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Everything posted by haloman30
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Obtaining A Durite Sword can only be obtained via crafting. It can be created using 2 Durite and 1 Stick. ;durite; ;durite; ;stick; durite_sword false false false Usage Unlike most other Durite tools, the Durite Sword does not have any notable unique abilities. It does, however, deal 1.3x damage when attacking compared to a standard Netherite Sword. History Main MC Server <Unspecified> Added Durite Sword through CUEventMeteor plugin. MC 1.15.2 Released Durite to the public Changed texture to MC 1.16 Changed vanilla material from Diamond Sword to Netherite Sword MC 1.18.1 Removed CUEventMeteor plugin temporarily after updating to 1.18, with a more feature-rich replacement coming soon MC 1.18.2 Reintroduced Durite Sword through CUCraftingPlus plugin, which removed OptiFine as a requirement to see item textures Changed texture to
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Obtaining A Durite Shovel can only be obtained via crafting. It can be created using 1 Durite and 2 Sticks. ;durite; ;stick; ;stick; durite_shovel false false false Usage For the most part, a Durite Shovel can be used much like any other Shovel. While it does not dig blocks any faster than Netherite, it does have increased durability. Durite Shovels can also have an "Extra-Break" feature enabled, which will cause the shovel to dig in a 3x3x3 cuboid, making it easier to clear out large amounts of blocks quickly. This can be toggled on a per-item basis by holding the tool in question, and Right-Clicking while sneaking (bound to Shift by default). Additionally, Durite Shovels can also be used to create paths in a 3x3 area on any pathable blocks. History Main MC Server <Unspecified> Added Durite Shovel through CUEventMeteor plugin. MC 1.15.2 Released Durite to the public Changed texture to MC 1.16 Changed vanilla material from Diamond Shovel to Netherite Shovel MC 1.18.1 Removed CUEventMeteor plugin temporarily after updating to 1.18, with a more feature-rich replacement coming soon MC 1.18.2 Reintroduced Durite Shovel through CUCraftingPlus plugin, which removed OptiFine as a requirement to see item textures Changed texture to MC 1.19.4 Fixed an issue where Durite Shovels would transform non-pathable blocks into paths, as long as the clicked block was pathable
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Obtaining A Durite Pickaxe can only be obtained by crafting, using 3 Durite and 2 Sticks. durite;durite;durite ;stick; ;stick; durite_pickaxe false false false Usage For the most part, a Durite Pickaxe can be used much like any other Pickaxe. While it does not mine blocks any faster than Netherite, it does have increased durability. Durite Pickaxes can also have an "Extra-Break" feature enabled, which will cause the pickaxe to mine in a 3x3x3 cuboid, making it easier to clear out large amounts of blocks quickly. This can be toggled on a per-item basis by holding the tool in question, and Right-Clicking while sneaking (bound to Shift by default). History Main MC Server <Unspecified> Added Durite Pickaxe through CUEventMeteor plugin. MC 1.15.2 Released Durite to the public Changed texture to MC 1.16 Changed vanilla material from Diamond Pickaxe to Netherite Pickaxe MC 1.18.1 Removed CUEventMeteor plugin temporarily after updating to 1.18, with a more feature-rich replacement coming soon MC 1.18.2 Reintroduced Durite Pickaxe through CUCraftingPlus plugin, which removed OptiFine as a requirement to see item textures Changed texture to
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* Fixed an issue where several newer themes were not displaying the back to top button icon properly * Continued development on new Wiki system - Removed Killerteddy
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Obtaining Durite can be obtained by mining Durite Ore with a sufficiently powerful pickaxe. When mined, a single Durite is dropped. If a Durite Ore is mined with an invalid or weak tool, no item is dropped. When mined using Fortune, additional Durite can be dropped. When mined with Silk Touch, a Durite Ore is dropped instead of Durite. Durite Ore can be found within End Stone between Y-levels 0 through 60. Usage Crafting Durite Pickaxe durite;durite;durite;;stick; ;;stick; ; durite_pickaxe false Durite Shovel ;durite; ;stick; ;stick; durite_shovel false false false Durite Sword ;durite; ;durite; ;stick; durite_sword false false false Durite Hoe durite;durite; ;stick; ;stick; durite_hoe false false true Durite Bow ;durite;string durite;;string ;durite;string durite_bow false false true Durite Hammer durite;durite;durite durite;stick;durite ;stick; durite_hammer false false false Durite Elytra ;nether_star; durite;elytra;durite durite;;durite durite_elytra false false false Durite Helmet durite;durite;durite durite;;durite ;; durite_helmet false false false Durite Chestplate durite;;durite durite;durite;durite durite;durite;durite durite_chestplate false false false Durite Leggings durite;durite;durite durite;;durite durite;;durite durite_leggings false false false Durite Boots ;; durite;;durite durite;;durite durite_boots false false false Durashot durite;durite;durite diamond;chain;stick durite;chain;stick durashot false false true Block of Durite durite;durite;durite durite;durite;durite durite;durite;durite block_of_durite false false false Durite Essence durite;; ;; ;; durite_essence;9 true false false Smelting Durite durite_ore durite false true Lore Durite as a material has mysterious properties, with an apparent yet unknown link to Ender-like powers. History Main MC Server <Unspecified> Added Durite through CUEventMeteor plugin MC 1.15.2 Released Durite to the public Changed texture to Durite can be obtained via craters in the overworld, which must be manually placed by Moderators MC 1.18.1 Removed CUEventMeteor plugin temporarily after updating to 1.18, with a more feature-rich replacement coming soon MC 1.18.2 Reintroduced Durite through CUCraftingPlus plugin, which removed OptiFine as a requirement to see item textures Durite now is generated naturally within The End Changed texture to Changed vanilla material from Flower Pot to Paper Age of Rebirth Modpack Beta 1.0.8 Added Durite through CUStuff mod, has no functionality and cannot be obtained legitimately Trivia Durite was originally introduced to the server as part of the CUEventMeteor plugin, which was created by @Windwhistle Durite's original lore prior to MC 1.18.2 was that it was a lifeform that was introduced to the world through falling meteors - hence the original plugin's name Some information on the original CUEventMeteor plugin can still be found by using /durite in-game Durite's original 'Vanilla Material' was a Flower Pot
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+ Added a redesigned landing page for United AlyCraft (https://unitedalycraft.com/) + Added archives of the old United AlyCraft forums - Removed Killerteddy
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+ Added plugin to Survival: mcMMO + Added plugin to Survival: ExcellentCrates + Added plugin to Survival: NexEngine * Updated Denizen to 1.2.7-b1791-REL * Updated CUItemSpawn to 1.2.6 * Fixed an issue where Owners would not have playtime tracked properly * Fixed an issue where administrators could not spawn custom items via /item * Fixed Durite item in VoteCrate not using modern item NBT data, causing it to still display as a Flower Pot with a lore tag * Made some minor updates to hub - Removed Killerteddy
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* Fixed an issue where the portals in hub weren't working properly * Updated server selection GUI to include Vanilla, as well as fix some typos - Removed Killerteddy
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+ Added Plug.DJ information to Project History page + Added Dubtrack.FM information to Project History page + Added Habbo Hotel Server information to Project History page - Removed Killerteddy
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What is your Minecraft Username?: haloman31 What can you do to help our community?: test How did you find out about Chaotic United?: test Were you a member of the old Chaotic United, Nuclear District, or other branch/affiliated community?: Old Chaotic United (2011-2014) Nuclear District (2014-2016) If you selected 'Other' to the above question, what community were you a part of?: your mom
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* Fixed a display issue with Awards categories on Chaotic United - 2022 - Disabled award: Memorable Spaceship - Removed Killerteddy
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* Fixed a display issue when hovering over user photos in the member list on Chaotic United - 2022 - Removed Killerteddy
