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haloman30

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Everything posted by haloman30

  1. + Added Vintage Story subforum + Added Vintage Story IP and status to sidebar
  2. * Updated CUChestShop to 1.0.4 * Fixed an issue where other players could open and destroy other players' shops - Removed Killerteddy
  3. + Added mod: Cable Facades + Added mod: Farmer's Respite * Minor resource file tweak - Removed Killerteddy
  4. + Added mod: Dynamic Lights Reforged - Removed Killerteddy
  5. + Added mod: CraftTweaker - Removed Killerteddy
  6. + Added Pumpkins to server shop - Removed Killerteddy
  7. * Updated BungeeCord (allows connections from MC 1.21.11) * Updated ViaVersion to 5.7.0 - Removed Killerteddy
  8. * Updated CUStatus to 1.2.5 - Removed Killerteddy
  9. + Added plugin: MobMoney * Money can now be earned from all ores (mobs coming soon) - Removed Killerteddy
  10. + Added plugin to SkyBlock: VillagerLobotomizer - Removed Killerteddy
  11. * Updated to 2026.01.24 - Removed Killerteddy
  12. + Added plugin: EssentialsCore + Added plugin: HOS Status + Added plugin: Kyv Vanish - Removed Killerteddy
  13. Hey, everyone! We've got something exciting to share today! We have officially launched our Hytale server! If you don't care too much about all the details, feel free to hop on at hytale.chaoticunited.net! Otherwise, if you've managed to resist TikTok brain and are curious to learn more, keep reading. What is Hytale? Hytale is a sandbox/RPG hybrid developed by Hypixel Studios - yes, led by the same folks who run the Hypixel Minecraft server. They first announced Hytale back in 2018, and continued development for a while, before being acquired by Riot Games. Updates gradually slowed, due to scope creep and a total engine rewrite in C++ (as opposed to their original Java engine, used in the initial trailers and such). It was ultimately cancelled in mid-2025 - until it was then bought back from Riot games by the original creator, and now, has finally (and surprisingly quickly) launched in early access! For us, this was something we felt was a huge opportunity to dive into - as it was built for modders and server developers in mind, which even in this early access state is overwhelmingly obvious. Without getting excessively technical, the vanilla Hytale server has APIs for permissions, plugins, content mods, and so much more - we're still learning as we go, but it seemingly has the capability of not just something akin to a Bukkit API, but even the ability to actually add new content - and there's already a fairly substantial chunk of mods online. What's available on the server? For now, the server isn't anything too special - it's a fairly minimal server setup, with some basic permissions and land claim functionality. As time goes on, and depending on what you folks are interested in, we expect that to change as time goes on, potentially relatively quickly - and of course as both ourselves and the broader Hytale community learn what exactly can and can't be done with the game. Currently, there are no donor ranks, nor any other form of monetization - we're still deciding on how we want to approach this with this new server. On our Discord server, we've also introduced a #hytale-chatlogs channel, which acts much like our #mc-chatlogs channel. Cracked Support Some of you will know that in the past, our Minecraft server has supported cracked players (as in, players who didn't yet own a legitimate copy of the game). Technically, we still do - though we don't actively promote this feature, and we broadly feel that you should probably just buy the game at this point - it's a fantastic value, especially on Java Edition. The only reason we keep cracked support in is purely legacy reasons - the old CU was cracked, and Nuclear District's server was cracked early on, and so we've kept that going in spite of it all. Hytale, being a new server and a new game, will not be following this trend - and we will not be supporting cracked clients. This is still largely an indie game - and we feel, similar to Minecraft, you should probably just buy the game. With the game being in early access, we encourage you to check videos and reviews online if you'd like to better understand if you'll enjoy it or not. What does this mean for the Minecraft server? Overall, not much - our Minecraft server isn't going anywhere. The only real impact is that, depending on the success of the Hytale server (and the game overall), there may be more or less time devoted to the Hytale server - and so this may further impact feature development and updates on the MC server. As always, though, we remain committed to continuing our Minecraft server onwards, and our plans for upcoming custom content (which remains quite expansive) have not changed in any degree - you can still expect to see the return of MagicStuff soon™. For now, though, that's all we've got! We look forward to seeing you folks on Hytale!
