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Everything posted by haloman30
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The only thing that interferes with my learning is my education. ― Albert Einstein
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Today, we will be doing an all-day nostalgia playdate! We will be talking via TeamSpeak and playing on the Beta 1.7.3 server!
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So, just yesterday (or earlier today?) I made an announcement on Discord telling people that Factions would be removed in a week if it wasn't played. So far, I've had 0 people asking to keep it and several people asking for its removal - so that's what's happening today. After talking with @Windwhistle a bit last night, I came to the realization that having as many modes as we do may in a sense actually cause more issues. His suggestion was to remove every single gamemode except for Survival - something I am not willing to go through with (unless you guys want it), and while I find that to be very extreme, we are going to dial back our focus on minigames and whatnot and instead focus on the things that made CU great to begin with, primarily survival. Starting today, 2 modes are being removed from the server: Factions and The Arena. Let's go into more detail as to why. The biggest common reason is just that nobody touches it. If I go into any of the other 3 main gamemodes, it's clear that they are all played. From creative spawn, you can go outside and see tons of creations all over the place. Survival, too, has plenty of builds attached to the spawn itself, and more as you go further out. SkyBlock, you can see several islands from the spawn area. But when I go into the factions world, the only clear change from when it was created was a small wooden wall right on the edge of spawn: Additionally, there were only 2 factions that existed that had any members at all. The Arena also had this issue, plus the added bonus of being either outright broken.The original plan was to get a custom plugin to replace the pile of garbage one we had before, but that never happened. We hope to one day revisit the idea when we have more resources to work with (and maybe a paid dev or two), but for now it was just creating clutter. Now as a reminder, Factions can be readded - exactly as they were - if there is demand. It would take nothing more than a couple small config edits and a quick server restart to bring them both back. But, if the demand isn't there, they won't be returning. Now, for those of you with a craving for PvP, we have introduced a feature that some old CU folk should remember: /pvp. In either Survival or Skyblock, you can now do /pvp to enable or disable PVP. If you and another player want to PvP, you both just need to enable PvP. Below, you can read the full changelog for this server update (it's not that long). Be sure to give us your thoughts and feelings on these changes with a reply to the topic!
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An update has been applied to the MC server in order to do some housekeeping and add room for added features: + Added plugin: PvPToggle * /play (or using the Play item in the hub) no longer shows MobArena or Factions - Removed MobArena - Removed Factions - Removed Killerteddy
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Some updates have been applied to the website and more. + Added new IP: dewrito.chaoticunited.net + Added the 3 ElDewrito servers to the server box on the forums + Added server page for ElDewrito on main website + Added blocks for ElDewrito and Brink of Chaos on homepage + Updated the services list on homepage due to not being updated in a while + Added new subforum: ElDewrito + Added downloads category: ElDewrito + Added subcategories for download category ElDewrito: Maps (Forge), Game Variants, Tag Mods * Download center now allows for user uploads * Fixed incorrect alt text for server icons on the services box on the homepage - Removed Killerteddy
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Hey, folks! We have an exciting announcement to make! We have officially launched our ElDewrito servers! Woohoo! We are starting off with 3 servers - Forge, Grifball, and Big Team Battle. The IP's have all been posted at the bottom of this topic. We have a lot more servers planned for the future, so stay tuned for those! Additionally, we are going to be officially launching the CU Download center - along with allowing users to upload mods, game variants, Forge maps, and more. Not only will we be supporting content for ElDewrito, but also we will be allowing you guys to submit Minecraft content as well. Going forward, we hope to expand this section of the website and allow you guys to share all sorts of content. But more on that another day. For information on how to obtain ElDewrito and connect to our servers, check this handy topic. We're excited about these new servers - and for me personally, it's great to be able to finally blend my love for Halo and passion for Chaotic United. See you on the battlefield! - The Chaotic United Team
