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haloman30

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Everything posted by haloman30

  1. This is the reply michael gave to your previous appeal.
  2. Last update of 2018, folks! + Added 2018 and other events to the CU Timeline * Fixed various links in the footer in forums and main website - Removed Killerteddy
  3. A small fix has been applied that affects two users in particular. * Linked old Nuclear District forum topics and posts, as well as recounted content for @Falkerz * Linked old Nuclear District forum topics and posts, as well as recounted content for @Bobbie_
  4. Donations don't go to the server bills, and we technically do host our own. We aren't running with some overpriced MC server hosting platform, we run with dedicated servers that we can use for virtually any purpose. if you want a large amount of more details that i rambled on for a bit you can see it here
  5. + Added header images to most forums site areas - Removed Killerteddy
  6. * Fixed link for Vote Page on the main website * Mass optimization! Many of the website's images (primarily those found under the Games sections) have been downscaled in order to increase page load times - Removed Killerteddy
  7. Hey, everyone! After a long desolate silence on the status of our update to 1.13, I think a progress report is well overdue. Previously, progress was pretty much at a grinding halt. This is because for quite some time not many plugins were up to date. Recently, though, that situation changed. Many plugins started becoming up-to-date or otherwise compatible with 1.13. So, where are we? What is the current status of the server? How long until we finally update? Well, in terms of the number of plugins left to update, the number has shrunk rapidly over the past couple of weeks. However, the plugins that do remain are quite major ones. As of this topic, the plugins left to update are: PlotMe - The plugin that powers our Creative world, this plugin hasn't had an update since 1.8. It was apparently coded quite well as it's worked flawlessly up until 1.13. PlotMe-DefaultGenerator - This is a world generator that PlotMe uses to generate the plot terrain. This is what's given us the most trouble recently. NoCheatPlus - Our anticheat plugin Orebfuscator (or alternative) - Our anti-xray plugin, however this will likely be replaced as the plugin's buggy nature has caused a great deal of frustration for a lot of people. ZHorse (or alternative) - This is our horse claiming plugin, which itself was a replacement for Stables, which was a replacement for HorseKeep. FOLogBlock - This is our specially modified version of LogBlock, both made to work with 1.13 and to have failover support (hence the name, FOLogBlock - FailOver LogBlock However, for 1.13 we aren't just going to be updating to an identical copy of our current server. The whole idea is to also freshen things up and introduce new features and so on. While the list of what can be shown is small for now, what I can show off is a plugin I recently made over the course of a couple days - CUWarps. CUWarps This plugin is a counterpart to our existing /warp system. For quite a long time, people have asked: "why is the list of warps private?", to which the response is always "private warps". This is actually only half of the story (though it is the primary reasoning for wanting to keep the list private. You see, since 2014, we've never actually cleaned out our warps folder. Ever. Yes, every single warp that was created since September 2014 is still present on the server. The vast majority of them don't work however, as their worlds aren't on the server anymore. Up until 1.13, though, this wasn't really an issue as the list of 247 warps was private. However, 1.13 introduces a new autocomplete system and, well... Yeah. Every warp can be seen publicly as a suggested command argument. So we clearly needed to fix this. The solution was a custom-made plugin that was fully cross-compatible with Essentials' warps system. This allows us to forever keep all those legacy warps from over the years without making a cluttered mess of a warp menu. However, there's always been another peculiar issue with warps. Buying one. Warps have always been available to the public for 1000 ingame dollars. In order to get one, however, it always required that a player wait for a moderator or higher to get on and manually create it. Well, that whole scenario is a thing of the past. Moving forward, you will be able to buy warps on your own, private or public. Doing so works as follows: /buywarp <warp name> <private|public> Private and public warps both cost the same. Private warps are accessed only by /cuwarp <warp name>, and will not appear in any lists. Public warps can be warped to by using either /cuwarp <warp name> or simply /warp <warp name>. Public warps also appear in /warps (the warp