  14. Initial public launch + Added plugin: CUEssentials + Added plugin: CUStatus + Added plugin: OrbisGuard + Added plugin: EasyClaims * Updated to Hytale 2026.01.17 - Removed Killerteddy
  15. * Updated GSit in SkyBlock from 1.10.0 to 3.1.1 - Removed Killerteddy
  16. Update as of 12/28/2025: Figured I would post one more follow-up before the end of the year, as there have been some shockingly positive changes since my earlier post. A few weeks ago, I was in the process of exploring second job options - the most likely of which seemed to be a janitorial job paying 12-13 an hour. Not great, but would still be enough to keep me afloat. However, on a whim that I can't quite explain, I decided to one last time look around for more IT/career-focused opportunities. Instead of trying the usual approach of just sifting through Indeed and other job boards and getting next to nothing in terms of results, I opted to try looking for potential employers and reaching out directly, whether they had any listing anywhere or not. I had tried this a couple times in the past, with one of those being the most promising lead I ever had (though it ended up falling through in the end). And at this point, I figured it couldn't hurt. Most places didn't have any availability or openings currently, but one place did in fact reach back with some further communication - and an in-person meeting - for a web designer job. This was followed by a phone call with the web design team lead, and then followed by a downright miracle: I would be given a sort of "trial" project (though still a normal project for a real client) to see how I worked and what I was able to produce with their tools, and if that went well, then things would move forward. That was a few weeks ago, and as of now, I'm about to start on my 3rd project for them - so I feel I can now safely say that this is a real thing that is actually happening. Part of me is still in disbelief that it actually happened - that at the last possible moment, where I had lost most hope of getting into any sort of career position anytime in the near future and that I'd have to buckle down and work multiple menial labor jobs, I managed to lock in rare opportunity by just sending some information through a contact form. The Future Outlook The good news is that this position is totally remote, and is project-based rather than hourly - so my schedule is a lot more flexible than it would be with anything else. The two small downsides is that there is no real "endpoint" with this job, and that in terms of pay, it may be on the lower end - so it'll take a little longer to get things firmly situated. While the original plan was "grind it out for a few months and then call it", with this being such a rare diamond in the rough, this isn't something I have any plan to pack up and leave from - which means that my schedule may be more limited from here on out. At least, for the time being. One thing I have been told is that they do have every intention of, whenever possible, to hire people on full-time and set things up to where this can be viable as a primary source of income in the further future. There's no timeline on this, as this is a small local business (and as such I also won't be naming them), but it's possible that after some length of time, this could end up being my main job - but only time will tell. Regardless - it's a very nice way to cap off the year, and in a shocking turn of events, I find myself going into the next year with more optimism instead of the dread of what the alternative would've been.
  17. haloman30

    12/20/2025

    + Added Multiverse-NetherPortals * Updated SkyBlock server from 1.20.4 to 1.21.10 * Updated uSkyBlock to 3.1.0 (using an internal fork of the plugin now) * Updated CoreProtect to 23.1 * Updated Citizens to 2.0.40-b3983 * Updated CUBungeeBukkitBridge from 1.0.10 to 1.0.13 * Updated DecentHolograms to 2.9.8 * Updated EssentialsX to 2.22.0-dev * Updated EssentialsXSpawn to 2.22.0-dev * Updated LibsDisguises to 11.0.13 * Updated Multiverse-Core from 4.3.12 * Updated PlaceholderAPI to 2.11.6 * Updated PremiumVanish * Updated ProtocolLib - Removed Killerteddy
  18. + Added plugin: ViaBackwards + Added plugin: ViaRewind + Added plugin: ViaRewind Legacy Support * Updated ViaVersion to 5.6.0 * Clients from MC 1.8.x and above can now connect to the server (this is unsupported and mostly just for fun - may go away in the future) - Removed Killerteddy
  19. + Added /resourcepack command (or /pack for short) - used to view the server resource pack URL and provides several administrative commands related to the server pack * Updated CUBungee to 1.7.9 * Players who do not accept the server resource pack will now receive a warning prompt after joining * Resource pack update notifications are now handled through CUBungee, and use the new dialog system instead of a written book - Removed Killerteddy
  20. * Updated CUBungee to 1.7.8 * Updated CUBungeeBukkitBridge to 1.0.13 (Survival and Vanilla only) * Server MOTD has been updated to reflect 1.21.10 requirement - Removed Killerteddy
  21. Hey, everyone! Another quick update today - this time, it's all about our server resource pack. What's Changing? As most of you who play Survival have known for a while, that gamemode in particular asks you to download and use a server-provided resource pack - as this allows us to include custom content, complete with GUIs, textures, models, and even sounds. The other gamemodes have no such resource pack - and so if you've played exclusively on those other modes, you've likely never seen the resource pack prompt. If you switch between Survival and other modes, though, you've also noticed the pack turning on and off as you switch. Going forward, this will no longer be the case. As of today, you'll notice that even when playing on these other gamemodes, the server still requires the use of a server resource pack. This, however, isn't an identical pack to the one we use in Survival - instead, it's a slightly modified version that excludes a few resources which cause issues in vanilla gameplay (mainly, the overriding of note block models and of some sounds). For those who use the resource pack manually, you'll now have two options for the resource pack - a "global" version (which is what we use for most servers), and the normal version that we've been using for Survival. Keep in mind, however, we don't really advise using the resource pack this way - and for those doing so, you'll want to stick around and read the "Next Steps" section - as there will be some changes later on that will impact you. But why? Don't panic - we aren't planning on tacking a bunch of custom content into Vanilla or anything. Rather, there are other more supplemental features that we've