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Everything posted by haloman30
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Hey everyone! Time for another announcement today! We have opened the CU Merch store for testing. Since we are dealing with people buying things with real money, we ask that if you find any bug of any sort, even if it seems super minute, report it to me immediately. Go check it out at http://chaoticunited.net/forums/store/! All purchases will help support CU's continued operation and server costs, as well as future features, gameservers, and more. Happy shopping!
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Hey everyone! As mentioned in this topic, we have been working hard to relaunch CU once again. The general plan has been to put all future server features aside for this relaunch. Any new gamemodes, improvements, and so on would go into this relaunch of CU. With one main caveat: The existing CU server would receive minimal support in terms of bug fixes (except for critical ones), no new gamemodes, and so on. Many modes have been suggested. SkyWars, GrandTheftWool, TheRedCore, and so on. So, I want to get your guys' feedback. I want to present an alternative progress plan for this relaunch. There are currently two options: 1. We continue to stock all features for the Relaunch in order to create a perfectly polished, tested, and fleshed out experience. 2. The Relaunch is effectively cancelled, and the features planned for it will be worked on, developed, and made live as soon as they are available on the main server. "But wait, Mr. Halo! Are there any caveats to number 2? Because wow it sounds like the obvious choice!" Yes there are. Let's go over all the pros/cons of these two options. Option 1: Pros: Better ability to test, work on, and finish the server More flexibility for potentially "crippling" bugs to occur without risk to existing server data Better ability to create a fully polished and continuous server experience Cons: Main server will continue to not get as much focus as work is done for the relaunch Option 2: Pros: Main server will continue to get main focus New bugs will be fixed sooner rather than later Features will be available as soon as they are playable Cons: More server restarts due to broken/faulty configurations and plugins Extreme lack of polish and continuity across the server experience Potential risk to existing server data So, lets elaborate on a couple of these points. How is there any risk to server data at the hand of this development? To put as simply as possible: When we develop new server features, there is a large testing process, and typically not a large pool of testers. Some plugins that are added (such as 'hub items' for instance) that need to mess with player's inventory data will always create some level of risk of player's inventory data. What if it applies the specific hub items across the entire server, and people lose the items that are in specific slots? What if their entire inventory is lost upon an issue with a minigame? These are just a few examples - and these are just limited to player inventory data. These are risks that always have to be considered and we must always be extremely careful when developing new modes in realtime on the main server - this is partially why there has been a lack of gamemodes over the years - every time we try to implement it, it doesn't work properly, and we just toss it out in order to prevent server problems for the players we have. By keeping everything on a seperate relaunch server, these concerns are null and void. There is no data to preserve as its all reset anyways. "Okay then, so Mr. Halo, what's the point of this post if you're just going to make a case for the decision you've made?" The point is this: some of you guys may be content with the server as it is, and may not care that new features be developed all the time. You may not care about the occasional bug or two, as they are minor annoyances at most. You may prefer a more stable experience rather than new features being added the instant they're ready to go. Or, maybe you hate that idea. Maybe you'd rather have these features immediately and don't care about a risk to your inventories or random and potentially frequent server restarts. The point of this topic is for me to give you guys the chance to tell me. The point of this topic is for you guys to tell me what you think. If you really want the relaunch called off and the features to be developed on the main server, and you don't want to wait months for the server to be finished (still no set date, sorry folks). Maybe you're fine with it. I have no way of knowing, and I figured I should at the very least present the opportunity to let you guys give your feedback on the matter. If the majority of you would rather have things released as a bulk update (the relaunch), then we will do it as planned. If you prefer that these features be added as soon as possible, we can do that too. The choice is yours.
