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haloman30

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Everything posted by haloman30

  1. wow this shit finally works properly again

  2. Alright, so apparently not too long ago the website that hosted our donation store, MinecraftMarket, got hacked. After doing some research, it's guaranteed that it will never recover. If you're not overly interested in what the details on the matter are, all you need to know is that we have hand-rebuilt our entire donation store with a new host - CraftingStore. They offer custom domain names (using your own subdomain as the store URL) and other key features without charge, unlike BuyCraft which requires a monthly fee for these features. Things may not be fully ironed out yet, but everything should be more or less good to go. If you are concerned about any leaking of personal details, know that MinecraftMarket only stored your Minecraft username and other basic details of the transactions (date, item purchased, and so on). Additionally, PayPal emails were leaked, so consider that as you will - no passwords were leaked however. If you were a customer of MinecraftMarket itself (you had your own store on the site), we strongly encourage you to change your password on any sites where you used the same password. If you are more interested in what actually happened, keep reading. MinecraftMarket has had a history of being insecure. It was apparently hacked on a very minor level in 2015, something most folk never even knew about until recently. On June 21, the website was hacked and the only thing visible was the following message from "XrtGroup": Hacked by XrtGroup, all users accounts and MinecraftMarket source code have been leaked! Enjoy Along with the website, the Twitter, GitHub, and Discord were all deleted as well. These "hackers" left nothing alone (except the Facebook page which hasn't been updated in 3 years). As of now, the old website link goes nowhere. Users of MinecraftMarket who had their own stores had their email, username, and hashed password leaked in pbkdf2_sha256 format. For all the security holes in MinecraftMarket, it appears that nobody is able to decrypt the encrypted passwords at this point (though that may change one day, who knows). The leaked source code of MinecraftMarket itself is a docker container (missing the actual image, it seems) and the website sources themselves are created in Python and Djengo. Also in the leaked source was the Cloudflare email and API keys used for the MinecraftMarket website. All of this was in the official GitHub repository for the work-in-progress self-hosted option for MinecraftMarket's upcoming Enterprise plan. Later on, BuckinghamIO - the owner of MinecraftMarket - stopped the radio silence and a few screenshots were posted to a forum topic on SpigotMC: He essential gave up and his general stance was "oh well shit happens". He never made an official statement, he simply quit and walked away. All the details of what was leaked (check this post on the SpigotMC thread) was provided by a user named R4G3_BABY. After this fact and lists of what information was compromised to the over 40,000 people who had stores on MinecraftMarket, BuckinghamIO sent the following message to R4G3_BABY: The owner effectively pulled a killerteddy after this, and simply disappeared. For those unaware what "pulling a killerteddy" means, it basically refers to an owner/leader of something running away with any profits before the ship sinks, never to be seen again. There are other details scattered around that suggest the possibility of BuckinghamIO leaking all of this himself in order to run off with the cash. All of these are theories and aren't able to be proven (though a very strong case can be made). That's just about all the info that exists for now, though. In the future we are going to likely move to a self-hosted solution later down the road, perhaps developing our own if the resources are available. Lastly, some of the pricing on anything that isn't a rank may be different as we don't have any sort of backup or other copy of the pricing structure for those anymore. Along with that, we lost the original NuclearDistrict donation store - also hosted with MinecraftMarket - as well as any donation history from that. It honestly sucks and it hurts for a small piece of CU/ND history to be lost like this (you know me, obsessive over history xd). Hell, the CU donation store dates back to the Chaotic District days - which, for those unaware, was the original name of my server that eventually became the reboot of CU - before Aly and the others were even here, it was just me and a couple of Xbox LIVE friends making a server. Thank the lord we have an in-game history of all our donors. That's all we have for now, folks! I've attached a few links for anyone who wants to read more into the whole thing. It's kind of interesting and also amazing how MinecraftMarket survived as long as it did with all the security issues it had. SpigotMC Thread: https://www.spigotmc.org/threads/the-end-of-minecraftmarket.325070 CU Donation Store on Wayback Machine: https://web.archive.org/web/20171119204320/http://donate.chaoticunited.net:80/ New donation store: http://donate.chaoticunited.net/ MinecraftMarket Website on Wayback Machine: https://web.archive.org/web/20180614135628/https://minecraftmarket.com/
  3. Welcome back! Always great to see old faces return