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7 years ago, Chaotic United entered the gaming world, starting with a WOW, Runescape, and MC server. As time went on, MC took over everything and the other servers faded into the past. Come 2014, CU's team went on to create Nuclear District. Later in 2014, myself and Alycat began the work here to rebuild CU. In late 2015, us and ND merged to unite as one. Come 2016, ND closed its doors - leaving CU as the only remaining group of the old Chaotic United left alive. I know what you're expecting, another topic of "we've got big plans and look how far we've come in the past year, etc." with not too much to support any of it. That is more or less what the topic is, but we're doing it a bit different this year. Admittedly, CU hasn't had a whole lot going on the past 6 months or so. That being said, within the past year some pretty huge things have happened. First of all, last June, we finally obtained the chaoticunited.com domain name - which for those of you around back in late 2014/early 2015, will remember that we actually had a little countdown timer on the sidebar counting down to the day we would obtain the domain. Little did young halo know, that timer would mean absolutely nothing. This countdown timer was made using some free online service, before I had any real knowledge of web development. As you can tell both by CU's website and forums and especially Elaztek's homepage, my skills have increased a bit since then. Our Minecraft server also had another relaunch a few months ago, which managed to increase the playerbase size a bit. Not only that, but this month has seen the most donations than we've seen the entire year prior. Still isn't a huge chunk of cash, but it's still more than we've had in a while (thanks @Faerien, @Em_Aru, Murloc, and all others who donated!). But what about the future? In the past, I've said things along the lines of "aly's getting a job", or "we have access to new technology enabling us to do x, y, and maybe even z". This won't be any of that - at least, not exactly. On May 19, I will be graduating from High School and moving up in the world to get a job and to begin pursuing my dreams of starting a game development company - Elaztek Studios. But don't think for even a minute that CU will be left behind, no way in hell. I've seen too many admins just go off to college and get jobs and just abandon this project - that's something I have sworn to never do. Chaotic United has been too wonderful and good to me. I've had too much fun and made too many memories for me to just leave it in the dust. I don't know how much time I will be able to invest, it depends on what the future holds. But one thing is certain, once I start getting income, you can bet that CU will get a lot more happening. I'll be able to invest in more servers, pay developers to create custom plugins and whatnot, and so much more. At the same time, not all of my money is going here either. I will also be investing to make Elaztek Studios happen, as I've wanted to do game development since before I even knew what Minecraft was, before I was even out of elementary school. I can't say how much will go which direction, but the goal is to have both of them be at least slightly better off than they are right now. In the more immediate future, however, we have several ElDewrito servers planned to hit all at once. You've probably noticed the huge announcements over the past couple days regarding some of the issues occurring between 343 Industries, Microsoft, and the ElDewrito team. If you haven't seen the more recent ones, just know that the game's files cannot be found on the Halo Online subreddit due to issues with Microsoft. Also, there was no DMCA or C&D, nor is the ElDewrito team permanently stopping development - only a temporary pause until further notice. So if you happen to see people continuing to believe that the project has been shut down, killed off, or permanently stopping development, call them out because too many people have absolutely no idea what they are talking about and do not read announcements. Anyways - if you check the pinned messages in the #eldewrito channel on Discord, you can find a zip that contains the game files, ready to run - courtesy of espon/wolfbitez. Currently, we have the following servers planned: Forge - Accomplished with an old Halo 3 mod that changed a custom game variant to use Forge in custom games Grifball - The classic grifball gametype, featuring maps made from people here on Chaotic United! BTB/Etc. - This server contains both BTB and other large-scale gametypes, will likely end up being purely BTB variants, however. Customs - A server with tons of crazy custom game variants - ie, Parkour, Indiana Jones, Jenga, and stuff along those lines. These Forge, Grifball, and BTB are all near completion and will likely be up and running very soon, so stay tuned! Additionally, if you have any maps you want to submit, you can upload them here. Additionally, you can suggest maps from other sources (ie, ForgeHub) if you want us to consider implementing them. The same goes for game variants an so on. Overall, while the past while has been fairly slow, we are excited for what the future holds for Chaotic United - and we hope you are too. The future is bright, and soon things will start moving to help make that actually happen.
