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haloman30

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Everything posted by haloman30

  1. What is your Minecraft Username?: haloman31 What can you do to help our community?: test How did you find out about Chaotic United?: test Were you a member of the old Chaotic United, Nuclear District, or other branch/affiliated community?: Old Chaotic United (2011-2014) Nuclear District (2014-2016) If you selected 'Other' to the above question, what community were you a part of?: your mom
  2. * Fixed a display issue with Awards categories on Chaotic United - 2022 - Disabled award: Memorable Spaceship - Removed Killerteddy
  3. * Fixed a display issue when hovering over user photos in the member list on Chaotic United - 2022 - Removed Killerteddy
  4. + Added /playtime as a universal alias for /ar check + Implemented command: /gseen + Added global /broadcast command + Autorank will now broadcast a message to the entire server when users rank up * Updated CUBungee to 1.5.0 * Autorank functionality is now handled by CUBungee, rather than the original Autorank plugin * Fixed an issue where donation ranks would not be automatically issued upon reaching the proper amount of playtime * Fixed an issue where certain servers (primarily Hub) would crash due to Autorank causing a database-related exception * Autorank now tracks yearly playtime in addition to daily, weekly, and monthly times * Earned playtime is now stored separately from 'valued' playtime - Earned Playtime refers strictly to playtime that a player has obtained and is used for /ar top, while Valued Playtime can be contributed to via donations and can be modified by administrators using commands * Autorank reward progression can now be checked using /ar rewards * Autorank toplists now display the top 8 players instead of the top 5 * Autorank toplists will no longer leave blank slots when skipping users - Removed plugin: Autorank
  5. Hey, everyone! We've been hard at work for a while now, working on the replacement for Autorank - the plugin used for time-based ranking. As of today, that development is, essentially, complete. Why? Some of you may be wondering, why did we feel the need to replace Autorank? Well, there were a few key issues that we needed to remedy: First and foremost, it hasn't lived up to its name ever since we migrated to BungeeCord. Even after updating to newer versions, it simply failed to issue rewards properly. Second, it has no real easy system to allow for combining playtime and rank purchases. Since ranks can be both bought and earned, you'll have cases where players may, for example, work to earn Donator rank - and then decide to get VIP. Rather than requiring that you pay the full 10$, we allow users to use those 5 days of playtime as a sort of credit, and so you'd be able to upgrade to VIP for 5$. The issue is that this is an entirely manual process - you have to donate the specific amount, and then a Moderator has to manually promote you from there. Additionally, automatic rankups no longer work afterwards - and once again, a staff member must manually promote you once one of you notice that you've reached the playtime required. Lastly, it's had a number of weird quirks and issues that we just wanted to iron out or leave behind - and that's what we set out to do. Whats New So, let's get into the changes, then! What's new about this Autorank replacement? Enhanced Playtime Tracking - The plugin now stores two types of total playtime values - referred to as "Earned Playtime" and "Valued Playtime". Earned playtime refers to how much time you've actually played. It can't be modified by commands, and this is what gets displayed in the total time leaderboards. Valued playtime, however, can be modified with commands - and as such, can be modified by things such as rank purchases and such. This is the value that gets checked against for playtime rewards, but is not displayed in various toplists - since it isn't representative of a user's playtime. In-Game Reward Progress Tracking - Rather than just having to guess or do math to figure out when you can earn your next rank, you can check your progress of all rewards using /ar rewards. It will display the total times required for all rewards, and will also display how much time you have before you unlock it (or, if you've already unlocked it, it'll say that instead). Improved Leaderboards - Previously, /ar top would only show the top 5 users - and if any of those top 5 were hidden, the list would just be shorter by one item. Now, the toplist has been increased to show the top 8 players, and rather than having missing entries, excluded users are simply skipped - and the next person after them takes their spot. Support for Repeatable Rewards - This is something that isn't in just yet, but will be in the near future. We want to soon be able to have more things you can earn from playtime besides just the ranks. Primarily, this will be used for Tokens - the new name of CUPoints/NDPoints. These will serve as a new global currency and will be obtainable via a few methods - and will have a variety of uses. You can find a little bit of additional information on this topic. Bugfixes - In addition to the new features, most of the bugs that the original Autorank plugin had before have been resolved. Ranks should now properly be rewarded when you've reached the right amount of playtime - finally living up to the name "Autorank" once again. For the full list of changes, you can read the full changelog here: Next on the Horizon Next up, our focus will be on additional bugfixes, as well as some of the new features described in CU Updates #46. While we can't commit to any timelines, you can reasonably expect these improvements to be sooner rather than later. For now, however, that's all we've got. If you happen to notice any issues (with the new Autorank or otherwise), be sure to let us know by submitting a bug report! Otherwise, just keep your eyes peeled for what's next on the horizon.