  4. Hey, everyone! Remember that poll we did a few days ago? Well, taking the poll into account, we've made our decision and CU is now introducing a brand new server - a Semi-Vanilla server! sv.chaoticunited.net So, what is this server exactly? This server is the pure Minecraft experience. There is an economy system in place, as well as grief protection, and other basics. There is going to be a single donation rank - VIP, for the same price as the main server's VIP rank: 10 dollars. We will also be having time based ranking make a return as well - more details on that later. There is no McMMO, Jobs, or anything of the sort - it's essentially the core MC experience as it was designed. Additionally, there are NO donation ranks that feature things like /item, /gamemode, or /fly or any other such perks. The perks for VIP will be as follows: Semi-Vanilla VIP Perks List The goal of the server is to create an experience where all players are equal, a fair playing field. Along with this server's implementation, we've introduced BungeeCord again (and a hub that may look familiar to some of you who were around in 2016). The main purpose of implementing BungeeCord is to advertise this server separately from the main MC server. Now, this may not end up sticking and we may end up migrating the server into the multiworld setup with the main server, it just depends how things go. Until then, the servers will be isolated and you can switch between them by doing /hub, /main, and /sv. What does this mean for the main server? Nothing! All the ranks and their perks are remaining the same. In fact, we have lifted the restriction on /item - which means you can spawn to your hearts content again! The main server will continue to be our primary focus, and will receive the most attention as always. Even so, for any players looking to try a more pure Minecraft experience (or just wanting to play uninterrupted survival with your friends), we encourage you to give our new server a whirl! Bungeecord? Yes! You can connect to either server straight from the other. There is no cross server chat or message capability at this time due to several issues that we found while doing so, including problems with Discord integration as well as other problems that took more away from the experience than anything. There will be a portal in the main server hub to the left of the Survival portal that will take you to Semi-Vanilla, and the hub server will have portals that lead to both servers. Additionally, forced hosts have been setup which will allow you to connect to any server via IP. The primary IP, mc.chaoticunited.net or mc.chaoticunited.com will take you to the main server, hub.chaoticunited.net will take you to Network Hub, and sv.chaoticunited.net will take you to the Semi-Vanilla server. Why all this? Why not just make the existing Survival mode be like this instead? A few reasons. The biggest reason is previous donators - several people have donated specifically for the advantageous perks like flying, itemspawn, and so on. Taking these perks away is, in our eyes, the same as basically stealing. People paid for their abilities and they deserve to keep them. Additionally, we felt that doing it this way would be better suited on its own server in order to bring in people who, say, don't want to be in a giant server with tons of stuff - but just want pure Survival. This gives people a way to get introduced to the community and eventually explore the other server on its own. What about advertising? Not much to say yet, but I am likely going to end up with a job by the end of the month - which could open a few doors. Can't wait to see you guys on the server! We hope you guys love it, and we're excited for the ever brighter future of CU!
  5. This is from the ingame rules, note how it says "You will be banned immediately.". Advertising has been and always will be a rule where you get permanently banned upon doing so. I will wait for other staff to overview this and drop some feedback before I make a decision, but you do need to keep these rules in mind. Ignorance to the rules is not an excuse. I would also appreciate an actual appeal instead of just "i dont know why i was banned, it should have been a temp ban".
  6. Alright, so as of recently there seems to have been some controversy about CU's donation perks. I have been told by a few people that I should remove and/or limit the use of /item, /fly, and /gamemode perks. My stance has been, and still is, to maintain the system exactly as set up by the old CU. This has worked just fine for the past almost 4 years, but this past week people have suddenly had an issue with it - enough where I feel a poll should be conducted regarding this as well as another idea that has been presented to me: a Semi-Vanilla server. Now, this idea is something I mentioned in the previous announcement as something I would not do, but this was in the concept of replacing the main server with such a server. The idea I am presenting now is to have this as a separate server entirely, likely BungeeCord-ed with the main server for easily going between the two. This server would have some basic stuff - /home, /me, CUEmotes, Residence, WorldGuard, Essentials, anticheat, and possibly a single donation rank with a few added perks (maybe) - but that's about it. Staff would have only the extra perks needed to effectively check grief and fix it, moderate, and so on, which excludes a lot of the typical stuff that can be seen as "extras", which means they can play legitimately right beside players. This idea is something that ND experimented with right before we merged with them originally, and it seemed to do well. This idea has been mentioned to me by a few people as well, and while I absolutely will never replace the primary server with this, I believe that setting it up and making it a reality would be both easy on the team and easy on our available server hardware. The poll presents various voting options for how these things should be handled, and get your guys' interests figured out. A couple things to note before we wrap up this topic though: On the 2nd question (the one regarding the perks directly and with the most choices), please PICK TWO - and ONLY two. If you do not pick two, your votes will be ignored entirely. Additionally, these votes do NOT guarantee that we will go in that direction (or not exactly specifically), this is meant to see where current user interest lies and doesn't automatically determine the exact direction we will go. Rather, the votes you make will be taken into consideration when we do decide. This doesn't mean that what the winning vote is won't happen, it just means that us (the CU Staff) ultimately reserve the choice to do what we feel is the best for the future of the community. Also, if you select "Other" for that 2nd question, make sure you give us your idea by replying! The cooldown that was mentioned in the first question was implemented today - it is 15 seconds per use of the command. More details on the update can be found here: Lastly, if you happen to be a donator of these ranks, we want your feedback especially, as everything that was suggested thus far was (mostly) from people who didn't wield these powers. We look forward to hearing your feedback, and we thank you for your interest and participation in helping make CU better!
