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haloman30

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Everything posted by haloman30

  1. Profanity isn't bannable, that's already been set. There's been some developments in the time since the post - Mojang has (somewhat) clarified that their intent is more for severe offenses (actual harassment, real threats, etc). Of course - what they say and what they do are two separate things. However the good news is that it does look as though there will be an opt-out, as only "signed" messages can be reported. Basically if a message is signed it has a digital signature with it that confirms that "yes, this message 100% came from this user". Unsigned messages cannot be reported since there's no way to verify. And as of right now, PaperMC 1.19 builds allow for message signing to be disabled (and in fact it's setup like this by default), which effectively means all messages within that server are not reportable. As long as this doesn't magically change between now and release, it won't matter a great deal what they consider enforceable - as it won't have any effect in CU (and likely many other servers too if I had to guess). So I suppose the tl;dr is that as of now, it's looking like it won't be a very big deal at all ultimately - servers that don't want to use it likely won't have to, and the pg-13 servers that do can have fun with it I guess
  2. Howdy, folks - we've got a fairly important announcement to make today. As of now, we are delaying all plans to update to 1.19 until further notice. We do hope to update at some point down the line, but there are some features that 1.19 (and moreso 1.19.1) appear to be implementing that we feel could end up doing serious damage to the Minecraft community as a whole. Chat Signing and Player Reporting As of 1.19.1 Pre-Release 1, chat messages on servers can be reported to Mojang for a number of reasons. Some of them are completely reasonable, others are borderline, and some yet are downright unacceptable. This situation is still developing and Mojang has recently started to make some adjustments - so there is some hope - but the system itself is still deeply concerning. You might be wondering - what happens if a player gets reported? Well, if Mojang decides the report is valid, the player reported will face a temporary or even permanent ban from multiplayer and Realms. Yes, you read that right - a player could be reported for a chat message and potentially be given a permanent ban from the entirety of Minecraft multiplayer. This is not a joke, and is not an exaggeration - this is a real feature that, as of writing, is planned for 1.19.1. The initial 1.19 update introduces part of this feature, which is chat message signing and a profanity filter toggle. We don't know where this feature is going, but with the nature of our server being largely geared towards a more adult audience, we feel that updating at this time could be a risk not just to our server, but to anyone who plays on it. Options - or Lack Thereof With this feature, we felt as though we effectively had two options: Stay on 1.18.2 for the foreseeable future, until when/if the reporting feature is removed, allowed to be opted out of by server administrators, or scaled back to where it wouldn't impact us Update to 1.19/1.19.1 and disallow all mature subject matter in server chat, including forbidding all sexual-related topics from discussion outright and the complete banning of swear words on the server As you might guess, that second option is not very desirable. We've allowed most server chat outside of racial slurs and actual outright harassment since 2014 - and we really don't want to change that. Not only that, but we suspect you guys wouldn't enjoy that very much, either. So, as of now - we've made the decision to remain on 1.18.2 for a period of time to see where this situation goes. We want to see where this feature develops, if any opt-outs are made available, and if they start to overreach their enforcement after some time. Our hope is that this won't be a permanent thing, and that Mojang will continue their trend of listening to their community and come up with a viable solution for adult servers - but we can't know for sure just yet. That, and this feature feels as though it's likely come down from Microsoft as opposed to Mojang themselves. We will continue developing features and fixing bugs for the server as planned - and we'll be sure to post an additional update as soon as we know what the long-term plan is going to be. But for now, that's all we've got. Stay tuned for future updates, on both this situation, as well as for those previously-mentioned new features and fixes!