  6. * Fixed certain pages not using the proper og:image tag, causing an outdated image to be displayed on social media embeds - Removed Killerteddy
  7. Version 1.0.0

    0 downloads

    This is a world used for the internal testing server, used to test CUBungee's cross-server warp and teleportation features, among other things. During the testing period, some users (such as @TheHumanMachine_YT and @esponshadow1) began playing on the world as a survival server. This behavior later resulted in the introduction of our Vanilla gamemode. While this world will continue to be used for testing on newer versions, the server is no longer publicly accessible without being properly whitelisted. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  8. + Re-added plugin: CustomOreGenerator - Removed Killerteddy
  9. Hey folks, another quick heads up: CustomOreGenerator has been updated and reintroduced - meaning you can now feel free to explore The End in Survival as much as you'd like. That is all (for now).
  10. > be me > super tired after sleeping 6-7hrs (normally used to 10-12) > too tired to think > decide to fix bugs > end up fixing a lot of bugs > fix this bug last in the day > see meme > laugh > pic related
  11. Hey folks, a quick update on the MC server: LibsDisguises has been reintroduced! You can once again use all of your disguises just as before. Perhaps more significantly, we've done a plethora of bugfixes! The majority of these bugs apply to Survival and relate to custom content (such as Durite), but there's a number of other fixes, too. Some key highlights include: Mending and Silk Touch now work properly on custom tools - Previously, Mending did not work properly on any custom tool, and Durite tools with extra-break functionality didn't work properly with Silk Touch. Both of these issues have been fixed. Custom tools can now be repaired in a crafting table - Just like with vanilla tools, you won't be able to keep any NBT or enchantment data by repairing this way, but if you've got some standard Durite (or other custom) tools, you can slap them into a crafting table together to repair them. Durite can now be smelted in a Blast Furnace /bal now works properly in Semi-Vanilla A handful of other quality-of-life fixes and improvements For those interested, you can read the full changelog here:
  12. + Added plugin in Survival: PluginManager + Re-added plugin: LibsDisguises * Updated CUCraftingPlus to 1.3.9 * Updated CUItemSpawn to 1.2.5 * Fixed an issue where, in rare cases, custom blocks or wood blocks would produce block breaking sounds even when the player stops digging * Fixed an issue where creating paths with a Durite Shovel would turn any block (including non-dirt blocks) to paths * Fixed an issue where Durite extra-break functions would not be logged with CoreProtect * Fixed an issue where custom block placement/breaking would not be logged with CoreProtect * Fixed an issue where custom tools with the Mending enchantment would not be repaired properly * Fixed an issue where CUItemSpawn would incorrectly try and fail to drop a spawned item after breaking a spawned block in Creative mode * Fixed an issue where, when breaking custom blocks in Creative mode, wood breaking sounds would play on top of the custom block's sounds * Fixed an issue where using Durite tools with extra-break enabled combined with Silk Touch wouldn't drop the correct items * Fixed an issue where players could not use /bal in Semi-Vanilla * Fixed an issue in Survival where extinguishing legitimate campfires with a spawned shovel would flag the campfire as a spawned item * Improved custom block placement speed - added proper hand-checking to avoid excessively fast placement, combined with reducing placement cooldown from 3 ticks to 1 tick - allowing custom blocks to placed as fast as vanilla blocks * Temporarily disabled natural item frame breaking in Survival * Durite Ore can now be smelted in a Blast Furnace * Custom tools can now be repaired using a Crafting Table * Supporter can now use all disguises within the hub - Sponsor can no longer spawn Ender Crystals or Elder Guardians via /spawnmob - Removed plugin in Survival: PlugMan - Removed Killerteddy
  13. This appears to have been the result of using client mods (maybe the WorldEdit client mod?), and is not reproducible on the server.
