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haloman30

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Everything posted by haloman30

  1. Version 1.0.0

    0 downloads

    This is the Creative world that was on Nuclear District's first MC server in 2014. This world comes from a backup made on May 14th, 2014. Any builds or changes made after that date will not be present, and currently there are no known newer backups of the world. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  2. Version 1.0.0

    0 downloads

    This is the Survival world that was on Nuclear District's first MC server in 2014. This world comes from a backup made on May 14th, 2014. Any builds or changes made after that date will not be present, and currently there are no known newer backups of the world. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  3. Version 1.0.0

    0 downloads

    This is the original Creative world used by the new Chaotic United from MC 1.7.10 until 1.10. It was retired in favor of having a Creative world with larger plots. At first, the idea of 'Open Creative' was tried out - which was a Creative world with no plots at all, just a flat world. This didn't pan out, but the idea of allowing larger builds would be realized through expanding plot sizes to 200x200. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  4. Version 1.0.0

    1 download

    This is the Survival world used by Chaotic United from MC 1.10 to 1.11.2. Due to organizational issues, the Nether and End dimensions for this world are currently unavailable. When/if they are found, an updated download will become available with those dimensions included. Additionally, a schematic of Windwhistle's town, Caelum, is available. Due to past events, the original Caelum was removed from the world and new structures were built in its place. The original town, however, was preserved as a schematic. The coordinates near where Caelum would have been found are: X: -6383 Y: 65.0 Z: -1295 Unlike the previous version of this world that was published, this world includes the spawn - fully intact. If desired, the previous download can be found here:
    Free
  5. Version 1.0.0

    1 download

    This is the second Survival world used within the new Chaotic United. The exact MC version is not known for certain, but it seems to belong to MC 1.9. Due to organizational issues internally (blame 14-year-old haloman30), the Nether and End dimensions may be inconsistent, as the first two Survival resets failed to reset the Nether and End properly. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  6. Version 1.0.0

    2 downloads

    This is the very first Survival world ever used within the new Chaotic United. Due to organizational issues internally (blame 14-year-old haloman30), the following inconsistencies are present: Some chunks had to be manually re-imported from an earlier version of the world, as they were absent in the final archive The Nether and End dimensions may be inconsistent, as the first two Survival resets failed to reset the Nether and End properly There may be other minor issues as this particular copy of the world remained loaded within the server until MC 1.9 You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  7. Version 1.0.0

    0 downloads

    This was a never-used Survival world that was set to be used in MC 1.9. It has no known player builds, and only has a small biosphere spawn with 4 exits into the open world. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  8. Version 1.0.0

    0 downloads

    This is the second "active" Factions world that the new Chaotic United had. It was seldom used and had a short lifespan, but did still see some use regardless. It does not contain a proper Nether or End world. The exact MC version is unknown, though it appears to belong to either 1.7 or 1.8. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  9. Version 1.0.0

    0 downloads

    This is the first "active" Factions world that the new Chaotic United had. It was seldom used and had a short lifespan, but did still see some use regardless. It does not contain a proper Nether or End world due to past organizational issues. The exact MC version is unknown, though it appears to belong to either 1.7 or 1.8. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  10. Version 1.0.0

    0 downloads

    The Open Creative world was an idea of having a Creative world that lacked any plot system, and was just an open flat world for players to build larger structures. It was inspired by a similar feature that Nuclear District had in 2015 when CU and ND first merged, but didn't last long due to difficulties in preventing grief. Shortly after this, the decision was made to increase plot sizes to the larger 199x199 size. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  11. Version 1.0.0