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Technically there is something that can be lost, which is time and effort. An RPG mode that works as i describe would take as i said, months or even a year to develop. If something like that is launched and people just dont give a shit and only care about classic CU survival stuff then well, thats a years worth of work wasted down the drain. I have made polls before about it and usually it has been voted up so maybe
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Minigames are something we plan to introduce a bit more when we relaunch on 1.12. A lot of work on the current server in terms of new gamemodes and features is generally going to be held off until that point as to give the relaunch as much substance as possible. This is the delimma we face here when trying to make an MC server active. You need to have players in order to keep new ones. So far this has been accomplished in what i consider to be a fairly weak fashion, by offering the same 3-4 modes since 2014. I'll be the first to admit that our current gamemode selection is beyond weak and is about as generic and boring as you can get. The real key to getting CU more popular imo is to have more unique gamemodes, and a perfect idea that's been sent my way numerous times is an RPG mode. I actually talked with AlexZeroHour about it and basically the great thing about an RPG mode is that, if executed properly, it can be a mode that is fun both on your own and with friends. This is key because, unlike basic survival MC, you can't just play a polished and superb RPG mode in SP. If one exists it should also be made to be difficult if not impossible to recreate on your own with a local server or wtv. The key is to make it where you can only find this experience on CU MC and not a single place else. That way, even if we dont have a ton of people on at first, people can still have a blast and then proceed to get their friends on, and then it just snowballs from there. Maybe they check out other modes, maybe they dont. The big roadblock with this RPG mode is the fact that you're spending weeks, months, maybe even a year or more on this single gamemode. It is a huge investment in time that can be so easily fucked up by either a shit story, buggy features, server crashes, and so on. This so far has been the big roadblock and wall to an RPG mode. If we were to do it right (and we actually fukin advertise) imo itd be almost guarunteed to get people on. May take a while but its almost guarunteed to happen eventually. The other roadblock is just having the hardware to run it. The current CU server even on an 8gb vps has struggled for a while with memory issues. We aren't old CU with a 24GB dedi for everything and then some, we have been squeezing by with an 8gb vps. That VPS also runs the TS3, WakaUnited, WakaElaztek, and Jinux discord bots. Granted all of those are relatively light in terms of using resources so its very negligible, but its something to keep in mind. This RPG mode would honestly need its own server more than likely, and (for now) we don't have the resources to obtain it. The only way we even have Brink of Chaos after all this time is michael being a champion and letting CU use the Elaztek dedicated server (which hosts some of Elaztek's gameservers and i believe the Gitlab as well). That being said, let me jump start this topic back up with a question, what do you guys think about an RPG mode? A lot of the feedback for it has been a good while in the past or has been from alycat. Or if you think RPG is either stupid or just too much of a risk/challenge to do, what are some other modes you feel would help keep players enticed to stick around? What do we give them to do to keep them online and coming back?
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Hey, everyone! Today we did some upgrades to the CU Forums as well as over on Elaztek Studios' website. Both sites were upgraded to the new IP.Board 4.2 software, which brings with it a ton of awesome new features! We ourselves haven't even finished exploring the new features to be added, so there may or may not be a follow-up to this detailing more features that have been introduced. First off, Content Ratings are back! They have been absent ever since the Nuclear District forums were updated to IPB4, as the application was not updated at the time. Later, it was discovered to be finally updated - for the price of 30$ and a renewal every six months. So it was ignored. Then, IPB 4.2 was pushed out and lone behold - content ratings are now a built-in feature. All likes and dislikes on posts are counted as Upvote/Downvote ratings which sport a similar icon as it has in modern IPB. The other ratings were NOT built in but the functionality to add them was all there - hence why they have rather dated looking icons. I will be working on designing new updated and HD icons soon - so don't worry. Until then, enjoy their long awaited return. Additionally, some of you real old CU folk may remember Group Collaboration. Maybe not by that name, but the general functionality was you would make a sort of sub-community within the website, that allowed you to have various members, exclusive topics/posts, and so on. That functionality has also made a return as a feature built into the software. You should see the "Clubs" tab added to the Navigation Menu. From there, you can create a club, with one of the following statuses: Public - Everyone can see the club and its posts, and can participate without joining. Open - Everyone can see the club and its posts, but only members can participate. Everyone can join. Closed - Everyone can see the club and who's in it, but only members can see posts and participate. Users need to ask a leader to join. Private - Only members can find the club and see its posts. Users need to be invited by a leader to join. It is a feature that also had an addon, however when I tried to add it back on the Nuclear District forums, well...it caused some severe database problems that Nuke had to go and clean up for me :x (we love u nukeypoo <3) Can't wait to see what kind of crazy clubs you guys create! Go on, have at it!