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+ Added /playtime as a universal alias for /ar check + Implemented command: /gseen + Added global /broadcast command + Autorank will now broadcast a message to the entire server when users rank up * Updated CUBungee to 1.5.0 * Autorank functionality is now handled by CUBungee, rather than the original Autorank plugin * Fixed an issue where donation ranks would not be automatically issued upon reaching the proper amount of playtime * Fixed an issue where certain servers (primarily Hub) would crash due to Autorank causing a database-related exception * Autorank now tracks yearly playtime in addition to daily, weekly, and monthly times * Earned playtime is now stored separately from 'valued' playtime - Earned Playtime refers strictly to playtime that a player has obtained and is used for /ar top, while Valued Playtime can be contributed to via donations and can be modified by administrators using commands * Autorank reward progression can now be checked using /ar rewards * Autorank toplists now display the top 8 players instead of the top 5 * Autorank toplists will no longer leave blank slots when skipping users - Removed plugin: Autorank
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Hey, everyone! We've been hard at work for a while now, working on the replacement for Autorank - the plugin used for time-based ranking. As of today, that development is, essentially, complete. Why? Some of you may be wondering, why did we feel the need to replace Autorank? Well, there were a few key issues that we needed to remedy: First and foremost, it hasn't lived up to its name ever since we migrated to BungeeCord. Even after updating to newer versions, it simply failed to issue rewards properly. Second, it has no real easy system to allow for combining playtime and rank purchases. Since ranks can be both bought and earned, you'll have cases where players may, for example, work to earn Donator rank - and then decide to get VIP. Rather than requiring that you pay the full 10$, we allow users to use those 5 days of playtime as a sort of credit, and so you'd be able to upgrade to VIP for 5$. The issue is that this is an entirely manual process - you have to donate the specific amount, and then a Moderator has to manually promote you from there. Additionally, automatic rankups no longer work afterwards - and once again, a staff member must manually promote you once one of you notice that you've reached the playtime required. Lastly, it's had a number of weird quirks and issues that we just wanted to iron out or leave behind - and that's what we set out to do. Whats New So, let's get into the changes, then! What's new about this Autorank replacement? Enhanced Playtime Tracking - The plugin now stores two types of total playtime values - referred to as "Earned Playtime" and "Valued Playtime". Earned playtime refers to how much time you've actually played. It can't be modified by commands, and this is what gets displayed in the total time leaderboards. Valued playtime, however, can be modified with commands - and as such, can be modified by things such as rank purchases and such. This is the value that gets checked against for playtime rewards, but is not displayed in various toplists - since it isn't representative of a user's playtime. In-Game Reward Progress Tracking - Rather than just having to guess or do math to figure out when you can earn your next rank, you can check your progress of all rewards using /ar rewards. It will display the total times required for all rewards, and will also display how much time you have before you unlock it (or, if you've already unlocked it, it'll say that instead). Improved Leaderboards - Previously, /ar top would only show the top 5 users - and if any of those top 5 were hidden, the list would just be shorter by one item. Now, the toplist has been increased to show the top 8 players, and rather than having missing entries, excluded users are simply skipped - and the next person after them takes their spot. Support for Repeatable Rewards - This is something that isn't in just yet, but will be in the near future. We want to soon be able to have more things you can earn from playtime besides just the ranks. Primarily, this will be used for Tokens - the new name of CUPoints/NDPoints. These will serve as a new global currency and will be obtainable via a few methods - and will have a variety of uses. You can find a little bit of additional information on this topic. Bugfixes - In addition to the new features, most of the bugs that the original Autorank plugin had before have been resolved. Ranks should now properly be rewarded when you've reached the right amount of playtime - finally living up to the name "Autorank" once again. For the full list of changes, you can read the full changelog here: Next on the Horizon Next up, our focus will be on additional bugfixes, as well as some of the new features described in CU Updates #46. While we can't commit to any timelines, you can reasonably expect these improvements to be sooner rather than later. For now, however, that's all we've got. If you happen to notice any issues (with the new Autorank or otherwise), be sure to let us know by submitting a bug report! Otherwise, just keep your eyes peeled for what's next on the horizon.