had kicking around in the ideas bin for a while - things that, due to the resource pack being limited to Survival, we haven't been able to do. Things like custom emojis (like those seen on our Discord and here on the forums), more custom GUI stuff elsewhere, custom decorations in some of our spawns or other builds, and likely more. These are all things we've wanted to start exploring, but thus far, just haven't been able to - as it'd only work for one group of players. For things like Vanilla, where custom content goes against the entire point of the gamemode, you won't most of that sort of thing - barring some of those supplementals like UIs and emojis. As time goes on, however, you might start to see a gradual shift towards incorporating more of these custom elements to various builds (particularly spawns/hubs), and some of those other supplemental features as well. Next Steps Since the introduction of the resource pack, it has remained a mostly optional feature. Unlike other servers which will kick you if you don't allow the resource pack to be used, we've taken a more hands-off approach. This made much more sense in the early days of custom content, where everything required OptiFine, and there was relatively little custom content outside of Durite and MagicStuff. It didn't make sense to force the resource pack when it required a clientside mod to be usable, and it would've been quite a heavy-handed approach considering that, at the time, the custom content available wasn't quite as integral. The basic look and feel of the server wasn't reliant on it. However, with some of the changes mentioned earlier, and some of the stuff we've already done in Survival, this is increasingly not the case - playing Survival without the resource pack at all starts to not make as much sense, and some features are entirely unusable without it (such as the Challenges menu). This would only be worsened by the introduction of custom resources across other gamemodes or in things like chat. As such, in the near future (we don't have a set date yet), the server resource pack will become required - and failing to accept the pack will result in being disconnected from the server. However, for those who for one reason or another want to continue using it independently without any of the loading screens, or who wish to purposefully peel back the curtain, we will also be introducing a workaround that will allow players who wish to bypass the requirement to do so. You'll still need to accept the pack the first time, but afterwards, we'll be including a command that allows you to opt-out of the resource pack requirement. We feel this would be a more balanced approach - it ensures that players can't accidentally join and have a bunch of missing textures and other stuff everywhere, but it also allows those who are more technically inclined to get around that requirement if they wish. Small update as of 8:21 PM CST: For those who wish to continue using the pack independently, you can now use /bypasspack to do so. The pack is not yet required, but will be in the very near future - but you can still opt-out ahead of time if you like. (As of 12/8/2025): Upon further consideration, we have decided that, at least for the time being, mandating the resource pack is a bit heavy-handed. While this may change in the future, for the time being, we've instead opted for a simple prompt upon joining without the resource pack. This prompt informs the user why they should play with the pack, and allows the user to either temporarily or permanently dismiss the message. We feel this is a better balance of encouraging users to play with the resource pack, without being overbearing and potentially causing new players to not stick around - and avoids a bit of hassle for those already around. We will also be exploring a "compatibility mode" where possible, that will aim to minimize the degree to which the experience is degraded without the resource pack - for instance, if we do include chat emojis, the compatibility mode might display the name of the emoji instead of the image. While we can't promise it'll be perfect - as some stuff will just inherently require the pack, and already does in some cases - we figure this might be a better balance for the time being in this regard as well. For now, though, that's all we've got! Stay tuned for future happenings on our server - and keep your eyes peeled for some new stuff that might start appearing here and there in the near future.
  22. + Added a second, vanilla-compatible version of the server resource pack, used in all gamemodes besides Survival - Removed Killerteddy
  23. Hey, everyone - we've got some exciting news! Survival is now updated to MC 1.21.10! This took a considerably long amount of time - so much so that 1.21.11 is set to come out in just a few days - but hey, better late than never, right? The main source of the delay was our reliance on a plugin called Custom Ore Generator, which was used for generating Durite Ore in The End. With this update, we've gone ahead and replaced this outright, with it handled in our custom content plugin instead. This may result in slightly different ore generation (veins might be shaped differently and might not be 1:1 with the previous rarity), but it should generally be about the same as before. One other small (but annoying) issue is that Dynmap is currently offline for Survival, as it remains out-of-date - though we didn't feel this was worth holding the update back over. Other than that, however, everything should be just as you remember it - no resets or anything, just access to the new stuff added since 1.21.4. As per usual, if you run into any issues, be sure to submit a bug report on the website or by using /bugreport ingame!
  24. * Updated Survival to MC 1.21.10 * Updated CUItemSpawn to 2.0.13 * Updated CUCraftingPlus to 1.3.30 * Updated PremiumVanish * Updated EssentialsX to 2.22.0-dev * Updated WorldEdit to 7.3.17 * Updated WorldGuard to 7.0.14 * Updated dynmap to 3.7-beta 10 * Updated ProtocolLib * Updated PlotSquared to 7.5.10 * Updated PacketEvents to 2.10.1 * Updated HeadDatabase to 4.22.1 * Updated mcMMO to 2.2.045 * Updated LibsDisguises to 11.0.13 * /legitimize can now be used to legitimize the entire user's inventory, using /legitimize all * /item now properly works with custom items that have additional lore tags (durability, descriptions, etc) * Durite Ore is now generated through CUCraftingPlus rather than Custom Ore Generator (since it took too long to update and still isnt updated) - as such, ore generation will be slightly different than before, but still should be similar to before - Removed plugin: Custom Ore Generator - Removed Killerteddy
  25. * Guest and above can now use //calc - Removed Killerteddy