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haloman30

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Everything posted by haloman30

  1. Yeah, CUStatus was disabled due to the freezing and other bugs that were happening. Most likely what's gonna happen is that Craftconomy is going to get moved to SQL and CUStatus will just directly read the database rather than doing this "iterate over a list of literally every single player ever" shit. Gonna close this and open a more relevant job under Minecraft since the actual status portion of the plugin/website is functional.
  2. + Added subforum under Minecraft Modded: "Legacy: Brink of Chaos" + Added subforum under Minecraft Modded: "Legacy: ND FTB Trident/Horizons" (read-only) * Moved redirect subforum to Brink of Chaos update notes under Legacy: Brink of Chaos subforum * Moved all old Brink of Chaos topics under legacy subforum * Moved all old ND Modded topics under legacy subforum - Removed Killerteddy
  3. + Added mod: It's The Little Things (ITLT) + Added mod: Ding + Added mod: Fancy Block Particles + Added mod: Iron Backpacks + Added mod: Neat + Added mod: Better Questing + Added mod: Better Questing: Standard Expansion + Added mod: Mo' Bends + Added mod: Better Questing Questbook + Added mod: Advanced Chimneys + Added mod: Food Expansion + Added mod: Modular Powersuits + Added mod: Forge Endertech + Added mod: Numina * Switch back to 1.7.10 due to better performance and less major bugs (not really a switch back but we're maintaining both 1.12 and 1.7 until we settle on a specific version) * Fixed an issue where skins will often render incorrectly after moving through a portal or otherwise going to a different world * Fixed an issue where Decocraft props and other objects weren't displaying with the proper lighting if a Waystone was in the player's line of sight (unfortunately this meant disabling the text glow effect on Waystones which makes them look really sad but what choice do we have) * Hopefully disable the gnat sound effect in certain biomes (part of Dynamic Surroundings) - Disabled Et Futurum Jacket Layer/Skin Overlay feature (was required to fix skin portal bug) - Removed Killerteddy
  4. + Added most mods from 1.7.10 except for the ones listed as removed * Server now uses Sponge - Removed mod (no update available): Ancient Trees - Removed mod (no update available): Artifice - Removed mod (no update available): CustomMusicDiscs - Removed mod (not required as Forge has this by default): InGameModConfigs - Removed mod (no update available): MagTools - Removed mod (no update available): RopePlus - Removed Killerteddy
  5. * Changed Forge to version 1.12.2 for early testing * No mods are present on this release, it exists as a way to get Technic in a mod-ready environment easily - Removed Killerteddy
  6. - Removed BetterPlacement as it causes more trouble than it's worth - Removed Killerteddy
  7. Further investigation would be needed for having it enabled only within land claims - however if that turns out to not be feasible, enabling it in the End/Nether seems like a doable compromise. Will report back when time allows me (or if someone else does so) to do some investigation and tinkering.
  8. + Added Bug Tracker category: [REDACTED] (for new MC modpack) + Added Bug Tracker category: Minecraft Server Bugs (actually existed for a while but wasn't visible since categories were disabled) + Added Bug Tracker category: Website/Forums Bugs + Added Bug Tracker category: MC Beta 1.7.3 Bugs + Added Bug Tracker category: Discord Bugs + Added Bug Tracker category: TeamSpeak Bugs + Added Bug Tracker category: Other Bugs * Bug Tracker now uses categories again * Service field for bugs is now hidden as it is no longer neccessary with categories - Removed Killerteddy
  9. * Chisel concrete no longer acts as a speed boost * Tweaked Weather2 storm data sent per player - Disabled tornadoes from picking up blocks - Removed mod: Better Placement - Removed Killerteddy
  10. + Added category list to sidebar of Helpcenter * Fixed various Helpcenter topics from displaying improperly on dark themes * Fixed several Helpcenter topics using Times New Roman font instead of the theme's font - Removed Killerteddy
  11. + Added CUStatus to Brink of Chaos and Beta 1.7.3 + Added player counts to Brink of Chaos and Beta 1.7.3 on homepage and forums server info blocks + Added timeline events for 2019 (view timeline here) * Updated to IP.Board 4.4.9.1 * Fixed forums and homepage becoming inaccessible if MC server status file becomes unavailable - Removed Killerteddy
  12. Well, the year is almost over. In fact, the entire decade is nearly over.

     

    Let's make 2020 not just the start of a new year, or even a new decade - but the start of new era for Chaotic United.