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- cubungee
- bungeecord
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(and 4 more)
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* Fixed certain pages not using the proper og:image tag, causing an outdated image to be displayed on social media embeds - Removed Killerteddy
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Version 1.0.0
0 downloads
This is a world used for the internal testing server, used to test CUBungee's cross-server warp and teleportation features, among other things. During the testing period, some users (such as @TheHumanMachine_YT and @esponshadow1) began playing on the world as a survival server. This behavior later resulted in the introduction of our Vanilla gamemode. While this world will continue to be used for testing on newer versions, the server is no longer publicly accessible without being properly whitelisted. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.Free -
+ Re-added plugin: CustomOreGenerator - Removed Killerteddy
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Hey folks, another quick heads up: CustomOreGenerator has been updated and reintroduced - meaning you can now feel free to explore The End in Survival as much as you'd like. That is all (for now).
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> be me > super tired after sleeping 6-7hrs (normally used to 10-12) > too tired to think > decide to fix bugs > end up fixing a lot of bugs > fix this bug last in the day > see meme > laugh > pic related
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Changed Status to Fixed
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Hey folks, a quick update on the MC server: LibsDisguises has been reintroduced! You can once again use all of your disguises just as before. Perhaps more significantly, we've done a plethora of bugfixes! The majority of these bugs apply to Survival and relate to custom content (such as Durite), but there's a number of other fixes, too. Some key highlights include: Mending and Silk Touch now work properly on custom tools - Previously, Mending did not work properly on any custom tool, and Durite tools with extra-break functionality didn't work properly with Silk Touch. Both of these issues have been fixed. Custom tools can now be repaired in a crafting table - Just like with vanilla tools, you won't be able to keep any NBT or enchantment data by repairing this way, but if you've got some standard Durite (or other custom) tools, you can slap them into a crafting table together to repair them. Durite can now be smelted in a Blast Furnace /bal now works properly in Semi-Vanilla A handful of other quality-of-life fixes and improvements For those interested, you can read the full changelog here:
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+ Added plugin in Survival: PluginManager + Re-added plugin: LibsDisguises * Updated CUCraftingPlus to 1.3.9 * Updated CUItemSpawn to 1.2.5 * Fixed an issue where, in rare cases, custom blocks or wood blocks would produce block breaking sounds even when the player stops digging * Fixed an issue where creating paths with a Durite Shovel would turn any block (including non-dirt blocks) to paths * Fixed an issue where Durite extra-break functions would not be logged with CoreProtect * Fixed an issue where custom block placement/breaking would not be logged with CoreProtect * Fixed an issue where custom tools with the Mending enchantment would not be repaired properly * Fixed an issue where CUItemSpawn would incorrectly try and fail to drop a spawned item after breaking a spawned block in Creative mode * Fixed an issue where, when breaking custom blocks in Creative mode, wood breaking sounds would play on top of the custom block's sounds * Fixed an issue where using Durite tools with extra-break enabled combined with Silk Touch wouldn't drop the correct items * Fixed an issue where players could not use /bal in Semi-Vanilla * Fixed an issue in Survival where extinguishing legitimate campfires with a spawned shovel would flag the campfire as a spawned item * Improved custom block placement speed - added proper hand-checking to avoid excessively fast placement, combined with reducing placement cooldown from 3 ticks to 1 tick - allowing custom blocks to placed as fast as vanilla blocks * Temporarily disabled natural item frame breaking in Survival * Durite Ore can now be smelted in a Blast Furnace * Custom tools can now be repaired using a Crafting Table * Supporter can now use all disguises within the hub - Sponsor can no longer spawn Ender Crystals or Elder Guardians via /spawnmob - Removed plugin in Survival: PlugMan - Removed Killerteddy
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Changed Status to Fixed
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This appears to have been the result of using client mods (maybe the WorldEdit client mod?), and is not reproducible on the server.
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Changed Status to Closed