  3. Hey, everyone! Over the past while, we've been hard at work starting a major website improvement project. The first part of that starts today - with a forums theme refresh and a redesigned About section. Theme Update Our new forums theme was designed to be a refresh of the previous 2021 theme. The overall design was good - but there were some areas where it needed some facelifts. Some of the changes you should notice include: Better display on lower-resolution displays Leveraging newer browser features like backdrop-filter to give some elements a glassy/acrylic appearance Redesigned navigation and user menus Improvements to Theme, Privacy Policy, and Contact Us links in footer Removing the all-encompassing page background to reduce the overly boxed-in look of the 2021 theme If you don't notice any changes, make sure you check the Theme menu and select Chaotic United - 2022 or Chaotic United - 2022 (Dark) at the top of the menu. About Section Redesign and Content Migration The other, more significant change is the redesigned About section. What used to be a collection of disconnected pages is now a unified, easy-to-use website section that allows you to view virtually any info about Chaotic United - past or present. You'll see a menu on the left side of the page that allows you to switch between the different pages. In addition to rewriting things like the Story and updating the Timeline, other pages which were previously very incomplete have been given some much-needed love. The credits page is now significantly more thorough, as we wanted to try and credit as much as humanly possible. Along with this, the staff list has been moved to its own page - where you can get an idea of what each member of our team does. We even rewrote the About text finally - after having been left unaltered for a number of years. The only page you might notice missing is the Veterans page - as this was left behind in favor of the Credits page. In retrospect, we feel that having a separate page for a handful of specific people, while honorable, is too prone to leaving out key players who we might be simply unaware of. As such, the Credits page is the only place you'll find their names going forward. This redesigned About section is the start of an ongoing process to unify the main website and forums content. This originally started with the Helpcenter a number of years back, and as time has gone on, future content has been developed within the forums - rather than the main website. This is another major step towards moving away from having a separated main website and forums. Eventually, only the homepage will be left - and when it's replaced, the entirety of the Chaotic United website will be under one system. Having this strange separation is jarring from an end-user standpoint - and makes backend management more difficult. Website Archives However, we also are real keen on legacy and historical preservation. That of course extends to the website. When the main website is finally retired, it won't be gone - rather, it'll be moved to a new home in the Chaotic United Archives - a new home for a collection of as much of CU's historic websites as possible. We'll be unearthing the oldest backups, dusting off the most forgotten bits of the website's history - and giving them their own spot to shine once again. You'll be able to view not only the current main website as it is right now, but you'll be able to view every iteration of the main website we've had since 2014. In fact, we might even try to have it go even further back. But I suppose we'll have to wait and see about that, won't we? We can't provide any ETA on this at the moment - likely the current main website will be the first, and as time goes on, other bits and pieces will be brought back. Wrapping Up And with that, I think we'll be wrapping up there. We've got a lot of exciting stuff planned - both for the site and the MC server. As per usual, if you find any hiccups with the site - let us know! We can't fix a problem if we don't know it's out there. Keep your eyes peeled for our next item on the list: Cross-server teleportation and warps for the MC server!
  4. * Updated CUPackage to 1.2.20 * Fixed a bug where /suicide or /kill on a player with god mode enabled would cause the death animation to break (and sometimes lock players to the death screen until a relog) * Fixed godmode not restoring the full amount of health in some cases where max health was over 20 * /godmode is now an alias for godmode again * Improved death points from /deathpoint to save through restarts * Improved coordinate display in /deathpoint - will now only show 2 decimal places as opposed to the full amount (which could be up to 14 places * Granted access to /deathpoint for all ranks in Survival * Fixed godmode not being disabled automatically during the Teddy boss fight - Removed Killerteddy
  5. * Updated CUCraftingPlus to 1.2.4 * Fortune can now be used on Durite Ore - Disabled Deathmatch in all SurvivalGames arenas - Removed Killerteddy
    a testament to the power of modern computing
  6. * Updated CUCraftingPlus to 1.2.3 * Updated CUBungee to 1.3.1 * Fixed an issue where non-custom items could not be smelted in furnaces in Survival - Removed Killerteddy
  7. hes a spambot brotherman - had to remove the link from his post and flagged the account :^)
  8. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  9. + Added 1.16/1.17 Survival world to Download Center + Added downloads categories: Main MC Server, Beta 1.7.3 Server, Nuclear District, KaizerCraft, Survival, Semi-Vanilla, SkyBlock, Factions * Fixed screenshots not displaying properly when uploading files to download center - Removed Killerteddy
  10. Version 1.0.0

    9 downloads

    This is the Survival world that CU used from 1.16 until the 1.18 reset. This world is designed to be used with 1.17.1. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  11. * Updated CUCraftingPlus to 1.2.2 * Fixed an issue where custom blocks could not be broken when placed within a GriefPrevention claim - Removed Killerteddy
  12. * Updated IridiumSkyBlock from 3.2.3 to 3.2.8 * Fixed most SkyBlock features not being accessible or functioning correctly - Removed Killerteddy