  13. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  14. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  15. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  16. + Added plugin: ConsoleSpamFix 1.8.1 + Added plugin: GriefPreventionFlags * Updated to Paper #31 for 1.15.1 * Updated Dynmap to 3.0-beta 9 * Updated EssentialsX to 2.17.1.26 * Updated LibsDisguises to 9.8.9 * Updated Holographic Displays to 2.4.1-SNAPSHOT * Updated LWCX to 2.2.3 * Updated PlotSquared to 4.436 * Updated WorldEdit to 7.1.0-beta-1 * Updated WorldGuard to 7.0.2-SNAPSHOT-dist * Updated Citizens to 2.0.26-b1790 * Updated AuthMe to 5.6.0-SNAPSHOT * Updated FastLogin to 1.11-SNAPSHOT-2c7e569 * Updated JumpPads to 1.23.0 * Updated ProtocolLib to 4.5.0-SNAPSHOT * Relay servers now utilize BungeeCord (Waterfall) instead of manual rerouting via IPTables - Removed Killerteddy
  17. Howdy folks! We've updated our MC server to MC 1.15.1! Luckily, 1.15 didn't bring a great deal of API changes, so the move over was fairly straightforward. With this update, we're hoping to fix most of the lag and performance issues our server has been having as of late. In this announcement, we'll be detailing some of our plans if 1.15 doesn't solve our performance issues - as well as a couple other noteworthy bits. Christmas Sale! Just a quick note before we get into the actual announcement - we've got a Christmas sale running on https://donate.chaoticunited.net all the way until January 7th. If you've been waiting to pick up a rank, now might be a fine time to do so! The Backup Plan The ideal scenario is that updating to 1.15 would fix most, if not all of the TPS issues as of late. 1.14 was rushed out by Mojang - which is why 1.15 is so light on actual features. It was primarily a bugfix update - to clean up some of the mess that was made in 1.14, as well as various issues that have been around for much longer. My personal favorite (besides the lag) is sign colors. On (I believe) 1.8 through 1.14, signs placed facing north or south would have any colored text appear sort of muted. My theory is that they were trying to reduce the "neon" effect that colored text on signs had on 1.7 and prior. However, this created readability issues on multiple occasions. The colors simply appeared darker than they were on those two directions. On 1.15, however, this has been fixed - at long last. But, I digress. There is still a very real possibility that 1.15 won't fix all of our issues. In this case, we'll need to do some further investigation but the most likely next step at that point is migrating to BungeeCord - for good. For those of you who are new to CU, we've tried BungeeCord before - multiple times. The only two times it "stuck" was during our merge with Nuclear District, where our MC server as it exists now (except older of course) was linked with ND's survival server, and when we had a Semi-Vanilla server, which was also linked in a similar fashion. Both setups were retired once the other server stopped existing. ND closed their MC server, and eventually their community entirely, and Semi-Vanilla was closed with many of its core ideals brought into main MC survival. This attempt at BungeeCord would be a long process for us, and would require a lot of custom development. Currently, our MC server has a very strong sense of interconnectivity. You can talk to anyone, from anywhere. You can go to any player, from any world. You can go to Minigames from SkyBlock, then to Survival, then TP to some guy in Creative. If we migrate to BungeeCord, this is something that we MUST retain. Some of the more obvious things, like cross-server chat, are fairly straightforward. However, replicating the ability to warp anywhere, TP anywhere, use mail, private message, and so on between all servers is a whole different beast - and none of the available offerings are satisfactory. My goal when it comes to enhancing/replacing features with new technologies is to preserve the look and feel for the end user. That means all the specific details. The formatting, colors, and anything else must be exact. To put it short, if we do BungeeCord again, you as a player shouldn't be able to tell, at all - besides the improved performance, there shouldn't be any weird oddities or clunky operation. But, this is all theories at the moment. The hope is that 1.15 just fixes everything and we can keep on trucking like we have been thus far. Only time will tell. Relay Servers For those who aren't near North America and are experiencing lag (whether from distance or network issues in their area), we have decided to implement several relay servers to help ensure you get a better experience on MC. The relays act as a middleman between the main server and your local internet - reducing the strain on both sides of the connection, ensuring a smoother experience for those further away from the US or Canada. The currently available relays are as follows: France: fr.mc.chaoticunited.net United Kingdom: uk.mc.chaoticunited.net Australia: au.mc.chaoticunited.net US East: us-east.mc.chaoticunited.net (will be available within the next day or two) Special thanks to some of the Errite Games, LLC staff (Michael as well as a few others) for contributing servers in these areas. We are also working on finding a server in South America for a relay there as well. Don't worry - we aren't leaving you out! Reflections, and a New Decade So, let's talk about the elephant in the room. The big, lovable, and incredible elephant. We're alive again. Some of you new folk have probably heard - but it wasn't even 2 months ago (November 2019 for those reading in the future) where having even 5 players on MC at once was a big deal. And 10 was unheard of, except for very specific special events. But for the past week or so, we've been maintaining really good player counts (compared to the past). For those of you who are new, we've been around for a long time. Chaotic United dates back to 2011, with what's often called the "old Chaotic United". This was a period of time from 2011 through 2014 where CU was under mostly different management. I'm not gonna get into all the details here (there's reading you can do here on the website if you're interested though - check Help > History in the navbar), but this current iteration of CU is the "new Chaotic United", which started in September 2014. Between September 2014 and this December 2019, we've largely been at rock