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A small yet simultaneously huge change was implemented to the main website. * List of staff on homepage now dynamically pulls from forums - no more outdated team lists woo! (also about died trying to make it happen but it happened nonetheless) - Removed Killerteddy
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This was just an April Fool's joke. Feel free to enjoy the announcement anyway, though! Hey, everyone! For the past few years, we have been thinking that we need to move into new business ventures. For many years, we have only had a Minecraft server and we've failed to evolve. For the past couple months, our team has been hard at work thinking up new ways to expand and grow Chaotic United, and we are finally ready to show off our boldest move yet. Ladies and gentlemen, boys and girls, the Chaotic United team is proud to present: Our dog food is an entirely original formula, created specifically for a happy, healthy dog. The food is great for puppies and grown dogs, so no need to change their food on them as they get older. Some of the key ingredients include: Vitamin D Vitamin P Red 46 Blue 122 Calcium dog vitamins Minerals Natural flavors Now, I know what you must be thinking. Where can I buy some of this? Well, we are still in the process of working with major retailers to put our food on store shelves. However, we are offering it directly from our own store! Buy Woof Bites™ from the CU Store We hope you guys are as excited as we are for the future of Chaotic United!
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+ Added icons to the navigation menu (the primary ones should look familiar ) - Removed Killerteddy
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It's always great to see some old CU folks coming back around! Sadly I can't say I recognize your name (but then again I barely remember anyone's names from back then DX), but in either case welcome back! Our community is most active on Discord - even when literally everything else is completely dead silent. You can get in by this link: https://discord.gg/h282hYn. I also do apologize for the late reply, I've been busy doing development work and other things - and it's not every day someone actually takes time to register . Anyways, we hope you have a great time on Chaotic United!
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An update has been applied to the community. + Added new role: Advisor * Updated the community guidelines * Upgraded forums to IP.Board 4.2.7 * Changed several staff to Advisor: kirahuang, Smooth8, rookie_11, aelf - Removed Killerteddy
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Version 1.0.1
15 downloads
This is the survival world used during 1.10 and 1.11. It was created after the 2016 relaunch and was used up until the 2017 relaunch. The spawn structure for this world was removed to prevent usage of the spawn in other servers, but all player builds are intact. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.Free -
Hey, folks! Since our December survey has been concluded, we are going to go over the results now. In total, 9 users participated in this survey. Thanks to all of you! If you submitted a survey and did not get a code, contact me and I will get your code. Survey Responses First off, let's talk about what modes you guys want to see. The top picks were Survival, Creative, SkyBlock, and Parkour. The top 4 picks are all core modes of CU, and have been present for a while now. Behind those, RPG, SkyWars, and MobArena were voted for. RPG is currently a project we have going on behind the scenes, and has been mentioned a few times before. We will keep you guys updated as that starts to come together. MobArena also made it in at the last minute for MC. SkyWars is something we've wanted to do for a while, but sadly we are having some trouble finding a proper plugin for it. That being said, we will keep you guys posted and we will continue to look into these. Of these, the big winners were mcMMO, Jobs, and random loot chests. So far, mcMMO and Jobs were both in, but loot chests weren't able to make it in (yet). We have some ideas, so stay tuned for that! Quests and /warp event both scored fairly well, both of these being ideas we want to explore in the future. Quests is an uncertain one due to an RPG server basically taking that role, but as with the chests - we have some ideas. /warp event is basically where periodically, the staff will host an event within the server (mostly in Survival) with some kind of award tied to it. These were common on old CU, but have fallen out of favor since 2014. We may end up looking into these however. Vanilla survival and an Auction house were both not really wanted (among those who voted). The overwhelming winner in this scenario was another modern MC server, though I think in retrospect I should have added a "no more servers" option. Followed closely behind was a modded server, with everything else falling in line behind that. We already have both of these, which seems to mirror the current server structure