  14. Changed Status to Fixed
  15. + Added updated Minecraft Livemap viewer page * Forum topic images will now display in social media embeds instead of the default Chaotic United logo image * Minor theme fixes for District One and ND 2015 - Dark Theme - Removed Killerteddy
  16. Hey, everyone - we've officially updated our MC server to 1.19.4! In addition to getting things on the latest MC version, we've also made a number of bugfixes and improvements as well, some of which have been hanging around a bit too long. For now, we'll just go over the highlights: /back Improvements With the introduction of cross-server warp and teleportation, there were some cases where /back would behave strangely and would never seem to take you where you expected. This was because, by default, Essentials only keeps track of its own teleportation events. However, since warps and teleports were no longer handled through Essentials, using those commands wouldn't update the previous location properly. This issue has actually technically existed pretty much forever - it's just that back in the day, only admins would run into it, typically when using Multiverse's world teleportation commands. At first, this seemed like an unfixable issue - but turns out, Essentials has a handy option called register-back-in-listener which, wouldn't you know it, tells Essentials to monitor all teleportation events - completely fixing the problem. Why this isn't on by default is beyond me, but hey - it's on now, and as such using /back should once again work as expected. Removal of ChatControl For quite a long time, our chat filtering plugin hasn't exactly worked as expected - it doesn't work well cross-server, notifications don't work properly for staff (so in the event of a filter, we couldn't see what triggered it). As such, we've opted to remove the plugin for the time being. In the future, we'll be introducing a replacement which runs at the BungeeCord level and works cross-server properly. To be clear, however, no changes have been made to our chat rules, and racial slurs and other such content is still prohibited in chat. Sit/Chairs Improvements Originally, we used the Chairs plugin to allow for sitting on certain blocks - typically stairs and slabs. We later introduced SimpleSit alongside it to allow use of a /sit command that worked anywhere. As time went on, however, these plugins began to break and have various issues. Chairs broke outright, and while I did attempt to fix it, it'd have an issue where you would gradually sink further into the ground as the plugin "refreshed" its sit data, meanwhile SimpleSit no longer worked at all. Most recently, however, we started using GSit - which offered the features of both Chairs and SimpleSit, and had a few extra features, too - such as /lay. As of now, Chairs and SimpleSit are no longer used and have been replaced with GSit across all gamemodes. In addition, we've restored some previous functionality where Cauldrons could be sat in - both empty and with fluids. Overall, you shouldn't notice anything much different, besides sitting working better now. Discord Join/Leave Messages First and foremost, we've (for real this time, hopefully) fixed the issue where Owners and Managers wouldn't have any join or leave messages displayed in the #mc-chatlogs Discord channel. This was originally done on purpose, as for some time we didn't have a vanish plugin that worked properly across the entire BungeeCord network - so in order to prevent staff from being revealed in Discord, join/leave notifications were blocked for them entirely. Lately, though, we've been using a new plugin that does work cross-server. However, staff still had the permission nodes which were used to block out their join/leave messages. This was mostly still the case with Managers and Owners, since both ranks have all server permissions - and the permissions were not directly negated from their ranks. This has now been fixed, and join/leave messages will show as expected for all users. Server Renaming Previously, our BungeeCord server naming had a strange quirk - the "hub" and "cu" servers. This is for a couple reasons: first of which, was that the BungeeCord configuration can have its roots traced back to the one we used back when we were merged with NuclearDistrict - where we had three servers: "nd", "cu", and "hub". The ND server was NuclearDistrict's survival server, the CU server was our MC server, and the Hub server was used as a bridge between the two (fun fact - the spawn used in our "hub" server is a modified version of that one, and you can view the original one we used in ND by heading to /warp mergehub). The second reason comes down to how we migrated to BungeeCord more recently. For those who weren't around, we originally had our entire MC server - all gamemodes, all worlds, everything - under a single Bukkit (or rather, Spigot/Paper) server. While this had its benefits, such as not having to do any extra work to make things like chat, teleports, etc. work cross-server, along with making updates a lot faster, it also had some serious drawbacks. Diagnosing bugs took longer, as every plugin for every feature across the entire server was sharing one Bukkit instance - thus resulting in a larger list of possible plugins to go through to diagnose and fix. It also resulted in much poorer performance, which eventually became a