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This can be achieved by two methods: 1. Changing the old account to @ChaoticUnitedMC and changing the new one to @ChaoticUnited - basically trading names. The point of this would be to leave the old account as a sort of time relic, rather than changing it from its old state. 2. Abandoning the current account and using the old one instead. This is the question that this topic asks.
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Hey everyone! A couple things have been happening as of late. First off, we have been doing a lot of stuff on our YouTube channel as of late. Namely, livestreams. The CU livestreams have been given the name "Chaotic United LIVE". I have been doing these streams on a daily basis so far, but don't expect that to keep going so frequently after school starts back up. Typically I will be on the Discord #streaming voice channel when streaming, but other times I may be in regular channels as well. On the streams you can expect to see some of the following: - Behind the scenes details on the Relaunch/Test server, as well as CU as a whole - My dad who, if you aren't aware, is universally loved by mostly everyone on CU who knows about him - Unfiltered, uncensored, and uncut voice chatter of me and other staff and players - Contest and Giveaways (planned for the future) - And more! The streams are a fun time for all involved - you can check them out here. Another bit of news is that we have obtained the old CU Twitter Account (@ChaoticUnited). I had the idea to see if it was under a chaoticunited.com email address and sure enough it was. I created the email account, reset the password and now it is ours. However, now we have a bit of a dilemma. That old Twitter account has not been used since the old CU days. I made a few tweets on it last night but overall it is a very old account and is a sort of time piece. Our Twitter (@ChaoticUnitedMC) is newer and while it hasn't been terribly active, comes from the newer iteration of CU. I want to ask you guys which one we should use. We could kick the old Twitter back into life, or we could swap the account usernames, or any number of things. The main reason for changing it off of ChaoticUnitedMC is because CU is becoming more than just an MC server as time goes on and it would be better if we had a proper social media account that was just ChaoticUnited. I have attached a poll - be sure to give your vote! We will also be discussing this in staff, so once we get your feedback we will figure something out.
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TIME TO BRING IT BACK False The person below me is hypED for modded MC
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Getting up and running with Brink of Chaos
haloman30 replied to haloman30's topic in Legacy: Brink of Chaos
I'd say dont go any higher than 6gb allocated -
Getting up and running with Brink of Chaos
haloman30 replied to haloman30's topic in Legacy: Brink of Chaos
You use your regular MC login o lord pls b carful I gave myself 8gb allocated because i have 16gb total so ye -
This is a full list of mods as of Brink of Chaos 1.8.0 Content Mod | API/Library | Tool/Enhancement Ancient Trees Applied Energistics 2 Archimedes Ships ArchitectureCraft Artifice Baubles BiblioCraft Big Reactors Biomes O' Plenty Blue Power Botania BuildCraft Carpenter's Blocks Chisel 2 CodeChicken Core CodeChicken Lib CoFH Core Compact Solars Cosmetic Armor Custom Main Menu CustomNPC's Decocraft Et Futurum Extra Utilities FastCraft Forestry Forge Multipart Plugin Garden Stuff Gilded Games Utility HaloCraft Hardcore Darkness Hats iChun Util IndustrialCraft 2 InvTweaks Iron Chest Journey Map KoreSample Lantern LaserMod Magical Crops Magnanimous Tools MalisisAdvert MalisisCore MalisisDoors Mantle MatterOverdrive MCMultiPart-Experimental Minecraft Comes Alive Mekanism MekanismGenerators MekanismTools MineFactory Reloaded MoarSigns MrCrayfish Furniture Mod NEI Addons NoMoreRecipeConflict NotEnoughItems NotEnoughResources OpenBlocks OpenComputers OpenModsLib OptiFine Platforms PortalGun ProjectE QmunityLib RadixCore RandomThings ResourceLoader Realistic Terrain Generation SGCraft (Stargate) ShetiPhianCore SlimevoidLibrary StorageDrawers Tinkers' Construct ThaumCraft Thermal Dynamics Thermal Expansion Thermal Foundation Twilight Forest WAILA (What Am I Looking At) WorldEdit-Forge
