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Everything posted by haloman30
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+ Added plugin: PremiumVanish * Updated CUStatus to 1.3.3 * Updated CUBungee to 1.4.6 * CUStatus generated JSON files now exclude vanished players * CUBungee will now spoof join/leave messages when players toggle vanish, as well as hiding join/leave/welcome/switch notifications for vanished players - Removed plugin: SuperVanish - Removed Killerteddy
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+ Added GSit to Creative, SkyBlock, Minigames, and Semi-Vanilla * Updated all servers to MC 1.19.3 * Updated HolographicDisplays from 3.0.0-SNAPSHOT to 3.0.1-SNAPSHOT * Updated LibsDisguises from 10.0.28 to development build #1119 * Updated dynmap from 3.4 to 3.5-beta1 * Updated FastLogin * Updated Citizens from 2.0.30-b2673 to 2.0.30-b2858 * Updated BungeeCord to Waterfall-1.19 #510 * Updated BungeeTabListPlus to 3.6.0-SNAPSHOT * Updated custom-ore-generator from 2022.06.11 to 2022.12.19 * Updated Denizen from 1.2.5-b1775 to 1.2.5-b1781 * Updated GSit from 1.2.4 to 1.3.1 - Shut down factions server until further notice, as the Factions plugin used no longer functions - Removed Killerteddy
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+ Added outdated theme notice informing users that they are on an older, non-default theme (and allowing for quick switching to default/dismissing the notification) to the Chaotic United 2016, 2018, 2019, 2020, and 2021 themes (including all dark variants) - Removed Killerteddy
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* Fixed an issue where cards in Stratagem would not show their descriptions on mobile (and in other card display modes) (only in Chaotic United - 2021 and above) * Fixed an issue in Chaotic United - 2022 where stratagem cards could potentially display off of the screen * Improved Stratagem styles in theme Chaotic United - 2022 * Fixed shoutbox message padding being increased on mobile on Chaotic United - 2022 * Fixed forum category display buttons not being fully right-aligned on mobile on Chaotic United - 2022 * Latest topic title and author is now visible on forum categories on mobile on Chaotic United - 2022 * Fixed author pane not displaying on mobile on the following themes: Chaotic United - 2022, Chaotic United - 2021, Chaotic United - 2020, Chaotic United - 2019, Chaotic United - 2018, Chaotic United - 2016, Nuclear District - 2020 * Fixed post date not displaying correctly on mobile on the following themes: Chaotic United - 2019, Chaotic United - 2018, Chaotic United - 2016 * Reactions popup menu now displays as a grid rather than a long list, designed similar to the mini-reaction popup (as used for reacting to status updates) * Changed default page header image in Nuclear District - 2020 from the old CU flame icon to something more representative of Nuclear District :^) * Fixed active text on active menu items (navigation bar and other menus) being difficult to read in Nuclear District - 2020 (text was changed from white to black) * Fixed an issue on Chaotic United - 2022 where some colors would revert/break when opening a modal dialog - this was particularly noticeable when using a custom accent color, but would always happen regardless - Removed Killerteddy
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+ Added credits for Snow FX used on forums and main website to credits page * Snow FX will now be automatically enabled from December 1st through January 7th * Fixed URL in Javascript credits comment for Snow FX - Removed Killerteddy
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While our Valheim server is generally intended to offer a vanilla experience, we do permit use of certain client modifications. If you're wanting to use a mod while playing on the server, check below to see if it's permitted. Use of non-permitted mods while playing on the server will result in either a temporary or permanent suspension from the server, depending on the number and severity of violations. Cosmetic Mods Cosmetic mods are mods which do not alter gameplay in any way, but simply adjust the look and feel of the game. For instance, VHVR (allows playing Valheim in VR), first-person camera, texture and sound mods, and so on. As a general rule, these mods are almost always permitted - provided they do not also include gameplay modifications. Gameplay-Altering Mods Gameplay-altering mods are mods which change or add functionality to the game. In most cases, these mods are not permitted - however, a handful of specific gameplay altering mods are specifically allowed. The list of allowed gameplay-altering mods are as follows: Unrestricted Portals - Allows for any item to be transferred through portals - including ingots and ores. (No longer required as of 9/10/2023 due to server difficulty changes) Plant Everything - Allows for additional trees, crops, and plants to be planted with the Cultivator. FarmGrid - Adds a grid when planting with the Cultivator, ensures that crops will always have sufficient space to grow. Floating Items - Causes items to float on water, preventing them from becoming lost underwater and unobtainable. (may not always work properly on the server) Equip Multiple Utility Items - Allows the use of multiple utility items simultaneously, such as the Megingjord belt and the Wishbone Craftable Chain - Allows for Chains to be crafted in a Forge Item Stand All Items - Allows for any item to be placed on an Item Stand If there is a mod that isn't on this list and that you'd like to see allowed, ask! If it's something minor, or addresses an issue that is an almost universal pain point for most of those playing, it could end up being allowed (though this won't always be the case, of course).