anyhow. Not much else on that. We got some fairly positive feedback on our Beta 1.7.3 server. Of those of you who played it, most of you rated it a 3 and a couple of you gave it a 5/5. A fair chunk of you didn't really vote on this (or just had no real opinion of it) due to not playing, but really, the point of that server isn't to bring in huge mountains of people anyways. Lots of love for Brink of Chaos! Most of you voted a 4 or a 5, but one of you voted 2 . I suspect this is largely due to the steep performance requirements of the pack, but I can't say for sure. Whoever voted for that, if I am incorrect with my assumption, do let me know why it is you voted the way you did! Generally, we had positive opinions on our main server. A lot of you voted 4 or 5, with a few of you giving it a 3. Honestly, for a server that was pre-relaunch, I was expecting worse. Good to see a lot of you guys are enjoying it! Now for the good stuff. This is an interesting one. Based on the chart above, you would think that TTT would be the winner. However, we held a similar poll on Discord of just this question, and we were met with different results. As you can see, CS:GO was actually the winner in this scenario, with TTT being at the very bottom. However, looking back at the original chart again, we also notice that CS:GO is split across 2 options, which if combined result in a 5 - which is above TTT. That being said, the results there are much closer than the total annihilation that CS:GO did to all the others on the Discord poll. In either case, we do actually have a CS:GO server now. You may recall back when the failed merge occurred, we had a CS:GO, ARK, and a couple other servers. When Elaztek started up, those servers got moved over to Elaztek. The CS:GO server as of now is basically a shared server between the two, which are on much better terms nowadays. You can play by connecting to csgo.chaoticunited.net The 3 big winners of this were story-driven games, puzzle games, and games that bring you to their knees with absurd difficulty. Behind that came power fantasies, then MMORPG's, and then everything else. The reason we asked this will become clearer as time goes on. You'll see. I had to edit this graph in Photoshop, because Google Forms decided to shove it into multiple pages - hence the 2nd page thing beneath the actual votes. The ones you see are the ones on the graph. Most of you picked that it didn't apply, or "I still play". Two of these are clearly trolls, so let's ignore those. Some said that you didn't have time to play games anymore - the sad truth. Life is that big thing that comes in the way of your game time and some people just don't have the time to play MC and invest hours and hours into building things anymore. Others said that they just got bored of Minecraft itself - and sadly, there isn't a whole lot we can do in this case either. If you are bored of MC itself, the core game, all we can do is offer other services and do different things to encourage you to remain within the community (which are continuing to make an effort to do). Others of you voted that you were just embarrassed to play a "kids" game. I understand feeling that way, but let me offer a thought - I am 18, many of our players are 16 and several are in their 20's. Other large servers are run by adults or at the very least people with mental maturity. On top of that, our community is very loose when it comes to adhering to any sort of PG-13 nonsense. So don't be embarrassed! If you want to play MC, don't let the opinions of others prevent you from doing that. For those of you who have seemed to find another server, the top reason was a variety in gamemodes. Behind that, it was a tie between there being more to do, someone who has some beef with the CU community for being "cancerous", and someone who seems to not be very fond of Alycat. We are always working on improving our selection of gamemodes - which, thus, leads to there being more to do. The issues with the community and with Aly, unfortunately, aren't issues that can exactly be "fixed". So I'm sorry that those of you who picked that feel that way. Not gonna lie, not a lot of useful stuff here. Ignoring the trolly/uncreative/funny stuff, there is one real suggestion among this. Map resets every 7 months - nice that you picked up on my love for the number 7, but even that can't really convince me of this. Our build team isn't exactly huge, and creating an entirely new set of spawns every 7 months just gets exhausting and just isn't feasible. Prizes for being on top of leaderboards is an interesting one, I like this. Parkour is something we already have - however we may do some "one time" maps for /warp event. Not sure what trivia is, nor do I know what you mean by "make factions better". Whoever suggested this, I would appreciate if you elaborated a bit, I am intrigued by what you may have in mind. Also, can I just ask: who in the world just put "Yes". You said yes, you had ideas - but you seem to have forgotten what the ideas are. ._. Anyways, I want to give a huge thank you to all of you who participated in the survey! While some of the feedback make take time to implement, it is never forgotten and it is always taken into consideration when we discuss what we want to do to expand and improve Chaotic United. Have a great day everyone! And remember to check out our MC server if you haven't for a while. We just relaunched at the very end of 2017 and so far 2018 has been incredible! We are continuing to expand and improve MC with each passing day. Also I had to re-do this entire post because somehow I managed to send the "back" command to my browser with some kind of obscure key combo or something, so that sucked. Anyways, have a good day everyone! - The Chaotic United Team
