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About haloman30
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Owner of Chaotic United
- Birthday 07/30/1999
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Female
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I am the clouds
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HALO FRANCHISE
MINECRAFT
CHAOTIC UNITED!!!!!!
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Minecraft
haloman30
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haloman5000
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haloman30#8798
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+ Added Cactus to SkyBlock shop * Users can now buy/sell in stacks from ChestShops in SkyBlock - Removed Killerteddy
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* Creative plots now have an entity cap of 100 per plot * Creative plots now have a vehicle (boats, minecarts, etc) cap of 20 per plot - Players can no longer modify entity-cap or vehicle-cap flags within their plot - Removed Killerteddy
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+ Added Clay and Coal to SkyBlock shop - Removed Killerteddy
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+ Added Name Tags, Slimeballs, and Allay Spawn Eggs to SkyBlock shop * Fixed Netherite Upgrade template not being purchasable in SkyBlock shop - Removed Killerteddy
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This changelog includes changes from 11/9/2024 * Updated CUCraftingPlus to 1.3.23 * Updated CUItemSpawn to 2.0.5 * Fixed an issue where perks toggle state could sometimes not be saved in the event of a server crash * Fixed an issue where custom blocks with instance information (Note Blocks, XP Extractors) could have their instance information lost during restarts/reloads * Durite Temples are now more rare in The End in Survival (changed from 1/500 to 1/900) - Removed Killerteddy
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* Fixed Potato, Glow Berries, and Sweet Berries not being able to be purchased/sold in SkyBlock shop - Removed Killerteddy
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+ Added plugin to all servers: ViaVersion + Added plugin to SkyBlock: ChestShop + Added plugin to SkyBlock: WorldGuardExtraFlags + Added new SkyBlock spawn + Added the following items to SkyBlock shop: Snow Block, Pointed Dripstone, Dripstone Block, Potato, Glow Berries, Sweet Berries, Leather, Rabbit Hide, Feather, Turtle Scute, Egg, Bone, Gunpowder, String, Rotten Flesh, Arrow, Crimson Nylium, Warped Nylium, Turtle Egg + Added Community Chest to SkyBlock + Added new Vote Crates to SkyBlock: Mythic, Monster, Animal, Pets, Builder's, Resource * Server now supports MC 1.21.1 through 1.21.3 - Removed 'sv' from bungeecord config - Removed Killerteddy
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Windwhistle reacted to a post in a topic: CU Updates #48 - SkyBlock and Future Update Changes
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CU Updates #48 - SkyBlock and Future Update Changes
haloman30 posted a topic in News & Announcements
Hey, everyone - we've got updates to share in regards to our Minecraft server, and some changes on how we'll be approaching game updates going forward. First and foremost, you can now connect using MC 1.21.3! Some newer features from those updates may not be available yet - the reasoning of which we'll be going into a bit later - but if you tend to play on the latest version of Minecraft, you'll now be able to connect without issue. If you're still on MC 1.21.1, however, you'll still be able to play - which, for some of you, may give an indication as to what we've introduced. However, we're gonna save that for a bit later. SkyBlock and The End in Survival In terms of features and functionality, we've finally reintroduced The End in Survival, allowing for Durite (and the newly introduced Durite Temples) to be discovered - along with the other goodies in The End, of course. However, more significantly, SkyBlock has finally been reintroduced - and has been given a brand new spawn area! Inside, you'll find an expanded shop, weather controls, the new selection of various crates, and most of the other stuff you've come to expect from Survival. Additionally, the old system for using Cobblestone as a currency is no more - kind of. SkyBlock now has a proper economy, much like Survival. Some SkyBlock challenges will reward money, however the primary way to obtain currency is, in fact, still through Cobblestone. Inside the shop, you'll find a sell shop that allows you to sell any Cobblestone for 1$ per block, sort of like a Cobblestone ATM of sorts. Going forward, we'd like to expand this and allow for additional ways to earn currency - however we're going to be approaching this with care. For now, though - we figure it's good to get things switched over, removing the need to haul huge amounts of cobblestone back and forth to the shop. What Took so Long? Now, some of you are likely wondering - why is it that this took so long? We first updated to 1.21.1 in early September, and only two months later are major features and gamemodes finally being introduced. What gives? Well, it all comes down to plugins that we rely on - as well as technical changes with Minecraft and some of these plugins. The reason we had to delay The End in Survival for so long was because we rely on a plugin, Custom Ore Generator, in order to generate Durite Ore throughout The End. This plugin relies on something called NMS, which is short for net.minecraft.server - to avoid getting too technical, this means the plugin interacts directly with Minecraft code, rather than the Bukkit API. This Minecraft server code does not remain consistent between server versions and will break with every update, no matter how minor. There's no real way around this - outside of using only the Bukkit API. This API is what plugins are intended to run through, and in most cases, old plugins will just continue to work throughout many updates. There are exceptions to this, and larger updates can and do still cause breaking changes, but many plugins often do not need