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* Fixed a minor display issue where, when uploading a file in the download center, uploaded screenshots would have the frame around them display incorrectly * Enabled snow for the holidays - Removed Killerteddy
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Version 1.0.0
0 downloads
This is the Valheim world for Chaotic United's Valheim server, prior to the Mistlands update. This world is intended for the most recent Hearth & Home version and has not been loaded in Mistlands - though should load just fine in Mistlands and newer versions. The world has not been altered in any way from its final iteration as seen on the server. World Seed: aaVIwe7U4H You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.Free -
+ Added plugin: EntityDetection * Fixed server TPS consistently being at 11TPS or below - Banned Dark Matter Pedestals due to potential for lag and EMC generation - Removed Killerteddy
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+ Added plugin to hub (cu): SimpleScore + Added scoreboard to Hub (cu) * Updated CUXPSell to 1.2.1 * Fixed Vanilla player count not displaying properly in hub * Fixed an issue where attempting to /xpsell a negative amount would cause a crash - Removed Killerteddy
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+ Added plugin to Survival: CUChestShop + Added plugin to Survival, Hub (cu), and Creative: HeadDatabase * Updated CUCraftingPlus to 1.3.6 * /bal is now an alias of /money balance in Semi-Vanilla * Fixed Efficiency and Unbreaking enchantments not applying correctly to custom tools/working on custom blocks in Survival * Fixed block breaking speed sometimes being slower than desired when breaking custom blocks in Survival * Reduced custom block placement time limit from 5 ticks to 3 ticks, allowing custom blocks to be placed slightly faster - Removed plugin from Survival: ChestShop - Removed plugin from Survival, Hub (cu), and Creative: CustomHeads - Removed Killerteddy
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Changed Status to Confirmed
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Login forced when switching servers
haloman30 commented on MILKANDOREOS's bug in Minecraft Server Bugs
Changed Status to Unconfirmed -
Login forced when switching servers
haloman30 commented on MILKANDOREOS's bug in Minecraft Server Bugs
Changed Status to Closed -
Worldguard region in Skyblock does not extend below Y:0
haloman30 commented on esponshadow1's bug in Archive
This appears to be a limitation of the plugin - not much we can do besides await a future plugin update. -
Worldguard region in Skyblock does not extend below Y:0
haloman30 commented on esponshadow1's bug in Archive
Changed Status to Closed -
+ Added gameserver page for Valheim * Redesigned all gameserver pages (Minecraft, Minecraft Beta 1.7.3, Brink of Chaos, Age of Rebirth) * Fixed banlist not displaying any items * Fixed Beta 1.7.3 server status showing as offline * Fixed Age of Rebirth server status showing as offline * Fixed Main MC player count only reporting players from hub (cu) server - Removed "CUPoints Toplist" link from navigation menu - Removed the old "The MC server is online, but player count is not properly represented. Expect a fix soon™" message from Services & Status block that has been present ever since the BungeeCord migration began, at long fucking last - Removed Killerteddy
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+ Added plugin to BungeeCord: CUStatus + Added plugin to Survival and Semi-Vanilla: CUStatus - Removed plugin from hub (cu), minigames, skyblock: CUStatus - Removed Killerteddy
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+ Added plugin: SimpleRestart * Server will now restart every 24 hours similar to the main server, in order to prevent severe TPS loss (gets down to 0.24 TPS if left online for many days/weeks) - Removed Killerteddy
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* Updated CUStatus-b173 to 1.2.4 - Removed Killerteddy
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Hey, everyone! Today, we've got a brief update to the website to go over, featuring some fresh new redesigns, as well as some long-awaited bug fixes. We'll also be going into details of something you might have heard rumblings of in Discord. New Server Pages & Bugfixes The most significant changes have been made to our "Servers" pages. For those unaware, we've had individual webpages for the various servers we host, and in some cases, additional pages providing various details about the features each server contains. Additionally for those who hadn't noticed, the pages that were present up until this point were horribly out of date. Our Minecraft page was still using screenshots from MC 1.12, and of spawns that have been replaced several times since. Some gamemodes - such as Semi-Vanilla, Factions, and Vanilla were simply not listed at all, there was no mention of Survival's custom content or other newer developments, and the Valheim server didn't even have a page. Additionally, some pages such as the Money Toplist and Banlist were either non-functional, or were still showing data from the previous world. Clearly, something had to be done - and as of today, all of these issues and more have been remedied. All of the gamemodes have fresh new screenshots to represent the modern day look and feel of the server - finally showcasing the modern spawns. Gamemodes which were previously absent are now shown, the banlist works again, and the money toplist now represents current data. Additionally, we've added new information and quick links to most of the pages - with the goal of making it easier to report bugs, suggest changes, download old world archives, view livemaps, and more. Another detail you might notice is that at the bottom of the Money Toplist pages are links to past toplists, going back to 1.13. This is something we'll be continuing into the future - so even when the next Survival or Semi-Vanilla resets arrive, you can still gloat about being at the top of the list well into the future. You're welcome. If you're interested in checking these pages out, just hover over the 'Servers' item in the navigation bar at the top of the page. Outside Help As many of you are no doubt aware, we've had more than a little trouble maintaining a steady population of any sort on the Minecraft server. Discord has been relatively active since its launch, but when it comes to MC - despite the fact that the new CU has been running for 8 years, we've still utterly failed at even coming close to surpassing the populations of other servers - or even the old Chaotic United. For a long time, I've been of the belief that all we