list). Keep in mind, however, that when you create a warp that you are standing in the exact spot you want players to be in - this includes rotation as well. After you create it, it cannot be changed without the help of a moderator or higher staff member. The same applies to the name. Also, any warps with racist names will be disallowed and your warp will either be renamed (and you will be notified), or if done repeatedly will result in warps being deleted and eventually, loss of ability to purchase warps. The Future of Semi-Vanilla We thought we made this clear a while back, but here and there we keep getting questions on what will happen to the whole Bungee network and SV server once we update. Which is fair, as the planned approach has shifted a few times as time went on. Originally, we were just going to keep SV as it is and replace the old survival entirely. Later on, however, we altered the plan to turn into a sort of blend between SV and traditional CU survival. Then the nature of how that blend would be mixed changed a couple times. So, let's clarify everything once and for all, shall we? Creative Creative will remain completely unchanged. All plots will remain, all builds will remain. Nothing is going to be changing here. Survival McMMO will be removed entirely. We may bring it back later, or we might not - all depends on player demand. Jobs will still be present, however existing stats and job selections will be reset. There will not be a /warp shop. All shops will be player-curated, like SV. Survey and other crates will still be available. The survival world will (of course) be reset, and the old world will be uploaded to our download center shortly afterward. The current rank system (Donator, VIP, Platinum, Creator, Sponsor, etc) will remain in place. We are currently looking into implementing a system to let players lock away some of the more cheat-y privileges if they desire, if there is demand for such an implementation. Staff members will have the same privileges as they do on SV by default, with the exception of any perks that come with any donator rank they purchased. Any moderator or above can opt to have their original permissions back if desired. Economy will be reset Any custom plugins and features developed for SV will be made available on Survival (Unenchant, SlimeballJump, etc) Economy will be isolated to Survival only. The plan is to hopefully find a solution to ensure that other modes that use economy (mainly SkyBlock) won't be affected. The details of this are yet to be announced. Stay tuned on this one! SkyBlock Will be largely unaffected, with the exception of any server-wide changes (ie, McMMO being removed) Islands will remain available as players can choose to reset them if they want to SkyBlock shop and economy system is still up in the air, depends on what options are available and what can be done within our current system. Stay tuned! Minigames All minigames will NOT reward ingame currency, leaderboard systems will be implemented where possible Alternative reward systems are being looked into, expect more information on this as we get closer to launch. Stay tuned! Whew. So, that covers the main server. But what about SV and the whole Bungee network? BungeeCord Network The current plan is to keep the Bungee network in place for now, in order to serve as a fallback point during automatic server restarts as well as in case we want to implement gamemodes that don't support a multiworld configuration Hub Server Will remain online as a fallback point when the main server auto-restarts Semi-Vanilla Will be shut down, and world will be uploaded to our download center Any players who paid for VIP rank will be granted the VIP rank on the Main server (though this should already be the case as SV never had its own store product) Before we wrap up, I should go ahead and mention that it is possible for any or all of the above information to be changed between now and release. It could change due to community feedback, or just us deciding that we need a different approach due to either technical or other reasons. Oh, right. I almost forgot! We are slowly going to be implementing some more pretty pictures around the website. For those of you who've seen the Elaztek website, you'll probably already recognize this kind of look. That's because it's effectively the exact same design. It's made particularly easy since the Elaztek and current CU themes are both derived from the same base theme (that being the CU 2016 theme). Currently, it's limited only to forum topics, but you can expect to see more and more header banners as time goes on (possibly very quickly after this topic posted). Since we got the new theme released, we wanted to start going ahead and making some other updates and improvements to add a bit more polish to everything as well. Well folks, that's it! If you have any questions, concerns, or comments, let us know!
