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Everything posted by haloman30
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ThatNetworkDude - Registration
haloman30 replied to ThatNetworkDude's topic in MineCraft Registration
Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes: -
Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
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Accepted! Thank you for applying, you've been accepted! Enjoy your time here at Chaotic United! For a list of the perks you get for registering, check out this page. If you have any questions please do not hesitate to ask! Also, please make sure you've read the rules found here and you can vote for us here. Notes:
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* Fixed an issue where players would largely be unable to join Main (cu), Survival, or Creative - Removed plugin: SimpleScore - Removed Killerteddy
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* Fixed an issue where the Minecraft downloads category (and subcategories) could not be viewed by guests - Removed Killerteddy
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Version 1.0.0
0 downloads
This is the Valheim world for Chaotic United's Valheim server, prior to the Ashlands update. This world is intended for the most recent Mistlands version and has not been loaded in Ashlands - though should load just fine in Ashlands and newer versions. The world has not been altered in any way from its final iteration as seen on the server. World Seed: qAwEVsCXYZ You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.Free -
Skyblock: The wipe coords needs to be lowered
haloman30 commented on 226cenk's bug in Minecraft Server Bugs
Changed Status to Confirmed -
Skyblock: The wipe coords needs to be lowered
haloman30 commented on 226cenk's bug in Minecraft Server Bugs
I'll address the island wipe first - that's something we should be able to get restored from a backup (though depending on when the most recent snapshot is, there might still be some unavoidable loss of progression, but the vast majority should be fine). As for the actual bug - that's due to a fundamental issue with the plugin we use, it's not designed for anything below Y0 and so that kind of stuff just won't be cleared. It's theoretically fixable, but it'd require that we modify the plugin ourselves. It likely won't be addressed anytime soon as it's just not a high priority for us right now compared to other stuff we're working on - but we'll make sure your island gets restored. -
bro revived an 8 year old topic holy shit
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For members of our build team, we have a number of guidelines and expectations - both in terms of server builds, and in terms of general staff duties. Some of these will differ from typical staff duties and expectations - as such, any current or future members of the build team are expected to adhere and follow these guidelines and expectations. Failure to do so may result in removal from the build team. If you're looking to join our build team, be sure to read over these guidelines before applying. If you cannot agree to the expectations and guidelines outlined below, then you will not be able to join the team. Server Build Ownership Any build created for the server should be considered to be belonging to Chaotic United - this goes for finished spawns and lobbies, minigame maps, and even incomplete works created in our "builder" world (the internal world used to contain work-in-progress server builds). By building within this builder world, you understand that these builds may be used, with or without your permission, for official server use, with or without credit (though we almost always will give credit where appropriate - see the Build Credits section for details). These builds may also be retained indefinitely by the server, and may not be deleted at any point in the future - regardless of whether or not you are a part of our build team. In other words, the things you build for the server are just that - they belong to the server. If you build something cool, and we want to make use of it officially, you can't come in later on and demand that we don't. And the reverse is true - if you build something for the server, and it ends up going unused (or were to be removed in the future), you don't get to demand us to put it into use. Similarly, the server ownership and administration reserves the right to modify your builds, with or without your permission, as seen fit based on server needs or desires. As with earlier points, we also reserve the right to not modify a build, even if you desire that it be changed or altered, if we do not see it fit to do so. Whenever possible, however, we will typically work with you when it comes to making any modifications required - and if you see it fit to make changes to a build, we are happy to accept your feedback and consider it, even if you are no longer part of the build team. However, by being part of our build team, you understand that any decisions made are ultimately up to Chaotic United leadership - you don't get to be the one to make the final call on these types of changes. Archival and Preservation At Chaotic United, we believe strongly