  13. * Updated CUItemSpawn to 1.2.4 * Fixed an issue where Chaotic players were still able to spawn custom items * Fixed Survival resource pack not downloading properly due to a bad hash - Removed Killerteddy
  14. * Updated CUCraftingPlus to 1.2.1 * Fixed an issue where some custom tools/armor would not be damaged properly * Durite Ore will now generate in The End - Removed old CIT-based Durite items from CUItemSpawn - Removed old CIT-based UtilityBlocks items from CUItemSpawn - Removed Killerteddy
  15. * Updated server resource pack to v2.0.0 * Updated CUTeddyBoss to 1.2.2 * Updated CUCraftingPlus to 1.2.0 * Migrated all custom items (including non-public items) to use Custom Model Data instead of Optifine Custom Item Textures (CIT), allowing them to be visible on vanilla clients * Updated all UtilityBlocks items to use the default Minecraft textures (Lava, Water, Fire, Soul Fire, and Redstone Dust still use custom textures) * Updated textures for all Durite items * Updated Teddy's Donation Money texture * Nether Portal item in UtilityBlocks now has a 3D model, matching how the real item would display in earlier versions of Minecraft * Migrated UtilityBlocks commands into CUCraftingPlus * Server resource pack is now only configured to enable in Survival, and will automatically disable in other gamemodes - Removed plugin: UtilityBlocks - Removed plugin: CUEventMeteor - Removed Killerteddy
  16. Howdy, folks! Today is an exciting day for a couple reasons. Most immediately... Durite 2.0 After being inaccessible since the 1.18 reset, Durite is finally obtainable again - with some changes. While the original Durite was cool - it needed some refinements before its return. Previously, Durite was found in craters placed on the surface of the overworld. This was in large part because at the time, we had no way to reliably hook into world generation. This was fine for the most part, but had a couple critical issues: Craters had to be hand-placed by Moderators or Admins, resulting in an uneven distribution of the ore With all craters on the surface, it was easy for Donators to fly around the world, collecting the majority of available Durite Obviously, this had to be changed. Initially there was consideration to placing Durite underground in the overworld, but as part of discussions for both RPG and from a pure gameplay standpoint, the decision was made to have it generate as a normal ore - in the End. Now, Durite is generated automatically with the world. Some of it will be visible on the surface if you're lucky - but the majority of it is buried within the End Stone itself. With it being naturally generating (and generating underground), there shouldn't be any more issues with players being able to have a monopoly on Durite. And for those of you with WorldEdit - don't even bother trying. The custom blocks don't play nicely with WorldEdit and you'll end up turning them into Note Blocks. But wait, what? What do Note Blocks have to do with Durite? Well - that's where we get into why this whole thing took so long. Before we get into that, however, there are a couple other changes with Durite that you'll run into: The /durite extrabreak command is no longer functional - instead, extra-break is now per-item. You can toggle it for a specific tool by holding that tool in your hand, and then right-clicking while sneaking Durite Hoppers are no longer craftable or usable, due to limited interest (old world had exactly 0 hoppers ) Most Durite item textures have been given a minor facelift And with that, let's move on to those Note Blocks - and why you'll notice that Durite Blocks and Ore now have actual block textures now. The Quest for Custom Blocks - CUCraftingPlus The idea of having custom blocks was discussed as far back as when the original Durite was created. Back then, we didn't know of any method to do this - and so we settled for having particle effects on an existing block in order to distinguish them. However, as it turns out, there was always a way to have custom blocks - with custom textures. Not only that, but they'd work without OptiFine. In fact, it turned out that not even the items needed to use OptiFine. We learned about the CustomModelData NBT tag. This NBT tag is why that as of v2.0.0 of the resource pack, OptiFine isn't needed at all - excluding custom armor and elytra. This tag has been around for quite some time, and is able to do everything that the old OptiFine CIT method could - but better. Now, we dont have to hamfist ugly lore tags into an item for it to have a specific function or appearance. Custom items can be fully masked, and display as genuinely unique items. The only giveaway is if you have debug tooltips enabled, you can see the real material underneath. Other than that - nothing. It may as well be a real item. However, that's only half the story. The biggest breakthrough was custom blocks - using Note Blocks. It turns out, you can override many block models based on specific states. Any block which has extra metadata for things such as orientation, powered/unpowered, and so on can be overridden - including Note Blocks. You can override the block model based on any combination of instrument and note - giving us around 400 possible custom blocks we can create. If we really wanted to, we could override based on redstone power state as well to get 800, but this didn't really play nicely from the technical aspect of things - so we settled at 400. This should be more than sufficient, as we also introduced another type of custom block we can create, all based around item frames. Since we can specify the position of a model when placed in an item frame - and since we can now have invisible item frames - we can use this as an alternative custom block method for cases where we might want transparent blocks. All of this knowledge resulted in CUCraftingPlus - a plugin that actually started off based on a very different approach for custom blocks, but evolved into a plugin that acts as the single home for all custom content going forward. This plugin was designed to make adding new content as easy as possible. That way, when an idea strikes - once we decide whether or not it's a solid addition, the process