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The time has come for Modded MC to return to Chaotic United! Once again, we are utilizing the Brink of Chaos Modpack - but this time around, we have included various mods suggested by YOU - the CU Community! The Modded MC Subforum has been added (and contains topics from FTB Trident, Horizons, and old BOC) and has a couple new topics added - an up-to-date list of all the mods installed, and a topic to help those unfamiliar with the Technic Launcher to get up and running. In terms of resources, you are going to need at least 4GB of RAM on your PC and a decent CPU. RAM is the biggest thing you need. If you know how Technic works, just set your memory to 4GB (or 3.5GB if you only have 4GB in your PC, or more if you have it). If you aren't entirely sure how to do this, check out this handy topic. For a full list of mods, check this other topic. As you can also see, we have a new and improved logo design for the Modpack as well! It is made to better fit what the pack overall has - technology, creativity, and weaponry. Our server actually HAS a spawn now, which is a considerable step up from the server that we tried to do before which really never had one. This modpack has been in the works since earlier this year, you may even recall BlarFlargen mention hosting it in the past. Now, the server is hosted by AwakenedRage/Kryptoaware, who while is not present on the CU Discord, still is involved in CU from the management side of things. Our server is live at mod.chaoticunited.net - but this is technically unimportant, because the Modpack ships with the server already on your server list! We hope you guys enjoy the new and improved Modded MC experience, and stay tuned as we have another server set to launch soon as well. A server really designed for a small niche audience, but something we want to bring to CU nonetheless. So, go on! Have fun!
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http://chaoticunited.com WE HAVE IT BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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Hey everyone. We have a fairly large announcement to make! Since September 2014, we have had our eyes on a prize. We have been after this particular thing since day one. And today, it is finally ours. We officially own chaoticunited.com. At the moment, the website domain redirects to chaoticunited.net, mc.chaoticunited.com points to our MC server, and ts.chaoticunited.com points to our TeamSpeak (yes, we still have a TeamSpeak). For those of you who are new aboard the CU train, let me explain the significance of this domain name. The old CU ran on this domain from 2011 to 2013, and it was used by HurricaneCraft in 2014. Since the old CU shut down, the domain was in the hands of either Killerteddy, the former owner of CU, or perhaps one of its higher admins such as Spencer. We really never found out. But a few months ago, the domain changed hands. It was in the hands of a domain reseller called New Ventures Services. We had a run-in with them in the past as they had the domain tidalwavegaming.com for a good while until a couple years later when the domain went from them onto many other domain resellers and eventually expired. By that point, I was able to reacquire it. The beloved chaoticunited.com was a different story. Unlike TWG.com, it had a long history of having massive amounts of traffic for years. TidalWaveGaming did not get anywhere near as big and thus is why it was dropped - as nobody was going to pay $1300 dollars for a domain with next to no traffic. CU.com had tons of traffic and due to the domain's shaky status of going in and out of availability, we jumped on the opportunity and obtained the domain. For the foreseeable future, we will continue to have our site on chaoticunited.net as we have spent the past three years building the new CU on this new domain. We may migrate everything back to .com, or we may not. At this point we have not decided what exactly to do with it - although we have a couple ideas. Overall, we don't want to throw the domain to the side and leave it as a redirect forever, but we also don't want to do that to CU.net which has housed CU since the revival started. What we end up doing is yet to be seen, but for right now, we did it. This is truly a milestone in CU history - one of the biggest ones we could hope to achieve. Moving forward, there is now no other milestone next besides growing the community - and that is what we plan to do. We have a lot of plans behind the scenes for a relaunch of CU as we stated before. And now, with this domain, that relaunch is going to be more epic than ever. The Chaotic United Team ---------------------------------- haloman30 alycat Atomicbeast101 16dbaxter esponshadow1 Blizzardbball