in archival and preservation - and that the more things that we can preserve, the better. As such, builds within the builder world should never, at any point, be removed or deleted. This does not apply to short-term working copies of builds - however, for anything that has been around for any meaningful amount of time, it should not be deleted or altered at that point. If changes need to be made to an older build, care should be taken to copy the original build, and then that copy should be modified instead. Additionally, once any build is put into use (ie, a spawn is introduced formally, or a minigame map is added to the selection), it generally will not be modified at that point. In extremely rare and severe cases, minor alterations may be made - but in general, once something is in, it's in. As such, we ask that you ensure a build is finished and finalized before it is put into use. Additionally, any signs with any personal messages are not allowed in most cases. If you are uncertain about a particular sign, you should ask an administrator for guidance. World Downloads Like many other Minecraft servers, we periodically reset some of our server worlds - such as Survival and Vanilla. Unlike other servers, however, we take steps to ensure those earlier worlds aren't lost - and are instead presved forever. This comes in the form of public world downloads. These download archives contain the entirety of past worlds - including all dimensions, player inventories and builds, and by extension - the world's spawn build. Since this is (in our opinion, unfortunately) a rare practice, we want to be clear that any build - such as a spawn, generated structure, or any other official build that is used within one of these worlds will included in these downloads. Additionally, once a world is put up for download, it will not be modified any further beyond that point. As such - when building spawns or other builds that will go into these worlds, be sure that anything anything you include is something you're comfortable with being shared and preserved indefinitely. Build Credits Build crediting is a particularly sensitive topic - and one that we have had to work to find a proper balance that works well for our build team, without compromising the server's appearance to the general public. Small easter egg-esque crediting, such as a player head, can be included - as long as the head is either well-integrated into the build or out of normal player sight. In essence, they should be treated as easter eggs - rare, hidden little secrets. More overt and direct crediting can be achieved via the Credits area of /warp help - which will always contain the credits for any builds that are prominent or newly introduced at the time. Additionally, credits can be added to /warp credits - which acts as a more permanent home for build credits. If your build gets added here, it'll remain there permanently - even if it isn't shown in future iterations of /warp help. 3rd-Party Builds (Build Tutorials) In general, reliance on external sources for builds - such as build tutorials or designs - is discouraged. If, for any reason, you must utilize a build tutorial or similar for an official build, this usage must be approved by an administrator. Additionally, care should be taken to ensure that the build in question is allowed to be used on a multiplayer server in the first place. If the source of the 3rd-party build requires that credit be given, this information should also be communicated to an administrator, to ensure this information is properly accounted for in /warp credits. 3rd-party credit signs may be included in a build, if the signs can be integrated in a matter that naturally fits in with the build. This will require administrative approval - so if you have an idea on a means to integrate this, be sure to get approval first. If a 3rd-party build is used and this information is not disclosed to an administrator, and we encounter a situation where that original author requests that the build be removed, you will be removed from the build team immediately, and you will not be eligible to join the build team again in the future. Activity Unlike the rest of our staff team, activity is generally not considered significantly important for members of our build team. We only ask that you contribute when you are able and needed to do so. If you are repeatedly asked to work on a server build and are continuously unable to do so, you may potentially be subject to removal from the build team. We won't remove you from the team without any sort of notice, though - we'll try and work with you as best as we can. Note that this does not apply in situations where the builder also holds a separate staff position on the team (such as Moderator, Developer, or Manager) - in these cases, the standard expectations for activity are to be followed instead. Questions? If you have any questions regarding this policy, don't hesitate to ask an administrator! We want these guidelines to be as clear as possible, in order to avoid any miscommunication or misunderstandings - we all work more effectively when we're all on the same page. As such, if you have any questions or concerns about this policy, be sure to reach out and let us know!