  8. Don't mind me, just fixing some DNS entries. + eldewrito.chaoticunited.net is now an alias of dewrito.chaoticunited.net * Fixed invalid DNS record: dewrito.chaoticunited.net - Removed Killerteddy
  9. is this positive feedback or negative well we gotta get spleef first son
  10. + Added downloads category: Minecraft (Premium) + Added downloads subcategory to Minecraft (Premium): Schematics + Added downloads subcategory to Minecraft (Premium): Worlds + Added downloads category: Graphics + Added downloads subcategory to Graphics: Logos + Added downloads subcategory to Graphics: Icons + Added downloads subcategory to Graphics: Banners + Added downloads category: Website Templates + Added downloads subcategory to Website Templates: HTML Templates + Added downloads subcategory to Website Templates: PHP Templates + Added downloads subcategory to Website Templates: IPS Community Suite (IP.Board) Themes + Added new helpcenter article: File Submission Guidelines + Added new helpcenter article: Premium Downloads Info - Removed Killerteddy
  11. Hey, everyone! We have an exciting new announcement to share! We are introducing a new premium files system to the forums, as an extension of our existing download center. As you guys know, not too long ago, we made a poll on both Forums and Discord asking for your guys thoughts on us trying to do some stuff with CU that could help pay the bills (and then some). To my surprise, virtually everyone voted in favor those ideas. One thing I mentioned was things that made it to where not only us, but some of you as well, could also make some money. This is where these new expansions to our download center come in. So, how does it work? Simple. If you have a grand Minecraft build (either in a .schematic or a regular world), web content, graphic work, and so on, you can choose to upload the file as either free or premium. You can set whatever price you like. If people buy it, the funds will be dropped into your account balance, which can be withdrawn at any time you like. CU will take a small percentage of the funds, and the rest is yours. In accordance with this, we have updated our guidelines/terms for uploading files to the download center. You can check those here. Additionally, we have a nice information page for premium files in particular which you can check out here. Premium Files FAQ Q: Why can't I get 100% of the profits? You didn't make any of my content, I did! >:^( A: Correct. We did not develop your content. However, we do host the website that you have uploaded the file to, and that host isn't free. Besides, we are very generous with only taking 15% of the profits. Some sites demand 20% or even 30% - which is just absurd. Q: What if I create a build of a super sexy lady but I don't show any nudity? A: This is fully permitted, but I don't know if anyone will be willing to buy it. Those kinds of builds are more of a screenshot piece. You're more than welcome to try, though. Q: If I upload a file, do CU staff members get to download it for free? A: Managers, Administrators, and Owners can download your file without needing to pay. Moderators and below must pay, however. Q: If I upload something such as a SkyWars or SurvivalGames arena, will CU use it? A: If we find interest in your build, we will generally inform you about it. We will never use your builds for free without your permission. You may allow us to use them free of charge, but otherwise you will receive a payment for the build before we use it. Q: Why can't I get my withdrawal immediately? A: As we mentioned before, we want to ensure we can actually pay you first. If we can't pay you for whatever reason (ex: the money in CU's PayPal was used on server bills), then we will need to transfer money into it beforehand. Don't worry - you will never not have your account credit. If need be, CU will pay you out of pocket. :) Q: What if my content is commentary on a sensitive topic, such as racism, sexism, etc? A: Commentary or not, if your content is deemed overly offensive, it will be removed. Otherwise, anyone could make racist content and just say "oh, its just commentary so its fine :D". Just because it's commentary, doesn't mean it can just bypass the rules. Ultimately, we are the judges in these cases. Q: Can my content promote another community or website? A: You can ask us first, however in most cases it is not allowed. Exceptions would be any content relating to Nuclear District, Hurricane Craft, Elaztek Studios, United AlyCraft, and any other members or partners of the Chaotic United Network. You can find a list of those names here. If you have any questions or concerns relating to this new system, or if you think anything in the terms we've setup are unfair, let us know! This is fairly uncharted territory for us, and if there are legitimate issues and flaws with our current setup, we want to fix them as early on as possible. Additionally, if you have any other types of content we should set up categories for in our download center (free or paid), let us know! Once again, I do want to thank you all for your continued support over the years.
  12. Wow, I'm amazed at the overwhelmingly supportive votes! Virtually everyone voted either neutral or in favor of these ideas - which is kind of amazing considering I didn't really have much to share in terms of concrete ideas. But then again, the poll was more of just the idea. In either case, I'm absolutely thrilled that you guys are cool with this - sometimes I forget that we aren't living in 2015 where every eye is staring intently and questioning my every move looking for some deep evil intent. I'm gonna have some talks with the staff on some of these ideas, and what may end up happening is a lot of these might kick into play all at once. What I do want to do, however, is clarify a couple potential concerns that some of you may or may not have. For all I know none of you are really worried about this, but in case someone out there is, let me clarify the following: Our MC server will NOT be impacted by any of these other ideas. We will continue to put quality first, as in, we aren't going to turn into some greedy mega corporation like EA or Activision or whoever. We are here first and foremost for you - the community. And keeping a healthy and happy community comes before absolutely everything. MC will not be pushed aside and forgotten by these various ideas. If you do happen to have any particular concerns, feel free to either reply to the topic or speak up on Discord (or pm me on either if you don't want to do so in public)! Expect to see a variety of new stuff coming up soon! And once again, thank you - all of you - for being here, and continuing to be here over the years. Here's to many more years to come.