of introducing it is quick and painless. Creating this surrounding infrastructure is part of why this took so long - while I was spending a lot of time trying to piece my finances back together after losing Dad last August, all while also managing a job and dealing with the continuous background stress of knowing that money is uncomfortably tight - getting this massive system for managing custom content just wasn't something that was going to come easy. But now, outside of any bugfixes that will inevitably have to happen now that the plugin is out in the wild, it's done. It's ready for use - and as such, adding new content in the future should be relatively painless. Limitations The plugin does have a few limitations that are virtually unavoidable - this pretty much only impacts donators as they have to do with WorldEdit and item spawning respectively. First off - none of the custom items will be spawnable. Not even by Chaotic. This is because tracking custom blocks/items is a lot more challenging than normal blocks (which itself has its own troubles). Additionally, not all of the items that have been setup through CUCraftingPlus are intended to be public. In fact, most of what CUCraftingPlus is aware of isn't public. Almost every custom item the server has had thus far - Durite, MagicStuff, etc - are present, though in some cases without full functionality. We wanted to make sure everything was accounted for initially as, in time, we'd like to start bringing some of this content back. Plus, with the continued work on RPG, many of those items will be only obtained via quests - so being able to spawn them in kind of defeats the purpose. Additionally - as I hinted at before, WorldEdit fundamentally breaks custom blocks. There is a potential solution to this - and could end up being a requirement depending on if any bug reports come in - but part of how the plugin was designed was to minimize the amount of data we have to store. For most custom blocks, the only data stored is within the state of the Note Block itself. WorldEdit will cause the instrument to change as the material below it changes - and as such, the block will effectively change its material - permanently. Even with the aforementioned potential solution, copy/pasting custom blocks would remain impossible. This should not happen during normal gameplay - if it does, you should report it as a bug ASAP so that I can get it fixed (and give you back the proper materials). 1.19 Survival/Semi-Vanilla Reset Just a quick note on 1.19 - at this time, we do not plan to do a world reset after the update happens. Instead, we'll be expanding the world border to allow for discovery of new terrain. Our current worlds haven't had quite enough time in the limelight, and we really don't want to make a habit of resetting so often. The Future The future overall looks quite bright. We feel that this is a strong first step towards the future of the Minecraft server - and that as we continue to grow our custom content offerings, it'll help us finally have a reason to stand out in an ocean of other servers. Keep your eyes and ears peeled for new additions as the year goes on. For now - have fun with Durite again! As per usual with any new feature, if you run into any issues (particularly cases where custom blocks lose their identity), let me know as soon as possible!
  17. For the time being, MagicStuff features are unavailable. Any existing items will be nonfunctional, and no new MagicStuff items can be obtained. In the event that these items return, their implementation will likely be at least somewhat different - particularly when it comes to creating items at the Altar, as this proved to not be a very intuitive system. Until then, this topic will remain unpinned and for archival purposes only.
  18. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  19. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  20. * Updated OpenComputers from 1.6.0.9 to 1.7.5.1290 - Removed Killerteddy
  21. This update includes changes from several days prior. + Added Coal Ore to SkyBlock cobblestone generators with "Ore Generator" upgrade * Reduced Redstone Ore spawn rates in SkyBlock cobblestone generators * Reduced Lapis Lazuli Ore spawn rates in SkyBlock cobblestone generators * Updated CUItemSpawn to 1.2.3 * Fixed an issue in Survival where spawned items would always have a CustomModelData tag set, causing broken spawned items to not stack with spawned items that had not been placed * Fixed /ar not being an alias for /autorank * Fixed /ci not being an alias for /clearinventory - Removed block limits for Hoppers, Spawners, and Pistons in SkyBlock - Removed Killerteddy
  22. + Added mod: OpenFM * Ink sac can now be crafted from Midnight Black dye, as squid spawning is bugged and is extremely rare - Removed Killerteddy
  23. Man - 11 years. Who would've thought we'd still be here this long? Unlike the past few, I'll be keeping this one a bit brief (or trying to) - so let's cut to the chase. The past several anniversary posts have been more or less the same thing, although somewhat different each time. The common thread is that "THIS year will be year that we finally start to get popular guys!". This year, I'm not gonna tell you that. Because the reality is, I don't know when that year will be. With everything that has gone on (and continues to go on), I can only say that we're slowly but surely getting closer to that goal - but I can't sit here and say that this year, for real this time, will be the year we finally do it. Shifting Focus What I can tell you with confidence, however, is that the past year or so has seen me starting to shift in focus. For quite a long time, I've had a disproportionate focus on the history and legacy of Chaotic United. And while this isn't necessarily an issue - what is an issue is when that becomes the only focus. This is something I've only started to become aware of within the past year or so - which is the realization that most new players simply will not care about the history and legacy of Chaotic United. They won't care about the community, they won't care about the history - they'll care about one thing and one thing only - is the server fun? Is there a decent amount