  7. Some small changes have been applied to the MC server and website. * Restriction on use of /item - command can only be used every 15 seconds * Renamed main website navigation option: Arena Map Browser - renamed to Minigame Map Browser - Removed 'The Arena' block from Minecraft games page on main website - Removed 'Factions' block from Minecraft games page on main website - Removed 'The Arena' navigation item from main website - Removed 'Factions' navigation item from main website
  8. The only thing that interferes with my learning is my education. ― Albert Einstein
  9. Today, we will be doing an all-day nostalgia playdate! We will be talking via TeamSpeak and playing on the Beta 1.7.3 server!
  10. So, just yesterday (or earlier today?) I made an announcement on Discord telling people that Factions would be removed in a week if it wasn't played. So far, I've had 0 people asking to keep it and several people asking for its removal - so that's what's happening today. After talking with @Windwhistle a bit last night, I came to the realization that having as many modes as we do may in a sense actually cause more issues. His suggestion was to remove every single gamemode except for Survival - something I am not willing to go through with (unless you guys want it), and while I find that to be very extreme, we are going to dial back our focus on minigames and whatnot and instead focus on the things that made CU great to begin with, primarily survival. Starting today, 2 modes are being removed from the server: Factions and The Arena. Let's go into more detail as to why. The biggest common reason is just that nobody touches it. If I go into any of the other 3 main gamemodes, it's clear that they are all played. From creative spawn, you can go outside and see tons of creations all over the place. Survival, too, has plenty of builds attached to the spawn itself, and more as you go further out. SkyBlock, you can see several islands from the spawn area. But when I go into the factions world, the only clear change from when it was created was a small wooden wall right on the edge of spawn: Additionally, there were only 2 factions that existed that had any members at all. The Arena also had this issue, plus the added bonus of being either outright broken.The original plan was to get a custom plugin to replace the pile of garbage one we had before, but that never happened. We hope to one day revisit the idea when we have more resources to work with (and maybe a paid dev or two), but for now it was just creating clutter. Now as a reminder, Factions can be readded - exactly as they were - if there is demand. It would take nothing more than a couple small config edits and a quick server restart to bring them both back. But, if the demand isn't there, they won't be returning. Now, for those of you with a craving for PvP, we have introduced a feature that some old CU folk should remember: /pvp. In either Survival or Skyblock, you can now do /pvp to enable or disable PVP. If you and another player want to PvP, you both just need to enable PvP. Below, you can read the full changelog for this server update (it's not that long). Be sure to give us your thoughts and feelings on these changes with a reply to the topic!
