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haloman30

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Everything posted by haloman30

  1. Changed Status to Closed
  2. Yeah this appears to be more of a bug with MC itself rather than a server thing.
  3. Yeah this appears to be more of a bug with MC itself rather than a server thing.
  4. Changed Status to Fixed
  5. Changed Status to Closed
  6. Changed Status to Closed
  7. haloman30

    Dropper

    Changed Status to Closed
  8. Changed Status to Closed
  9. Changed Status to Confirmed
  10. So, last night the forums and main website went offline for a little while. The reason? It wasn't just some typical maintenance this time - rather, it was a frantic effort to try and restore corrupted SQL data. What happened is that last night, my power flickered for just a mere second - and this would end up creating a nightmare scenario that I'd have to untangle. The webserver runs out of my house of course, and the power flicker caused it to briefly shut off. As a result of this power flicker, the SQL server used by the cPanel/WHM VM that hosts the websites themselves became corrupted - and I was initially unsure if I'd be able to get anything back. Luckily, it turns out that we had an automatic backup from just a couple months ago. Along with that, I was able to drag and drop the current databases into a clean mysql folder - and most of them turned out to be undamaged. A handful of tables were refusing to load - as part of the restoration process required a file called ibdata1 from the backup, and several new tables have been created since then that didn't exist before. These tables were the ones that failed to load. Chaotic United's forums didn't suffer from those tables much. Only one table was in that state, and it was just a table for basic caching - nothing important. Elaztek's website however had tables for Stratagem that were added - which is what we use over there (and in CU as well) to track various bugs, features, and overall progress for various projects. Thankfully, I was able to start up the old, damaged mysql folder with innodb_force_recovery set to 5 - and was able to then dump the stratagem tables for Elaztek, start up the clean and good mysql folder, and reimport them - and it worked. At that point, all tables in all databases were found to be clean with no obvious errors, and I could breathe a sigh of relief. We were extremely lucky to escape this situation unharmed, however it's still partially my fault. Not the power outage, of course - but the fact that the most recent backup was still two months old. You see, WHM (the software under which Chaotic United and Elaztek's websites run within, and used within virtually any webhost plan out there) can (and is) configured to run automatic backups. It was previously set to run backups every other day, once a week, and once a month together. The idea is that we'd have numerous backups available, going back up to 6 months. Then, in the event that a situation like this were to happen - no sweat, just restore the backup from yesterday or the day before. The issue is that there are perpetual disk space issues that I've continued to struggle with, and as such the machine that hosts the webserver is critically low on disk space just like everything else. Backups don't get created if there's less than 5% available - which, as of right now, there isn't. The good news is that Michael is going to help me solve this in the short term - since my long term solution is still nearly a year away. He's going to help me get a UPS for the machine in order to avoid any future power failures, as well as get me a spare 6TB hard disk that I can use to free up some breathing room on both my main PC as well as the webserver. This ought to ensure that this wont be an issue going forward, rather than having this be a potential risk for the next 12 months or so. The other good news is that, once again - we managed to come out the other side effectively unscathed. All data is intact, including the data for Elaztek's stratagem. All databases have been checked over and everything seems to be in order. But of course - in the offchance that you find something that seems as if it could be a sign of database corruption, let me know immediately. Other than that, well - I'm sorry. I apologize for putting us in this situation to begin with, and I'm going to do everything I can to ensure that it never happens again.
  11. * Updated VentureChat from 2.22.8 to 2.23.3 * Hub server no longer runs under MCMyAdmin * Redesigned rank icons for donation store * Updated icons used in tab list to match classic cyan color revert - Removed Killerteddy
  12. That isn't why you were banned, at least not entirely. It was primarily because you were spamming the gif/video that caused people's Discord clients to instantaneously crash upon so much as viewing the channel - including sending those out to many members of the Discord and generally being kind of a dick to at least myself in direct messages (as well as continued crash gif spam). Please re-submit your appeal with this information accounted for, as you haven't really appealed for the thing that got you banned in the first place.
  13. * Fixed an issue where PlotSquared wasn't able to check permissions correctly * Fixed HardcoreDarkness being impoperly configured on Age of Rebirth server - Removed Killerteddy
  14. + Added MobMoney to Beta 1.7.3 (only block money support is available at this time) * Fixed solder subdomain not pointing to the correct server, thus causing players to be unable to download the Age of Rebirth modpack * Set EMC value for Basalt Cobblestone to 1 on Age of Rebirth * Set EMC value for Marble Cobblestone to 1 on Age of Rebirth * Set EMC value for Gray Limestone Cobblestone to 1 on Age of Rebirth - Removed Killerteddy
  15. * Re-started the MC donation store * Updated Main MC server to 1.17.1 * Re-started Age of Rebirth (Modded MC) server * Reset Age of Rebirth world with a new seed * Recompiled LWCX to be compatiable with MySQL 8.0 driver * Finished migration of main MC server to new dedicated server * Updated HawkEye from 1.0.4b to 1.0.5 * HawkEye on Beta 1.7.3 now uses HikariCP instead of its own built-in connection pool * Fixed votes from vote sites not issuing rewards ingame * Fixed an issue where the server icon for the Main MC server would sometimes not display in the server list * Fixed topic thumbnails not displaying correctly in Chaotic United - 2021 theme - Removed Killerteddy