    0 downloads

    This is the third Factions world that saw active use. Much like the first two Factions worlds, it saw limited use and Factions was decided to be dropped for 1.13. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  12. * Updated BungeeCord to to Waterfall #395 * Updated all servers from 1.16.4 (#288) to 1.16.5 (#468) * Updated GeyserMC to 1.2.0 * Updated WorldEdit to 7.2.2 * Changed Votifier BungeeCord integration to use proxy instead of plugin messaging * Fixed Creative not having vote rewards * Discord: Disable messages from #memes and #nsfw from showing up within #starboard - Removed Killerteddy
  13. Important Update - 2/12/2021 On our Discord server, a poll was hosted to determine how we approach SkyBlock and Survival inventories. The original plan (as reflected in the topic) was to postpone migrating either of those gammeodes until 1.17 - at which point both would be reset. The community poll voted instead for a 14-day grace period to allow players to store their inventories in chests in order for their contents to be safe. We'll be going forward with this approach with the 14 day clock starting now. On February 26th (or the most recent time after that date where I have time to perform the migration), Survival and SkyBlock inventories will be reset, with the worlds remaining unaltered. Survival is still most likely going to reset with 1.17 due to worldgen changes, but SkyBlock will NOT be reset with 1.17. The gamemodes will be broken away into their own self-contained servers, much like how Creative and Minigames work as of today - at which the main server as it is currently known will act primarily as the default hub. The following data will be PERMANENTLY LOST after the reset: Inventory and Armor contents XP Levels (take a screenshot of your XP at the moment and we'll restore it manually afterwards) Ender Chest contents
  14. Important Update - 2/12/2021 On our Discord server, a poll was hosted to determine how we approach SkyBlock and Survival inventories. The original plan (as reflected in the topic) was to postpone migrating either of those gammeodes until 1.17 - at which point both would be reset. The community poll voted instead for a 14-day grace period to allow players to store their inventories in chests in order for their contents to be safe. We'll be going forward with this approach with the 14 day clock starting now. On February 26th (or the most recent time after that date where I have time to perform the migration), Survival and SkyBlock inventories will be reset, with the worlds remaining unaltered. Survival is still most likely going to reset with 1.17 due to worldgen changes, but SkyBlock will NOT be reset with 1.17. The gamemodes will be broken away into their own self-contained servers, much like how Creative and Minigames work as of today - at which the main server as it is currently known will act primarily as the default hub. The following data will be PERMANENTLY LOST after the reset: Inventory and Armor contents XP Levels (take a screenshot of your XP at the moment and we'll restore it manually afterwards) Ender Chest contents Hey, everyone! Got some updates for you folks regarding BungeeCord! As of today, Minigames and Creative have been broken off into their own separate servers. The original plan was to get CUWarps rewritten (and working inter-server), as well as getting cross-server /tp and /tpa working before doing this. However, in the interest of bringing optimizations and improvements sooner rather than later, we've gone ahead and done this early. What does this mean? Let's start with the good news. Any potential lag should be much less noticeable and less frequent. Anytime someone is doing a big WorldEdit (which can sometimes briefly freeze the server), the effects of that will only be felt within the server it was done in. So, if someone does a big WorldEdit in Creative, people in other gamemodes won't be affected whatsoever. And the major one - bugs should both be less common, and be easier to diagnose/fix. However, a few things are still in the works that leave things in a sort of limbo state at the moment. The most immediate one being warps. As of right now, warps for Minigames and Creative will only work if you are already in the appropriate server. This will only be a temporary issue, as the end goal is to rewrite CUWarps entirely and fully replace Essentials' warp system in favor of something based around MySQL instead of a bunch of .yml files - and in doing so, make warps work between servers. Additionally, mail is also not yet available between servers. This, too, will be fixed in due time. It isn't a super high priority as it seems as if mail isn't used that often, but y'know - just in case. Lastly, you'll notice that the Play menu (compass) and Donation Store items that you previously had within the Hub are now replaced with 'Unavailable' items. The donation store item referred to the old CraftingStore shop - which isn't in active use anymore, and the Play menu won't work with any BungeeCord commands. We'll be getting that entire plugin replaced with something a bit better, though regrettably it's quite likely that the menus won't have the same level of depth as before. However, there is one major part of this migration that has yet to be completed - and one that depends on your immediate action. Survival & SkyBlock Previously, we've relied on Multiverse to allow for multiple gamemodes within a single server. This generally worked fine, however as time has gone on, things have degraded enough to where it's begun to negatively impact the player experience. The two main issues are with Nether Portals within Survival and SkyBlock, and a rare (but yet still has happened twice since 1.13) issue that would wipe a single player's inventory contents. The Nether Portal issue has been the most extreme in SkyBlock, where players for whatever reason just would not spawn in the right portal. They would often spawn either on the wrong island, or on a random portal attached to the Nether roof. This may come as a shock, but this isn't intentional at all (/s). Wind tried to fix the issue with a custom plugin called CUNetherPortalPatch, and while it seemed to help in Survival, it hasn't worked so well in SkyBlock. But like before, this has both a good side and a bad side. The good news is that, since these gamemodes now live within their own, isolated servers, Multiverse is no longer required for those gamemodes. Which means that once it is removed, the issues above should be virtually nonexistent (excluding any other plugin or MC bugs). The bad news is that there is no way to migrate existing inventory data out of Multiverse. This means that, in order to leave Multiverse behind, an inventory reset will be required. As such, SkyBlock and Survival still use Multiverse and continue to live within the Main MC server - and will continue doing so until 1.17. This does mean that that the above issues will persist until the next world reset - and that both worlds will in fact reset with 1.17. The original plan was to avoid resetting SkyBlock, but this move has more or less mandated it. Don't worry, as with all past resets the old worlds will be preserved and made available for download - and we'll try to not reset SkyBlock for a while after this. See notice at top of topic for information. Closing Thoughts It's been an interesting process to finally migrate things over to BungeeCord - and we aren't fully done yet. But this marks a significant step forward in making sure the server will be more reliable, stable and just overall better in the future. As with any major change - if you find any bugs, let us know by submitting a bug report. Don't just tell me - I've always got at least 47 things going on, and if you expect me to remember a bug you happen to toss my way casually, chances are I'll forget about it entirely after 20 minutes. So, please - use the bug tracker. It makes life easier for both of us, and helps ensure that the bugs can actually be tracked - and thus actually get fixed. It may seem like a bit of extra and unnecessary work on your part, but having proper bug reports make it much easier for me to diagnose and fix issues - as well as not have to rely on my seemingly shoddy memory to remember each and every one. Oh, and if you happen to recall any old bugs that you want to submit - try and reproduce it again now that we've migrated. Some of the older issues just might be fixed as a result of all this. If they still happen, then by all means - submit it! That's all we've got for now, folks! Stay tuned for additional updates as some of the kinks get ironed out and we work through the growing pains.
  15. + Added new server: minigames + Added new server: survival (currently unused) + Added new server: creative + Added new server: skyblock (currently unused) * Migrated Minigames, and Creative to their own separate servers * Reimported old Citizens NPC data for Minigames and Creative that had to be disabled previously due to server strain of loading hundreds of them at a time * Reduced Semi-Vanilla memory allocation from 6GB to 4GB - Removed 'Play' item from Hub item list - Removed 'Donate' item from Hub item list - Removed Killerteddy
  16. haloman30

    Dropper

    Have you ensured that both droppers are unlocked using /cremove and not within a land claim?
  17. Have you ensured that both droppers are unlocked using /cremove and not within a land claim?
  18. + Enabled Gallery * Renamed Gallery category 'Chaotic United' to 'Chaotic United Albums' - Removed Killerteddy