  11. An update has been applied to the MC server in order to do some housekeeping and add room for added features: + Added plugin: PvPToggle * /play (or using the Play item in the hub) no longer shows MobArena or Factions - Removed MobArena - Removed Factions - Removed Killerteddy
  12. Some updates have been applied to the website and more. + Added new IP: dewrito.chaoticunited.net + Added the 3 ElDewrito servers to the server box on the forums + Added server page for ElDewrito on main website + Added blocks for ElDewrito and Brink of Chaos on homepage + Updated the services list on homepage due to not being updated in a while + Added new subforum: ElDewrito + Added downloads category: ElDewrito + Added subcategories for download category ElDewrito: Maps (Forge), Game Variants, Tag Mods * Download center now allows for user uploads * Fixed incorrect alt text for server icons on the services box on the homepage - Removed Killerteddy
  13. Hey, folks! We have an exciting announcement to make! We have officially launched our ElDewrito servers! Woohoo! We are starting off with 3 servers - Forge, Grifball, and Big Team Battle. The IP's have all been posted at the bottom of this topic. We have a lot more servers planned for the future, so stay tuned for those! Additionally, we are going to be officially launching the CU Download center - along with allowing users to upload mods, game variants, Forge maps, and more. Not only will we be supporting content for ElDewrito, but also we will be allowing you guys to submit Minecraft content as well. Going forward, we hope to expand this section of the website and allow you guys to share all sorts of content. But more on that another day. For information on how to obtain ElDewrito and connect to our servers, check this handy topic. We're excited about these new servers - and for me personally, it's great to be able to finally blend my love for Halo and passion for Chaotic United. See you on the battlefield! - The Chaotic United Team
  14. 7 years ago, Chaotic United entered the gaming world, starting with a WOW, Runescape, and MC server. As time went on, MC took over everything and the other servers faded into the past. Come 2014, CU's team went on to create Nuclear District. Later in 2014, myself and Alycat began the work here to rebuild CU. In late 2015, us and ND merged to unite as one. Come 2016, ND closed its doors - leaving CU as the only remaining group of the old Chaotic United left alive. I know what you're expecting, another topic of "we've got big plans and look how far we've come in the past year, etc." with not too much to support any of it. That is more or less what the topic is, but we're doing it a bit different this year. Admittedly, CU hasn't had a whole lot going on the past 6 months or so. That being said, within the past year some pretty huge things have happened. First of all, last June, we finally obtained the chaoticunited.com domain name - which for those of you around back in late 2014/early 2015, will remember that we actually had a little countdown timer on the sidebar counting down to the day we would obtain the domain. Little did young halo know, that timer would mean absolutely nothing. This countdown timer was made using some free online service, before I had any real knowledge of web development. As you can tell both by CU's website and forums and especially Elaztek's homepage, my skills have increased a bit since then. Our Minecraft server also had another relaunch a few months ago, which managed to increase the playerbase size a bit. Not only that, but this month has seen the most donations than we've seen the entire year prior. Still isn't a huge chunk of cash, but it's still more than we've had in a while (thanks @Faerien, @Em_Aru, Murloc, and all others who donated!). But what about the future? In the past, I've said things along the lines of "aly's getting a job", or "we have access to new technology enabling us to do x, y, and maybe even z". This won't be any of that - at least, not exactly. On May 19, I will be graduating from High School and moving up in the world to get a job and to begin pursuing my dreams of starting a game development company - Elaztek Studios. But don't think for even a minute that CU will be left behind, no way in hell. I've seen too many admins just go off to college and get jobs and just abandon this project - that's something I have sworn to never do. Chaotic United has been too wonderful and good to me. I've had too much fun and made too many memories for me to just leave it in the dust. I don't know how much time I will be able to invest, it depends on what the future holds. But one thing is certain, once I start getting income, you can bet that CU will get a lot more happening. I'll be able to invest in more servers, pay developers to create custom plugins and whatnot, and so much more. At the same time, not all of my money is going here either. I will also be investing to make Elaztek Studios happen, as I've wanted to do game development since before I even knew what Minecraft was, before I was even out of elementary school. I can't say how much will go which direction, but the goal is to have both of them be at least slightly better off than they are right now. In the more immediate future, however, we have several ElDewrito servers planned to hit all at once. You've probably noticed the huge announcements over the past couple days regarding some of the issues occurring between 343 Industries, Microsoft, and the ElDewrito team. If you haven't seen the more recent ones, just know that the game's files cannot be found on the Halo Online subreddit due to issues with Microsoft. Also, there was no DMCA or C&D, nor is the ElDewrito team permanently stopping development - only a temporary pause until further notice. So if you happen to see people continuing to believe that the project has been shut down, killed off, or permanently stopping development, call them out because too many people have absolutely no idea what they are talking about and do not read announcements. Anyways - if you check the pinned messages in the #eldewrito channel on Discord, you can find a zip that contains the game files, ready to run - courtesy of espon/wolfbitez. Currently, we have the following servers planned: Forge - Accomplished with an old Halo 3 mod that changed a custom game variant to use Forge in custom games Grifball - The classic grifball gametype, featuring maps made from people here on Chaotic United! BTB/Etc. - This server contains both BTB and other large-scale gametypes, will likely end up being purely BTB variants, however. Customs - A server with tons of crazy custom game variants - ie, Parkour, Indiana Jones, Jenga, and stuff along those lines. These Forge, Grifball, and BTB are all near completion and will likely be up and running very soon, so stay tuned! Additionally, if you have any maps you want to submit, you can upload them here. Additionally, you can suggest maps from other sources (ie, ForgeHub) if you want us to consider implementing them. The same goes for game variants an so on. Overall, while the past while has been fairly slow, we are excited for what the future holds for Chaotic United - and we hope you are too. The future is bright, and soon things will start moving to help make that actually happen.