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Chaotic United has relaunched! Here is the full list of changes and updates to the community. Minecraft: + Added plugin: BattleArena + Added plugin: EssentialsX + Added a new in-game UI (/play) + Added plugin: MobArena + Added MobArena map: Heat + Added MobArena map: Ruin + Added MobArena map: C-173 + Added Parkour map: Sandstorm + Added Parkour map: Oasis + Added Parkour map: EndParkour + Added Arena map: Tomb (formerly Quake) + Added Arena map: Labrynth + Added Arena map: Beaver Creek + Added new gamemode: MobArena [NEEDS FURTHER TESTING FROM COMMUNITY] + Added new gamemode: The Arena [NEEDS FURTHER TESTING FROM COMMUNITY] + New Survival spawn + New Factions spawn + New Minigames (Arena) spawn + Added hub items, you can now get anywhere on the server from the hub without any commands + Added plugin: SilkSpawners + Added plugin: SpawnerShop + Added plugin: ZHorse + Added new emote: /sad + Added new emote: /thinking + Added new plugin: SmartSignEditor * Updated creative spawn * Updated SkyBlock spawn * Updated hub * Parkour now has Easy, Normal, and Hard modes - Easy mode has 0.25x the award, with a checkpoint being able to be set anywhere, and Hard mode has 10x the award with no checkpoints * Parkour will no longer re-grant the same checkpoint twice, which means you can't fall and re-unlock a previous checkpoint * All faction management commands (ie, renaming, promoting, demoting, creating, disbanding, etc) are now able to be run anywhere, not just within Factions - Removed plugin: Stables - Removed Killerteddy Website: + New website design * Nuclear District site theme now uses new logo * Website now behaves much better on mobile devices * Helpcenter index now has a unique icon for each page, including some icons from FontAwesome 5 * Legacy CU Staff, ND Staff, and Veterans pages now use a static image instead of a 3D render - the old 3D render stopped working * Rules entry on the helpcenter redirects to the main rules page on forums - Removed Killerteddy Forums: + Added new CU themed group badges + Added Download center + Added Blogs * Fixed group badge display/sizing issues on most themes - Removed Killerteddy
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Hey everybody. The time has come. Chaotic United has relaunched! Let's go over some of the big changes! No? Well, for those of you who have no interest in reading the post, check the info directly below. Below that is the actual post. MC.CHAOTICUNITED.NET 1.12.x Backwards compatiability still works, so you can still play on anything from 1.4.7 to 1.12.2, though it is NOT recommended. NEW GAMEMODES We have introduced MobArena! After being on the request list for a good while, we finally managed to introduce MobArena. To start off, we have 3 maps and we plan to expand and add more as time goes on. The first map is called Heat, a nether-themed map built by myself along with some help from @*-=(Jayden)=-*. The second map is called Ruin, which is a map built off the first CU revival survival spawn (2014) made by @AimWicked. The third map is a modified version of the survival spawn area from CU back in Beta 1.7.3 (2011, not our current beta 1.7.3 server). Additionally, we have introduced The Arena - a PvP-focused gamemode. Like MobArena, we have 3 maps to start with and we will be introducing more maps as time goes on. The first map is called Beaver Creek, which if you couldn't tell, is a map from Halo: Combat Evolved and Halo 2 remade in Minecraft. It was built outside of CU and the original map can be found here. The second map is called Tomb, which is a map from MCUniverse that was formerly only referred to as Quake. It is a small map and is designed for close-quarters encounters. The third map is called Labrynth, which is derived from an old thing that @alycat built a long time ago, but better spaced out and better adapted for arena gameplay. The Arena is not complete. We plan to expand upon this mode as time goes on. We plan to introduce SurvivalGames, SkyWars, and other lesser-known modes, some of which will be exclusive to CU. PARKOUR UPDATES Our parkour plugin, NDParkour, has recieved some updates as well as having new maps added. The plugin itself now stores each player's checkpoints and remembers them, and will reject unlocking the same checkpoint twice. This was particularly an issue on larger, vertical