need is awareness and advertisement. More recently, I've concluded instead that we need more than simple advertisement - and that there are key issues that need to be addressed with the server itself. For the most part, these issues have centered around simply introducing new custom content to Survival - to create an experience that cannot be had elsewhere. To have something that's truly unique. While I still believe this to be the case, I recently thought to explore out and find out if there's some other critical detail that I'm simply oblivious to. I'm no marketing expert or salesman - and I sort of have a negative disposition to the idea of "salesmen", which likely doesn't help - and despite being competent at a lot of things, I know absolutely nothing about building up a playerbase. I attribute what people we do have to sheer luck and little more. So, I decided to ask around and see if I could get in touch with someone who does know what they're doing. Who knows what goes into advertisement and marketing. Someone who's helped build communities and MC servers and knows what does/doesn't work. I wanted to find someone who could come on my server, and hopefully tell me if there was some kind of critical issue with the server itself that I couldn't see or didn't notice. Something that could explain why, after 8 years and having several bits of time where we've hit 10ish players, it always falls back down and we're still sitting here at near-zero online for the majority of the day. The good news is, I found someone. The bad news is, according to this person, there's a bit more wrong than I had initially thought. Without going into too much detail, the bulk of their criticism boiled down to "the server's design and presentation are outdated, like something you'd see in 2015". Things like how we still have physical portals to travel between gamemodes, to how our chat is formatted, to how our spawns aren't often very bright, vibrant, or inviting. Through our conversation, I found things that I agreed with, and things that I felt would be a step too far. I had commented how I try to, on some level, interleave little winks and nods to Chaotic United's history throughout a number of our builds - and I was told that I should leave this behind. And while I can agree that perhaps the server may need to get with the times, I also don't believe that dispensing with Chaotic United's history is going to end up well either. I believe the sweet spot is somewhere in the middle - a compromise. And so, while this person initially offered to, for a certain fee, come in and have a fresh set of spawns made, reconfigure everything, and fully modernize the server - I had a different idea. For 1/3 of that price, I asked for something very simple - a document. A document detailing everything that I should change - everything that they would have changed and done had I paid the full amount. The idea being that myself and the staff team can keep this document as a guide for future reference - to help us shape a future vision of the MC server. This way, we can ensure that any modernization efforts are done in a way that respects and honors what came before. To ensure that, a modernized Chaotic United still feels uniquely like Chaotic United. To ensure that any significant changes are done in a way that can satisfy both old and new players alike. To ensure that, if there are changes that I and/or the staff disagree with, we can either tweak them or skip them outright. To ensure that the future of Chaotic United is built by the people who've helped build it and who have carried the torch all this distance already. Odds are, I'll have this document in a couple days, give or take. It'll still probably take some time before any significant changes take place. At present, I only have a vague idea of what to expect - and won't know the full details of what is to be suggested, or what will end up actually coming to CU until after I get this document and read it over, and ponder it for a while. Once I have it, I'll be sharing it with the staff team as well - and in the following days we'll likely be discussing some of the changes and developing a more concrete plan on how to move forward. A Commitment One thing that I will promise all of you, is that I won't be going so heavily in the direction of "modern" as to lose what makes CU special. I know that there's some of you who like the more "old-school" feel that certain aspects of the server have. And while I do want to modernize to an extent, I want to modernize in a way that doesn't cost us that magic. Any changes that we feel could be divisive will likely either be skipped outright, or may be put up to a poll. We'll be continuing to monitor any feedback as well. The way I see it, those of you who have stuck with us this far are the real MVPs. You've stuck with us, in spite of the lack of players, lack of progress, ridiculous drama, and in many cases, my own lack of competence. Some of you have even been around since the days of the old Chaotic United or come from Nuclear District - in which case you've witness significant ownership and administrative changes over the years, too. If nothing else, you guys deserve more respect of anyone - and it'd be horribly unfair to mistreat you or sideline you in favor of a different audience. It's not fair to ignore your core following to chase after the shiny new crowd. We're proud of Chaotic United's roots - and many of us have the utmost respect and honor for what came before. And while sure, some may say it's just a video game, or just a website - Chaotic United was - and is - so much more. It's a community, a tightly woven group of people that have been virtually inseparable. Lifelong friendships have been created, careers have been started, and relationships have been kindled. The legacy of Chaotic United is one that, through any sort of modernization or changes or progress, should always shine through underneath it all. And that's a commitment that I've made to all of you 8 years ago - and one that I plan to continue to honor in the coming years. Whew - anyways, if you have any questions, comments, or concerns about this potential future direction, or the new server pages, or anything else - feel free to let us know!
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From the album: Official Screenshot Sources
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Official Screenshot Sources
Images added to a gallery album owned by haloman30 in Chaotic United Albums
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From the album: Official Screenshot Sources
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From the album: Official Screenshot Sources