  15. A small yet simultaneously huge change was implemented to the main website. * List of staff on homepage now dynamically pulls from forums - no more outdated team lists woo! (also about died trying to make it happen but it happened nonetheless) - Removed Killerteddy
  16. This was just an April Fool's joke. Feel free to enjoy the announcement anyway, though! Hey, everyone! For the past few years, we have been thinking that we need to move into new business ventures. For many years, we have only had a Minecraft server and we've failed to evolve. For the past couple months, our team has been hard at work thinking up new ways to expand and grow Chaotic United, and we are finally ready to show off our boldest move yet. Ladies and gentlemen, boys and girls, the Chaotic United team is proud to present: Our dog food is an entirely original formula, created specifically for a happy, healthy dog. The food is great for puppies and grown dogs, so no need to change their food on them as they get older. Some of the key ingredients include: Vitamin D Vitamin P Red 46 Blue 122 Calcium dog vitamins Minerals Natural flavors Now, I know what you must be thinking. Where can I buy some of this? Well, we are still in the process of working with major retailers to put our food on store shelves. However, we are offering it directly from our own store! Buy Woof Bites™ from the CU Store We hope you guys are as excited as we are for the future of Chaotic United!
  17. + Added icons to the navigation menu (the primary ones should look familiar ) - Removed Killerteddy
  18. It's always great to see some old CU folks coming back around! Sadly I can't say I recognize your name (but then again I barely remember anyone's names from back then DX), but in either case welcome back! Our community is most active on Discord - even when literally everything else is completely dead silent. You can get in by this link: https://discord.gg/h282hYn. I also do apologize for the late reply, I've been busy doing development work and other things - and it's not every day someone actually takes time to register . Anyways, we hope you have a great time on Chaotic United!
  19. haloman30

    1/28/2018

    An update has been applied to the community. + Added new role: Advisor * Updated the community guidelines * Upgraded forums to IP.Board 4.2.7 * Changed several staff to Advisor: kirahuang, Smooth8, rookie_11, aelf - Removed Killerteddy
  20. Version 1.0.1

    15 downloads

    This is the survival world used during 1.10 and 1.11. It was created after the 2016 relaunch and was used up until the 2017 relaunch. The spawn structure for this world was removed to prevent usage of the spawn in other servers, but all player builds are intact. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  21. Hey, folks! Since our December survey has been concluded, we are going to go over the results now. In total, 9 users participated in this survey. Thanks to all of you! If you submitted a survey and did not get a code, contact me and I will get your code. Survey Responses First off, let's talk about what modes you guys want to see. The top picks were Survival, Creative, SkyBlock, and Parkour. The top 4 picks are all core modes of CU, and have been present for a while now. Behind those, RPG, SkyWars, and MobArena were voted for. RPG is currently a project we have going on behind the scenes, and has been mentioned a few times before. We will keep you guys updated as that starts to come together. MobArena also made it in at the last minute for MC. SkyWars is something we've wanted to do for a while, but sadly we are having some trouble finding a proper plugin for it. That being said, we will keep you guys posted and we will continue to look into these. Of these, the big winners were mcMMO, Jobs, and random loot chests. So far, mcMMO and Jobs were both in, but loot chests weren't able to make it in (yet). We have some ideas, so stay tuned for that! Quests and /warp event both scored fairly well, both of these being ideas we want to explore in the future. Quests is an uncertain one due to an RPG server basically taking that role, but as with the chests - we have some ideas. /warp event is basically where periodically, the staff will host an event within the server (mostly in Survival) with some kind of award tied to it. These were common on old CU, but have fallen out of favor since 2014. We may end up looking into these however. Vanilla survival and an Auction house were both not really wanted (among those who voted). The overwhelming winner in this scenario was another modern MC server, though I think in retrospect I should have added a "no more servers" option. Followed closely behind was a modded server, with everything else falling in line behind that. We already have both of these, which seems to mirror the current server structure anyhow. Not much else on that. We got some fairly positive feedback on our Beta 1.7.3 server. Of those of you who played it, most of you rated it a 3 and a couple of you gave it a 5/5. A fair chunk of you didn't really vote on this (or just had no real opinion of it) due to not playing, but really, the point of that server isn't to bring in huge mountains of people anyways. Lots of love for Brink of Chaos! Most of you voted a 4 or a 5, but one of you voted 2 . I