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Hello there! This post is designed to help users get our modpack running without too much trouble. Requirements: 64-bit Java Runtime (Make sure you choose one of the options that has 'x64') Technic Launcher Memory: 4gb minimum, 8gb recommended Installing the Modpack: Before you do anything, you will first need to open the Launcher settings and increase the allocated memory to at least 4gb. If you only have 4gb of system memory, set it to 3.5gb. If you do not see an option to go up to 4gb, then you either don't have enough system memory or you are using 32-bit Java. Try installing 64-bit as seen at the top of the post. If you have 64-bit Java it will say so in the Minecraft Java Version field. Note how it says (1.8.0_91 64-Bit). Look for that. The reason you need 4gb or more allocated is because by default Technic only assigns 1gb of memory to be allocated. The modpack literally cannot and will never start with a measly 1gb. It will take forever to load, and before it finishes, will crash. Giving it more memory prevents this. After you've done that, open the Modpacks tab and in the search field, type 'Brink of Chaos' Then, click 'Install' and once it's done installing, you should be set! Click the Play button once you've installed, and by default our server is on the Multiplayer servers list. Double click it on the Multiplayer menu, and have fun!
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The pack currently runs off of the Technic launcher as FTB has no easy way of adding user-created modpacks. Also I hid your other two posts - if you could not fucking spam swastikas and soviet symbols that'd be great.
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Many of these aren't up to date anymore. PortalGun is in the pack already, there are no cars but there is a ships mod that lets you create flying ships or boats from your builds. I may look into cars however. Aether was actually in a previous version of the pack but was removed for what if i recall correctly was compatibility problems.
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Pixelmon probably not as it wouldn't fit into the theme and the modpack is already intensive as can be (120+ mods)
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actual suggestions pls
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Hey everyone! Just thought I'd let you guys you know our plans for 1.12. You may recall last year when we did our official relaunch. The original plan for this was to rebuild our MC server from the ground up and, well, re-launch. The major problem in the way that was executed is that at the time we had one physical server to work with and that was it. As a result, the MC server was inaccessible to normal users and thus a lot of potential traffic was simply lost. During a large portion of the time, myself and many other staff members were effectively "on break", mine of which was pulled to a screeching halt when I learned that Nuclear District planned to close. After that fact, we wanted to just get MC back online, and thus, no real major changes were made and we merely had the same server with a fresh coat of paint. Nowadays, however, we are not in this position. I have a personal server of mine that nowadays is used for testing out CU servers. Most of the things detailed in CU Updates #17 will make their debut on 1.12. This time around, we are going to do a real relaunch. And this time, there is no pressure on us to rush everything just to get a server up. We can take as much time as we need without making you guys be unable to have anything to play. Some of the work for 1.12 has already been done, actually. Mostly in regards to spawns and builds. So far, we have gotten a handful of additions suggested by you guys for Brink of Chaos mods. But now, I want to ask you guys what you want to see on our vanilla server. Any particular features or plugins or gamemodes you'd like to see on the next iteration of Chaotic United Minecraft, just as before, send me or any other staff a message, be it public or private, with your suggestion. If it is feasible and everything is compatible, then you can expect to see it make an appearance. Just know that due to our still limited resources, that we can't add literally every mode ever created (yet), and thus the most popular suggestions will be prioritized (this mostly applies to gamemodes. If you just have a simple addition to the server or a specific mode, this isn't as much of an issue). That's all for now, folks! We hope to see you all on 1.12 and beyond!
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That's because both of them are 100% original ideas thought up here at home :^) As for the lack of players, it is mainly due to the lack of advertisement and whatnot, and I also attribute it to the fact that we have had the same 3-4 modes since 2014. Going forward we plan to remedy that by adding new gamemodes as seen above as well as some more well known ones, and by the overhauled advertising system I mentioned.