  13. Hey folks! A quick update to the forums - one that's been a long time coming. We have a new default forums theme. Our previous theme was from 2016, and has been the default theme ever since we came back to these forums from the ND merge. The new theme is a modernized version of that theme along meant to look more consistent with the main CU website. It also includes a couple fixes and tweaks from the default theme on the Elaztek Studios website as it's theme is also based on the old 2016 theme. Along with that, we have a dark theme right off the bat to go along with it. You can find both of these in the Themes menu at the bottom of the page. Along with that, the old 2016 theme is still available in our selection as well. Along with that, we've introduced a new server status page where you can check the status of our gameservers and other services. You'll also see some new stuff in the navigation menu, including Search, Staff, and Support in the appropriate spots. Lastly, I want to apologise for yet another year of minimal progress in the CU front. I know I must sound like a broken record at this point, where every single year I proclaim that we're about to start a grand new path and that this year will be the year that CU finally makes its epic return. And every year ends up mostly the same. One or several things happen that get in the way. 2014 was starting up, 2015 was merging with ND, 2016 was unmerging with ND, 2017 was WF - most of you who've been around a while know most of this. So what happened this year? Well, this year most of the setbacks had less to do with CU itself but rather my own personal life - which is a lot better if you ask me. This year was easily much better than last year, though that's not exactly a difficult thing to do. Earlier this year, I graduated high school and since then I've been slowly attempting to transition into adult life. Things such as driving (because I didn't do that back when I was 16 as I had no desire or use for driving), getting a job, and so on. The driving stuff is still underway, but I've already obtained and left my first job at Walmart. As most of you know, I wasn't exactly active - on anything - during those work days. And despite it being a part time job, I suddenly had a fraction of the time I had before just out of the blue. At that point, any time I had I was dedicating to Elaztek - because I was driven by something that is very alien as a driving force for me - money. Now hold on, don't panic. I'm not going evil corporate on you. I mean money as in the sense of "let me do something that makes me money so I can quit this job and just do what I enjoy doing". I had ideas ranging from loans, to crowdfunding, and so on. Most of you already know how that Kickstarter went (if you don't, it went pretty horribly). This didn't last very long, though, as I quickly grew unhappy with driving everything around money (kind of). I had (and still have) a passion project of mine, that will likely take years to complete. Since that point I'd spent most of my time working on that project. But then something happened that made it where I couldn't. For those of you on Discord, you'll know that I managed to completely rip my Windows 7 installation to pieces (and later put it back together again with duct tape and popsicle sticks), and for several days I didn't have much that I could do on my PC. So, instead of sitting around watching progress bars, I fired up Minecraft. And I felt at home. I felt a powerful flame reignite deep within that had been hidden from view by the chaos of entering/leaving a job, trying to find a game plan for Elaztek, and everything else that was going on at the time. I felt happy, but I also felt a sense of regret - regret that I'd effectively ignored CU for several months. Even though I tell myself it's not entirely my fault, it's still something that hurts and I want to try and turn it around. However, I do still have bills to pay as well. I can't share the details yet, because to be honest, I have yet to even discuss this with the team in detail yet. I want to share it with all of you at the same time. I know that some of you will probably scoff at the idea, but I want to try and push CU into something that is able to actually generate revenue. The amount of money that goes into CU every year is absolutely absurd considering how relatively small it is. It's awesome, and I love it, but there is very little money that comes in. So, with that being said, I'm gonna start spitballing some ideas. Understand that none of these are by any means official plans, because as I said, I haven't even talked to anyone else on the team about this before right now. A couple of ideas I had was selling some of my own skills, such as Graphic Design and Web Design services, templates, and so on through the CU store. To have CU be a sort of web e-commerce platform for web/tech-related stuff, maybe. For many years, monetization has been all but ignored on most of our services. Yeah, there's donation ranks on MC, but those are largely remnants of old CU and ND and very few people buy them to begin with. Beyond that, I've focused more on trying to just build up a server, a website, and a community. The issue is, you need two things to do this: money and time. For most of my time doing this, I've had a hell of a lot of time, but not a lot of money. When I had a job, I was slowly getting funds built up, but once I lost that job that fell apart pretty quickly for obvious reasons. Going forward, I want to introduce