of players online? If not, they'll move on to the next server. It's this key element that I've been missing - and is something that we'll be focusing on further going forward. What I feel we really lack - and have lacked for far too long - is something that makes us unique. Sure, some might say that the community makes us unique - and while that may be true, that alone simply isn't enough. The server itself needs to have something unique and attention-grabbing. Something that makes people choose to play here rather than any other server. Because as it stands right now, most of what we offer can be had elsewhere - with a more lively playerbase and likely a bit more polished than what we offer. This needs to change. And it's going to. Our focus going forward will include branching out into custom content, as well as some RPG elements. Things that can be enjoyed solo or together. In order to build a strong community, we need a strong base for that community to be built upon. Coming Changes Custom Content By far the most significant piece of the puzzle is custom content. But you might be wondering - what does that mean exactly? What counts as "custom content"? In this case, custom content refers to new blocks, items, armors, mobs, and so on. Similar to how Durite introduced a new type of tool and resource, we plan on including other new blocks and tool types - as well as a variety of blocks that can be used to make your builds look and feel a lot more detailed. Some of the ideas we have include: Giving Durite real block textures Copper tools/armor Furniture (chairs, tables, sofas, etc) Additional new ores (and tools/armor to go with them) A whole lot more that we don't want to detail just yet Further on, you'll see some other minor details and changes as various RPG-related features make their way into Survival. One thing that we'd like to clarify is that these RPG features will never become a mandatory feature. The content and features we have planned are largely going to be supplementary - something that you can engage with if you like, but you don't have to if you don't want to. So, if none of this stuff interests you, don't worry - you won't be required to engage with it if you don't wish to. Fixes and Polishing The other major focus is going to be on polishing some of the rough edges seen in some areas of the server. While many areas of the server are more or less fine, there are still some features which don't work as intended, or are unintuitive to use. Some of the existing features that we plan to improve include: Re-implementing the "Play" compass in the Hub Allowing for cross-server teleportation Allowing for cross-server warping Allowing for cross-server nicknames (if possible) Additionally, there are a few features here on the website that we often use for things like bug and suggestion tracking. While in many cases it's better to have this feedback submitted directly through the website, we have heard feedback from some users wishing for an easier way to do this - citing the forums as being difficult to use. And while we do plan to continue making the forums and website overall more accessible, we do have a plan to allow for easier reporting of things like bugs on the Minecraft server. It's actually something that the old CU had as well - a /report command. The idea being that a user can use /report ingame to submit a bug report, and not only can they provide some information ingame, we can also automatically fetch other information that might be helpful as well. For instance, we could store the world, server, and coordinates of a player at the time of a report - which saves the player from having to manually include this in a report submitted online. A similar system could also be implemented for things like suggestions as well, and potentially we could leverage this in other ways, too. Ideally, we'd like to have a fair bit more communication between the MC server and forums, allowing them both to benefit and link back to each other - to help encourage increased usage of both. A Sidenote: Why does progress seem so slow sometimes? Something else I'd like to address is something that comes up a lot - and while for some of you it might not be what you want to hear, it's the reality of how I have and will likely continue to operate Chaotic United. It's no secret that I tend to not be the fastest worker at getting things done - and there's a few reasons for this. The section below is a bit ramble-y. If you aren't interested, feel free to skip over it. If you are interested, however, expand the spoiler below and have a read. I provide a lot of in-depth discussion as to why it is that progress seems to be sporadic in nature, and why that it's likely going to continue being the case. If you're curious as to how I tend to think about things, I encourage you to give it a read. The Next Step So, what happens after all that work is done? Well, the plan is to, once the server itself is in a satisfactory technical state, to begin exploring options for paid advertisement. I don't yet know what that looks like yet - as it could be any number of things. A paid server list slot, paying YouTube/Twitch content creators, something else entirely - I really don't know yet. However, I finally am in a position where I can afford to put some cash on the line to try and kick-start the community - but I want the technical issues to be resolved before I even think about doing that. First impressions are important - so I want to make sure that when the time comes, we're putting our best foot forward. While I tend to end these things like a broken record on repeat, I really do think that this year is the start of something. It has the potential to be the prelude to a new beginning of Chaotic United. I don't know how long it'll take, I don't know to what degree it'll work - but I hope that all of you folks out there can come along for the ride, and join us as we carve this path into the future together - one block at a time. Until then, keep your eyes peeled for future announcements - we've got some big stuff planned.
  24. * Fixed users not having proper permissions for certain Galacticraft commands - Disabled moon portals - Removed Killerteddy