suspect this is largely due to the steep performance requirements of the pack, but I can't say for sure. Whoever voted for that, if I am incorrect with my assumption, do let me know why it is you voted the way you did! Generally, we had positive opinions on our main server. A lot of you voted 4 or 5, with a few of you giving it a 3. Honestly, for a server that was pre-relaunch, I was expecting worse. Good to see a lot of you guys are enjoying it! Now for the good stuff. This is an interesting one. Based on the chart above, you would think that TTT would be the winner. However, we held a similar poll on Discord of just this question, and we were met with different results. As you can see, CS:GO was actually the winner in this scenario, with TTT being at the very bottom. However, looking back at the original chart again, we also notice that CS:GO is split across 2 options, which if combined result in a 5 - which is above TTT. That being said, the results there are much closer than the total annihilation that CS:GO did to all the others on the Discord poll. In either case, we do actually have a CS:GO server now. You may recall back when the failed merge occurred, we had a CS:GO, ARK, and a couple other servers. When Elaztek started up, those servers got moved over to Elaztek. The CS:GO server as of now is basically a shared server between the two, which are on much better terms nowadays. You can play by connecting to csgo.chaoticunited.net The 3 big winners of this were story-driven games, puzzle games, and games that bring you to their knees with absurd difficulty. Behind that came power fantasies, then MMORPG's, and then everything else. The reason we asked this will become clearer as time goes on. You'll see. I had to edit this graph in Photoshop, because Google Forms decided to shove it into multiple pages - hence the 2nd page thing beneath the actual votes. The ones you see are the ones on the graph. Most of you picked that it didn't apply, or "I still play". Two of these are clearly trolls, so let's ignore those. Some said that you didn't have time to play games anymore - the sad truth. Life is that big thing that comes in the way of your game time and some people just don't have the time to play MC and invest hours and hours into building things anymore. Others said that they just got bored of Minecraft itself - and sadly, there isn't a whole lot we can do in this case either. If you are bored of MC itself, the core game, all we can do is offer other services and do different things to encourage you to remain within the community (which are continuing to make an effort to do). Others of you voted that you were just embarrassed to play a "kids" game. I understand feeling that way, but let me offer a thought - I am 18, many of our players are 16 and several are in their 20's. Other large servers are run by adults or at the very least people with mental maturity. On top of that, our community is very loose when it comes to adhering to any sort of PG-13 nonsense. So don't be embarrassed! If you want to play MC, don't let the opinions of others prevent you from doing that. For those of you who have seemed to find another server, the top reason was a variety in gamemodes. Behind that, it was a tie between there being more to do, someone who has some beef with the CU community for being "cancerous", and someone who seems to not be very fond of Alycat. We are always working on improving our selection of gamemodes - which, thus, leads to there being more to do. The issues with the community and with Aly, unfortunately, aren't issues that can exactly be "fixed". So I'm sorry that those of you who picked that feel that way. Not gonna lie, not a lot of useful stuff here. Ignoring the trolly/uncreative/funny stuff, there is one real suggestion among this. Map resets every 7 months - nice that you picked up on my love for the number 7, but even that can't really convince me of this. Our build team isn't exactly huge, and creating an entirely new set of spawns every 7 months just gets exhausting and just isn't feasible. Prizes for being on top of leaderboards is an interesting one, I like this. Parkour is something we already have - however we may do some "one time" maps for /warp event. Not sure what trivia is, nor do I know what you mean by "make factions better". Whoever suggested this, I would appreciate if you elaborated a bit, I am intrigued by what you may have in mind. Also, can I just ask: who in the world just put "Yes". You said yes, you had ideas - but you seem to have forgotten what the ideas are. ._. Anyways, I want to give a huge thank you to all of you who participated in the survey! While some of the feedback make take time to implement, it is never forgotten and it is always taken into consideration when we discuss what we want to do to expand and improve Chaotic United. Have a great day everyone! And remember to check out our MC server if you haven't for a while. We just relaunched at the very end of 2017 and so far 2018 has been incredible! We are continuing to expand and improve MC with each passing day. Also I had to re-do this entire post because somehow I managed to send the "back" command to my browser with some kind of obscure key combo or something, so that sucked. Anyways, have a good day everyone! - The Chaotic United Team