maps that just went up and up. If you were to fall down and land on an older checkpoint, you were suddenly set back a huge margin. That will no longer happen anymore. Additionally, there is now an Easy, Normal, and Hard mode. Normal mode is how the plugin has operated in the past. Easy mode operates by allowing you to set a checkpoint at any location, but cuts your award down to 25% (1/4 or 0.25x, however you want to format it). Hard mode gives you 10x the award you normally would, but disables checkpoints entirely. In addition to the various changes that have been made to the plugin, we have a few new maps. You guessed it, 3 new maps. The first one is Oasis, a parkour map set within a mountain wall with a shallow pond of water. It was built by myself with the actual parkour layout being made by @*-=(Jayden)=-*. The second one is called Sandstorm, which is set within a desert. Once again, the main parkour layout was built by @*-=(Jayden)=-* with the map styled and prettified by me. The third map is a simpler map, called EndParkour, which has an End-style theme. It has a strange uniformity to it.You guessed it. @*-=(Jayden)=-* made the core map, with the map prettified by me. Additionally, an older map now known as MagmaParkour has finally been expanded upon. Instead of 3 short layers, the original vision for the course has been realized and it is a crazy tall course. It's also worth a fair chunk of cash, so keep that in mind too. WEBSITE UPDATES Our website has recieved a facelift. We wanted to keep it still fairly similar to the previous website and keep it familiar, but at the same time bring a noticeable facelift. You will notice some new animations as well as some updated page designs. The timeline page looks a lot better than ever before, and most of the website now works better on mobile. Mobile navigation is now a separate menu instead of an awkward emulation of the main navigation menu. The helpcenter index looks much better and now has individual icons for each page. Additionally, the icons are more obviously links. FORUMS UPDATES We have added some new features to the public on our forums. We are introducing Blogs for public use! As a regular user, you are able to create blogs and add entries to them as you desire. In the past we have been using Blogs internally for our update changelog. Now, you can manage your own, too! Additionally, we are now launching our Download center! Our vision for the download center is to foster an environment for content creators, inside and outside of Minecraft, to share their content and, eventually, be able to monetize them if desired. We are still working out the kinks in this system, and we will make an announcement later when we have more definite figures on it. THE FUTURE This update is not the final stage of the server. Now that we've finally launched, we will be working to test things better with you guys and expanding the content further, and here soon we will start our advertising campaign. All of us have been working pretty hard (the admins especially) and so we will be taking a little bit of a rest break in between now and then. We've worked very hard to help create a truly awesome experience, and to finally begin to push to a new frontier in the future of Chaotic United. Lastly, for those of you who submitted survey results thus far, you will be sent your crate key codes via Discord, or if that fails, via forums. We will be posting survey results soon! That's all for now folks. We want to thank all of you for sticking with us this far, and we hope you can stick with us going forward into the future. View Full Update Changelog The Chaotic United Team ----------------------------------- haloman30 alycat AwakenedRage 16dbaxter esponshadow1 Blizzardbball
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A hotfix and small update has been applied to the forums. + Added christmas lights to the top of the page * Fixed (hopefully) snow on the website - Removed Net Neutrality banner (because fuck you Ajit) - Removed Killerteddy - Removed Ajit Pai
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Some changes have been made to CU's guidelines and Discord server. + Added rule: Do not discuss marijuana or other illegal drugs in public chats - Removed #420 channel from Discord to avoid issues with Discord's TOS, US law, and as a response to strong community backlash - Removed Killerteddy
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Noted, will be looking into fixing this soon
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A small change has been made to the Discord server. + Added #420 as a NSFW channel - Porn is not allowed, but is made NSFW to require 18+ confirmation - Removed killerteddy
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A few small changes have been made to the forums + Added Net Neutrality banner to the top of the page + Enabled classic snow effect to website (yes, the same one that has been used since 2013 on old CU) - Removed an inappropriate item from the CU merchandise store
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