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Changed Status to Fixed
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* Updated CUPackage to 1.3.4 * The Anvil in the Utilites section of Survival spawn will no longer break when used * Fixed an issue where Hopper Minecarts could not pull items from chests in SkyBlock * Fixed several Moderator permission issues - Removed Killerteddy
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+ Added Open Iron Trapdoors to UtilityBlocks menu * Updated CUCraftingPlus to 1.3.20 * Placing custom blocks will now properly play the placement animation while placing * Tokens can now be earned via playtime (1 token per hour, with a daily limit of 5) * Fixed an issue where the Comparator technical utility blocks would place as repeaters instead of comparators - Removed Killerteddy
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Changed Status to Fixed
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Hey, everyone! We've got an exciting announcement to share - as of now, we are finally re-introducing the Chaotic United Wiki! The Wiki has been an idea we've had going all the way back to 2014, and have re-introduced a few times over the years. As of now, though - it's been built directly into the website, and unlike previous iterations, it's actually got some useful information on it! As of now, you'll primarily find information about our custom Survival content - past, present, and planned for the future. Down the line, we intend to document the various communities associated with CU - such as Nuclear District, Hurricane Craft, United AlyCraft, and even some more obscure ones that were all but forgotten. We also plan to add pages detailing some of the notable users and staff members that CU has had over the years, as well as details on most of our custom plugins. For now, though - that's all we've got. Just keeping it short and sweet today. To check out the wiki, head to https://chaoticunited.net/wiki!
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- wiki
- documentation
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(and 1 more)
Tagged with:
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+ Launched the Chaotic United Wiki - Removed Killerteddy
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This update includes changes from earlier on in the week. * Updated BoatRace to 1.1.4 * Updated GibCraft to 1.1.1 * Updated CUCraftingPlus to 1.3.19 * Fixed an issue with BoatRace and GibCraft where clicking the join signs would show a sign edit prompt * Fixed an issue where Durite Elytra would not be properly repaired when enchanted with Mending - Removed Killerteddy
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+ Added /localwarps command - Can be used to show warps local to the current server + Added an additional checkpoint to Hardcore Temple to aid in navigation * Updated CUBungee to 1.6.4 * Player first join date/time is now displayed in /gseen * Marked several legacy warps as unlisted: benefactor2, chocolaterain, NDsurvival, penisbay - Removed Killerteddy
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* Updated PGGrifblock to 1.0.5 * Updated CUMobArena to 1.0.3 * Fixed an issue where Grifblock and MobArena join signs would sometimes allow the sign to be edited - Removed Killerteddy
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* Improved performance when loading homepage * News & Announcements topic thumbnails now have new URLs in order to allow for thumbnailing - Removed Killerteddy
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This changelog includes changes from the previous several days. * Updated CUCraftingPlus to 1.3.18 * Fixed an issue where Observers would not detect Note Block state changes properly * Restored normal, non-April-fools hub - Removed some personal signs from Semi-Vanilla spawn - Removed Killerteddy
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This is actually something we're already planning on implementing relatively soon - SkyBlock will end up with a standard economy, with the ability to buy or sell cobblestone for 1$ per block. The only reason we had the cobblestone economy stuff in the first place was due to a technical limitation we had earlier on, before we migrated to a BungeeCord setup. As of now, however, those limitations don't apply - and as such we're gonna be transitioning SkyBlock over pretty soon, once we get a new SkyBlock spawn completed in order to accomodate a larger shop, along with some other stuff we've got planned.
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+ Added new hub which is clearly superior in every way imaginable * Platinum can now spawn in GUI_NUMBER_# (where # can be 0-9) items using /item * Updated CUChestShop to 1.0.1 * Fixed an issue where chestshops could be purchased from in Survival - Removed Killerteddy
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+ Added /hookshotplayers command - Behaves identically to /cucp hookshotplayers + Added End Gateway to UtilityBlocks, under Technical Blocks category * Updated CUCraftingPlus to 1.3.17 * Fixed an issue where GriefPrevention claims in Survival would not claim any blocks below Y level 0 * Custom blocks which are non-interactive and Note Block based can now be pushed with pistons * Fixed an issue where blocks with rotation, direction, and/or orientation properties (Observers, Furnaces, stairs, slabs, etc) would not have the correct data when placed against a custom block * Fixed an issue where certain blocks could be improperly placed against custom blocks (many of these blocks will now simply refuse to be placed without sneaking) * Disabled note block update events in paper configuration in Survival (allows for some of the above issues to be resolved) - Removed Killerteddy
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+ Added Shoutbox Archive + Added Chatbox Archive (newer Shoutbox from 2016 onwards) + Added links to Shoutbox and Chatbox archives to About > History > Extras page - Removed Killerteddy