severe issue around 1.13/1.14 - having that many worlds and plugins all sharing one Bukkit instance was pushing the limits of what the server software was capable of handling. As such, we decided to, for real, migrate everything over to BungeeCord. We'd actually explored this a few times prior - but each time, the amount of legwork, headache, and compromises made weren't justifiable. However, with how bad the performance issues became, it was time. However, it wasn't a one-and-done process - this was a longer process that went on over the span of a few months or so, where gamemodes were gradually migrated out of the main server and into their own separate servers. The original "Main" server was named "cu" in the BungeeCord config during this process, and when everything else was moved out, the Hub and Builder worlds were left behind, and the original MC server would instead act as the hub going forward. This resulted in the confusing situation of having a "cu" server and a "hub" server - where the "cu" server is what is generally thought of as the hub, and the "hub" server is typically considered a fallback or "waiting room" that exists in the case of the "cu" server going offline. At this point, there's certain data which relies on the servers' existing names - such as the MySQL database used to store warp data. As such, changing the "cu" server name wasn't feasible - what we have done, however, is renamed the "hub" server to "fallback" in the BungeeCord configuration - and renamed it to "Fallback Hub" in the #mc-chatlogs channel. At a future date, the "Main" server will be renamed in the Discord messages as well, however we've left them as-is for the time being. Unfortunately, with the update, a couple plugins ended up breaking (or rather, just refuse to even attempt to work outright): LibsDisguises - This is the plugin we use for disguises in-game, and with its absence, you won't be able to disguise. This will be restored as soon as a 1.19.4 build is released, and you won't lose access to any previous disguises. CustomOreGenerator - This is the plugin we use in Survival to generate Durite Ore within The End. Unfortunately, with its absence, Durite Ore will NOT generate, at all. We strongly advise that you avoid any exploration within The End for the time being until this has been resolved - as any new terrain you discover will have no Durite present at all. As with LibsDisguises, we'll be posting an update on Discord as well as a reply to this topic once everything is sorted out and these plugins are restored. The above plugins have both been reintroduced as of 3/31/2023. For now, though, that's all we've got! We've been a bit quiet and lacking when it comes to posting announcements on the forums lately - and that's something that we'll be working to ensure changes going forward. After all - why would anyone else use the forums if announcements don't even get posted there? Additionally, you can view the full changelog of today's changes here - there's some other minor stuff that wasn't touched on above. As per usual, if you find any bugs while playing, be sure to let us know on the bug tracker! Once we get some immediate features finished up, we plan on doing a sweeping bugfix pass in the not-too-distant future as one of the final steps before we start exploring advertisement options.
  17. + Added GSit to all other servers still using Chairs and/or SimpleSit * Updated server to MC 1.19.4 * Updated Dynmap to 3.5-beta 3 * Updated Citizens to 2.0.31-b2997 * Updated HolographicDisplays to 3.0.2-SNAPSHOT * Updated VentureChat to 3.5.0 * Updated FastAsyncWorldEdit to 2.6.0-SNAPSHOT-392 * Updated GSit to 1.4.1 * Updated ProtocolLib * Updated PremiumVanish * Fixed an issue where members with Manager or Owner rank would not have join/leave messages displayed in the #mc-chatlogs channel on Discord * Fixed an issue where Cauldrons could not be sat in - this used to be a feature back in the day, this functionality has been restored * Fixed an issue where /back would not work properly from all teleportation events (this was made more obvious with the introduction of cross-server warp and teleport) * Fixed an issue where GSit would display incorrect messages when sitting down * Renamed 'hub' server in /server list to 'fallback' * Fallback server ("Hub") now displays as "Fallback Hub" in Discord instead of "Hub" - Removed plugin: ChatControl - Disabled plugin temporarily: LibsDisguises (not up to date as of yet, will be re-added once a 1.19.4 build is released) - Disabled plugin temporarily: custom-ore-generator (not up to date as of yet, will be re-added once a 1.19.4 build is released) - Removed "factions" server from /server list - Removed plugin: Chairs - Removed plugin: SimpleSit - Removed Killerteddy
  18. + Added interior details to most remaining buildings in hub + Added some additional details to hub * Updated CUPackage to 1.2.22 - Removed Killerteddy
  19. + Added new Minecraft Vote page * Fixed classic moneytop page going to a 404 (forgot to migrate it to the forums from the old main website, whoops) * Fixed Survival money toplist page not displaying properly * Fixed "Home" item in navbar not having an icon after the redesigned homepage was introduced - Disable file/directory listing (was enabled by mistake during the migration) - Removed Factions from Minecraft server info page - Removed Killerteddy