to be updated with every Minecraft version change. We've even got a few that have remained in place since CU relaunched in 2014, never having required any updates of any sort. There have been a number of cases where plugins we relied on were discontinued or simply stopped functioning - where we ended up taking the plugin and running our own private fork, with our own customizations and compatibility fixes. The most significant example of this is MobMoney - the same plugin that old CU used for dropping money rewards upon killing mobs. We've continued to update it to add support for dropping money when mining certain blocks (mainly ores), as well as some security fixes to prevent some potential exploits. In theory, we could have, with enough effort and time, done the same for Custom Ore Generator - but then, we're on the hook for continuing to maintain this fork. Additionally, the initial time investment is significant - and given that I work full-time outside of CU nowadays and have other projects I like to work on, this isn't ideal. Thankfully, in the case of that plugin, there was a development build which was available - which has support for MC 1.21.1. Unfortunately, the same cannot be said for our SkyBlock plugin of choice, uSkyBlock - which hasn't been updated for 1.21 at all, and still requires MC 1.20.x. However, we didn't go to the effort of updating it ourselves, either - so, if that's the case, how do we have SkyBlock back again? Changing our Update Approach Thus far, our update approach has been fairly straightforward. A new Minecraft update comes out, we wait for Spigot/Paper to release stable builds for that new version, we wait for any major breaking plugins to update, and then we update. In the past, this was a fairly simple affair, and didn't take too long. However, with the switch to BungeeCord, despite this process being relatively simple, the time required to actually perform an update has ballooned - because we have to do this entire process for every individual gamemode. This results in the entire server being offline for several hours at the point of an update - and if any major breaking changes come up, we're often stuck and unable to downgrade. This has come up a few times, and has resulted in some gamemodes being offline and unplayable for some length of time after the rest of the server is up-to-date. This, to say the least, is not ideal whatsoever. Additionally, Mojang has recently announced a new approach for updates on their end - with smaller, more frequent updates being released, similar to how they did updates in the early days. For Minecraft, that's great - for us, that means even more time and work required just to keep the server up-to-date. So, we've decided that we are not going to keep these servers up-to-date. Going forward, we're going to be relying on ViaVersion - which allows newer MC clients to connect to older servers. This means that we don't have to update the backend servers at all, or even all at once, in order to support the latest version of Minecraft. This is how we're able to support MC 1.21.3 already, and is why some of the newer features of the update won't work yet - most of our servers are still on 1.21.1. As for SkyBlock, it's still not up-to-date either - and so we've opted to just keep it on 1.20.4, in order to get it up and running once again. As Spigot and Paper are updated, along with the plugins we rely on, we'll be doing updates more selectively - things such as Minigames and Hub will likely update very infrequently, and may end up remaining on 1.21.1 for a while. SkyBlock may end up falling into that category for a while as well, until uSkyBlock gets updated or if we decide to update it ourselves. Survival and Vanilla, we'll likely still try and keep these running on the latest version of Minecraft whenever possible, since having all of the new features is a bit more important with those gamemodes. Our hope is that this will allow us to remain "up-to-date" much faster, and remove the need for us to update so many servers constantly - reducing workload for us, and reducing the likelihood of new bugs being introduced with updates. When we do major backend server updates, we'll continue to announce them, and world resets will be handled similar to before based on these updates. However, in cases where we simply support newer versions of Minecraft through ViaVersion, we likely won't announce it whatsoever outside of changelogs and the server MOTD. For now, though, that's all we've got! If you run into any new issues as a result of us using ViaVersion (or if you find a more basic server bug somewhere), be sure to let us know on our bug tracker, or with /bugreport ingame!-
- viaversion
- skyblock
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* Updated Custom Ore Generator to development build #83 - Removed Killerteddy
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* Moved Zombie Horse spawn egg from Mythic Crate to Animals Crate - Removed Killerteddy
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* Fixed an issue where Killerteddy1 boss phases would sometimes overlap and/or stop running - Removed Killerteddy
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This changelog includes changes from several days prior to the posted date. + Added Block of Durite to Mythic Crate * Commands can no longer be used while engaging in dialogue * Parkour course 'endparkour' no longer has any reward (used to be 3 Tokens) * Donators and above now have access to /emote (old CUEmotes command) * Fixed an issue where GUIs could automatically close while talking to an NPC * Fixed an issue where ChestShop shop owners could not break their own shop signs * Fixed an issue where fly and walk speed was not saved/restored when toggling perks in Survival * Fixed an issue where right-clicking on crates would open them as a normal Ender Chest, rather than informing players that they required a crate key - Removed Mangrove Log x64, Crimson Stem x64, Warped Stem x64, and Block of Bamboo x64 from Resource Crate - Removed Skeleton Horse Spawn Egg from Mythic Crate (can now be found in Pets Crate) - Removed Killerteddy