more ways of monetization. But I want to do it with you guys. I don't want to (and won't) introduce monetization systems that you guys aren't at least somewhat interested in. Additionally, a lot of my ideas are community-centered. For example, web and graphic design services. Services that YOU - yes, YOU - a member of the CU community, could sell through CU. You would benefit by being able to sell things, and CU would benefit by getting a tiny portion of the funds. Things of that nature. Things where both of us win in the end. It doesn't even have to be graphic design or web or anything like that. If you've got a skill you want to offer to the community (and beyond), let me know! I've been itching to try new things with Chaotic United for a long time, both inside and outside of the gaming world - but I want to make sure you guys are okay with it. I started CU back up as a service to the community, and I refuse to do anything that goes against that. If you guys hate the idea of me trying to utilize CU and its assets to try and generate revenue, then I won't. I'll find another outlet to try these experiments. Back in 2014/2015 when things were just starting back up, there was a common misconception that Aly and I started CU back up with the end goal of just trying to make a quick buck. Back then, I didn't understand the logic. I still don't. But I also don't want this post to seem like a confirmation of some kind of ridiculous nonsense, "oh!!! halo finally admiTS it! he just wants the moNEy!!!!!!11!". That's why I made a nice and simple poll. You tell me what you think of this. I'd love to hear any and all comments and responses to anything I've said, be it positive or negative. I also ask that anyone who sees this votes either on this poll or on the equivalent poll on the Discord announcement to go along with this topic (or both if you want). If you guys don't like it, then I'll continue to steer clear of monetization the way I have been thus far. But, that's not the end of this topic. The title of this topic ends with "and a Thank You" for a reason. As much as I may feel down at times, or unhappy with what seems to be a lack of progress, the new Chaotic United isn't a failure. This year not only has been virtually drama-free, but our player counts have been regularly held up ever since we brought the folks from The Den under our wing. I want to start by just giving a huge thank you to @DownTown and @lipinskip123 for being some of, if not the most active staff on our MC server this year. Not only that, but in doing so, you two have helped to boost the overall player counts. We were getting relatively higher numbers the other day, and I want to thank you both for helping make that happen - and hopefully continue to happen. But along with that, I want to thank all of you. Every single person who has ever set foot into Chaotic United's doors. Whether you joined and played for five minutes in 2011, whether you've been here through every iteration of Chaotic United over it's 7+ year lifespan. From the original Chaotic United run by Killerteddy from 2011 to 2013, to Nuclear District from 2014 to 2016, to the current CU from 2014 and onward. I want to thank everyone who's ever registered on this forum, who's ever joined our Discord, or our Minecraft server - even for just a moment - for being part of this journey. I want to thank each and every one of you for taking the time to stop by and say hello. Most of all, I want to thank those of you who have been dedicated. Those of you who've been around for years and years. Those of you who've stuck around through CU's worst and it's best. You guys are the reason that I started this project, and you give me the drive to keep going. Every time I feel a little down or a little unhappy with CU's progress, I look at you. I think of the people who have been here by my side since the very beginning. You are the reason I started, and you're the reason I'm still here doing this. Before I close off this topic, I want to make a promise to all of you. I promise you that one day, whether it be within the next year, or the next five years, or even ten years, that I will bring Chaotic United back to it's status - and beyond. I can't promise it will be on Minecraft, I can't promise that it won't be a bumpy ride there, but I promise that I will get us there or die trying. Along with that, I want to reaffirm that despite how busy I may get, despite what other stuff I might be doing with my life in the future, that I won't do what so many others have done and just pull out and leave it abandoned. Chaotic United is, has been, and always will be something near and dear to my heart. It ignited a flame within me back in January of 2012, and that flame still burns as bright as it did on day one. I just... I love you guys. Thank you.
  14. Some changes have been applied to the Forums. + New page: Server Status + New default theme: Chaotic United - 2018 + New theme: Chaotic United - 2018 (Dark) + Added Search, Staff, and Support to the main navigation menu - Removed Killerteddy
  15. A small update has been applied to the main MC server. * Enabled XPStorer mechanic: sneak while clicking on a lapis block to turn your XP into XP bottles for storage. * Disabled recipe for Stack of Books due to inconsistent results in some cases - Removed Killerteddy
  16. + Add new Downloads category: Xbox 360 (JTAG/RGH) + Add new Downloads category: Freestyle 3 (subcategory of Xbox 360) * Set the "We've upgraded!" announcement to inactive - Removed Killerteddy