bottom in terms of population. That's not to say it's been outright dead for five years, you'll notice builds and structures from people who were clearly here before. But the way those all went were largely the same - some special event or thing happens, a bunch of people get on for a little bit, then a week or two pass and it drops off almost entirely. Another week and it's gone. That's it. Back to 0/20. Even when we had strong bursts of 10 people on for a couple days, they didn't last at all. Usually they lasted even shorter than a week most times even. What I'm seeing with this however is something different - an actual steady, stable growth. We've got a long way to go still - but for the first time in over five years, we have real traction again. Chaotic United is finally starting to grow as a community again. I'm not an emotional guy typically - but I'd be lying if I said that I wasn't moved by that fact. Seeing this continue to happen... Seeing this starting to become a regular thing is a truly beautiful thing to see. It's all I ever wanted to see. I (and alycat - who's also an Owner as well but is preoccupied currently) started this project back in 2014 because we didn't want to see CU fade into the shadows. Year after year, we'd make an announcement post, with server updates, on the various anniversaries of ND, old CU, and the new CU, all with the same promise of future plans of growth. And I'll be honest - when I wrote the 1.14 announcement topic, I halfway expected that I'd be doing the same thing again a year later. Now? I think that announcement was it. I think that was finally the starting point. Real quick, I want to give a big thank you to @AwakenedRage for his work the past few days on MC. He's put in countless hours over the past few days - fixing the server when everything got horribly damaged, as well as doing a ton of backend stuff fairly quickly and setting aside his other projects temporarily to ensure 1.15 has a smooth (and swift) launch. He truly is the ntx2 of this generation of Chaotic United - and I don't say that lightly. Additionally - I don't want to stroke this man's ego further, but I have to credit @Z0mbieslayer2013 for a lot of this. It was he who originally pointed out what we needed to do to start all of this - voting. It seems obvious, but I simply didn't realize that voting would do anything. I figured that we didn't have enough people on the server, and we would still be buried hard by the competition - so why even bother? He told me that a server he'd played on previously had gone from nothing to 60 players from doing voting. Nothing else. Just votes. He showed me how shit the previous vote rewards were, and guided me in the creation of new vote rewards. This new system was the catalyst for everything we've seen in the past month. It only took 5 years for someone to finally ask the question: "hey guys, what if we voted?" Of course - I've gotta thank the rest of the staff team as well - as they've been doing good keeping up with voting for the server consistently - which gave us the extra boost we needed to get us seen. The result? A playerbase. An actual playerbase. For the first time since the shutdown of the old Chaotic United all the way back in early 2014, we're starting to grow again. For those of you who are new, I and the rest of the CU team would like to thank you from the bottom of our hearts. You are a part of this community's rebirth. And I think that's the best way to enter into a new decade. Who knows what the future will hold? Only time will tell. But based on this, I think we're gonna have one hell of a ride coming up. Thank you all - players and staff alike - for everything. - The Chaotic United Team A note from Michael/Eptic Hey everyone, normally I leave these announcement posts to Halo. However with this particular update there are a few things I wanted to talk about here that involve me heavily more then Halo. First off, the boost in activity on the server. I am also amazed that all it took was voting (Even though I thought we were already doing it), I have also been brought concerns regarding maintaining the servers with there rarely being times in the day where players are not on the server. Beforehand we did not really have more then basic measures of keeping the server maintained, and often then not I would have to bring the server down for maintenance to do this. I am happy to say that, we have integrated measures to greatly reduce the need to take the server down. This does not eliminate the automated restarts (but we have changed the times that this happens). These measures were implemented during the past two days where we took the server down for an extended period of time . We are continuing to integrate as much as we can to not disrupt your experience on the server and are looking into different technology that can benefit the community. Next, I want to address something involving my future at CU. Some of you may remember that I intended to move away from CU near the end of the year to move onto other projects. While i do confirm that I am involved with other projects. I no longer have any intentions to leave CU. I assure everyone that I am not going anywhere and intend to keep Chaotic United on a road to success in all of its IT/CS related aspects. Furthermore, I plan to be more involved then I have been in the past two years in regards to things other then the back end and lurking around. Lastly, I also want to give my sincere gratitude to @Atomicbeast101 for his assistance with the move to 1.15 and giving us valuable feedback while CU enters a new era. Not only has he been helping on a technical level, he has also been helping in the staff/moderation side of things as well. Which has allowed us to get 1.15 out to you all quicker without cutting any corners. Adding on to what Halo said before, thank you everyone for everything. Regards, Michael/EpticRage/ErriteEpticRage
  18. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  19. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  20. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  21. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  22. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
  23. Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes: When you log on, ask a Moderator for your rank. If no mods are on, type @haloman30 in chat which will ping me on Discord and I'll get you fixed up.