  16. Hey, everyone! A whole ton of stuff has been going on over the past few days. For the most part, it's just technical stuff - but there's still some genuine new features in some cases as well. Dedicated Server 2: The Unexpected Sequel First and foremost, the biggest technical change that's gonna enable a lot of stuff going forward is the migration to a new dedicated server. A little over a year ago, you may remember a post where I announced the migration to a brand new 32GB dedicated server that I was paying for myself. At the time, this was more than enough to handle all of our services with plenty of breathing room. However, as time went on, things started expanding. First, we actually started hosting the MC server for another community called Ruin Community. For those unfamiliar with them, it's one of a few MC servers that I played on back in 2012 while browsing to try and find a good server to make my home - which eventually ended up being Chaotic United. The other two being Ruin Community and Legendary Island of the Lost Treasures. Ruin had closed well before the old CU did, but Legendary Island actually persisted into 2015 before it eventually closed. However, as you all are most likely aware - I've got a compulsive attachment to things, and to the preservation of history. As they became available, I've been purchasing the domains associated with both Ruin and Legendary Island. In the offchance that some of the old members (or staff) wanted to try and check things out, I left a message with contact details on the homepage of Ruin's website. One day, I was contacted that the Ruin Community folk were attempting to re-unite and have a sort of reunion server to get everyone together again. Part of that effort was to host a private, whitelist-only MC server for the old Ruin folk - and I, being the one holding their original domain, happily offered to not only point the domain to their website, but also to point their Minecraft IP to their server as well as host it for them - no strings attached. I normally have a hard, unwavering rule about advertising other MC servers - as well as staff helping to host other servers - however, seeing as this was a server from my own childhood, it was a domain that I'd already owned for years prior, and that the server wasn't even a public server - I figured that this was a reasonable approach. If you do happen to be a member of the old Ruin Community and want to find them again, check our Partners page to join their Discord. Note that their server is NOT for any casual folk - it's intended for members of the original Ruin Community and nobody else. Anyway, with that history lesson out of the way - the other, more significant expansion was the recent move to BungeeCord. I had far underestimated the resource requirements of moving to BungeeCord - and it was at this point that Modded MC had to actually be briefly shut down, as the 32GB dedicated server wasn't enough to handle Ruin, Modded, and all the Bungee servers. However, with Modded offline, everything else was able to run without issue. That was, at least, until 1.17 - where for whatever reason, the server went from having 4-6GB free with all gamemodes online, to having 3-4 free with Minigames and the Waiting Room offline. Having modded shut off was one thing - as it never got a ton of attention. But having some of our gamemodes offline is a nonstarter. Theoretically I could tell Ruin to host their own server, but even then we'd still be at our limit - assuming that'd even do it. Plus, who else is going to be willing to either host a server with full access free of charge, or be willing to pay a monthly bill to keep a barely-played MC server up? So, instead - we made the decision to upgrade. Our old server was a SoYouStart dedicated server with 32GB of memory. Our new one is a proper OVH server - with all the modern bells and whistles. Automatic bill renewal so I can't accidentally forget to pay the bill, newer and more modern features, and in our case - an upgrade to 64GB of memory. As of now, our MC server, Ruin's server, and the donation store have been fully moved over. And of course, with this newfound freedom, we've got some new things we can do - such as... Return of Modded MC Such as turning Age of Rebirth back online! Finally! Not much has changed since the last time it was started - however, since some users had previously destroyed any hope of normal progression through more EMC generation exploits, as well as the fact that it's been down since last year - we've opted to do a world reset. The previous world is currently in the process of being archived and uploaded to the download center, and once it is you'll be able to revisit the old world anytime. Beta 1.7.3 Upgrades In addition to bringing Modded MC back online, we've also done some upgrades and updates to our Beta 1.7.3 server. Up until now, the Beta server has been kind of the forgotten child of Chaotic United. It had no real integration with the rest of the community, and barely anyone ever played on it. Even features that have been standard on our main MC server either took far too long to come to Beta (land claiming), or simply never arrived at all (dynmap). Well, thankfully, all that has finally changed. A few days ago, a user who goes by leow showed up and, initially, abused a duplication glitch and spammed diamond blocks all over the place. However, rather than stopping there and calling it a day, he reached out to me and offered to point me on how to fix it. Turns out there's a whole other world of Beta 1.7.3 servers that has been quietly brewing just out of my sight. There's a modern fork of CraftBukkit 1060 called Project Poseidon - which includes several feature enhancements, bugfixes, and optimizations. He also pointed me to a Discord centered around development for classic Minecraft - where I was able to track down and locate something I've been wanting to add to Beta for ages. Discord integration. Yes - as of now, we have a #b173-chatlogs channel on Discord, which works just like #mc-chatlogs and #rebirth-chatlogs - you can see when users join and leave, and you can see their chat messages and chat with them through that channel. But that's not all. Since Poseidon is based on CB1060 instead of our previous CB1000 build, we were able to finally introduce dynmap to Beta 1.7.3. It works just like it does on the main server - where you can see different perspectives as well as see outlines of land claims and worldguards. Another thing that we've done to hopefully ensure Beta runs as smooth as possible (as well as to allow for enough disk space for dynmap to work), is that we've moved it onto the new 64GB dedicated server. The old version of dynmap has no support for MySQL tile storage - and the VPS it was hosted on (which, fun fact - is the same VPS which hosted our own MC server for a while back during the Nuclear District days) only had 40GB of disk space - not enough for all those livemap tiles. Our dedicated server on the other hand has 2TB - which is more than enough to handle some livemap tiles. With all these changes, we've also decided to perform a world reset for Beta as well. The last reset was in 2019, so it was well past time for a reset anyways. Along with that, we wanted to introduce a world border to help keep the filesize down (and to prevent people from going to the Far Lands and crashing the whole server) - and doing this on an existing world could have made existing builds inaccessible. We plan to do a handful of other minor improvements over the coming days, most notably fixing the persistent crashing issue that happens after a while by having the server restart every 24 hours. Valheim Migration Lastly, and least notably, our Valheim server has been moved away from the old Microsoft Azure VPS and onto a new server. The IP address listed on the website and Discord has been updated, though no other significant changes have been made outside of that. With all this stuff going on, we hope that all of this will be just the start of a new beginning for Chaotic United. Whether or not it'll end up being one is yet to be seen (history unfortunately doesn't bode well for that prediction) - but for now, expect this to be the first step of many yet to come. Stay tuned.2
  17. Version 1.0.0

    0 downloads

    This is the third world that was in our modern Beta 1.7.3 server. It was used up until the 2021 reset. There are two downloads for this world: world_2019.zip - The original world unaltered from its final iteration world_2019_cleaned.zip - Same as the other download, however the diamond block grief near the spawn area has been removed The seed for this world was chosen through a community seed suggestions Discord channel. The seed that was used in this world was For clarification - I'm not referring to seeds that make excellent terrain generation - rather I'm saying suggest some wacky/interesting words/phrases/whatever and we'll run through some of them to find the best one by FlamingFox, which was shortened to For clarification - I'm not refe as the full seed was too long to fit. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  18. Some of the items in this changelog were introduced within the past 1-2 days. + Added new livemap page at http://livemap.chaoticunited.net (modifying dynmap's own web html page breaks during updates apparently) + Added livemap link to navigation menu + Added plugin to Beta 1.7.3: Dynmap + Added plugin to Beta 1.7.3: Announcement + Added plugin to Beta 1.7.3: DiscordCore + Added plugin to Beta 1.7.3: DiscordChatBridge * Recompiled Vault for 1.17 * Fixed Craftconomy3 recompilation not being compatible with existing API hooks * Fixed MobMoney messages not including the word 'Dollar' in pickup messages * Fixed economy interactions (MobMoney pickups) in Survival and Semi-Vanilla not working * Fixed crates not being available in SkyBlock * Updated livemap links on website and ingame to new URL * Updated MC Beta 1.7.3 server to use Project Poseidon (fork of CB1060) instead of stock CB1000 * Beta 1.7.3 server now has a livemap (http://b173.chaoticunited.net:8123) * Beta 1.7.3 server now has Discord integration (#b173-chatlogs) * Moved Beta 1.7.3 server to new dedicated server - Disabled plugin on Beta 1.7.3: MCMA_compat (BukkitCompat) - Removed Killerteddy