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Found 2 results

  1. Howdy, folks! Today is an exciting day for a couple reasons. Most immediately... Durite 2.0 After being inaccessible since the 1.18 reset, Durite is finally obtainable again - with some changes. While the original Durite was cool - it needed some refinements before its return. Previously, Durite was found in craters placed on the surface of the overworld. This was in large part because at the time, we had no way to reliably hook into world generation. This was fine for the most part, but had a couple critical issues: Craters had to be hand-placed by Moderators or Admins, resulting in an uneven distribution of the ore With all craters on the surface, it was easy for Donators to fly around the world, collecting the majority of available Durite Obviously, this had to be changed. Initially there was consideration to placing Durite underground in the overworld, but as part of discussions for both RPG and from a pure gameplay standpoint, the decision was made to have it generate as a normal ore - in the End. Now, Durite is generated automatically with the world. Some of it will be visible on the surface if you're lucky - but the majority of it is buried within the End Stone itself. With it being naturally generating (and generating underground), there shouldn't be any more issues with players being able to have a monopoly on Durite. And for those of you with WorldEdit - don't even bother trying. The custom blocks don't play nicely with WorldEdit and you'll end up turning them into Note Blocks. But wait, what? What do Note Blocks have to do with Durite? Well - that's where we get into why this whole thing took so long. Before we get into that, however, there are a couple other changes with Durite that you'll run into: The /durite extrabreak command is no longer functional - instead, extra-break is now per-item. You can toggle it for a specific tool by holding that tool in your hand, and then right-clicking while sneaking Durite Hoppers are no longer craftable or usable, due to limited interest (old world had exactly 0 hoppers ) Most Durite item textures have been given a minor facelift And with that, let's move on to those Note Blocks - and why you'll notice that Durite Blocks and Ore now have actual block textures now. The Quest for Custom Blocks - CUCraftingPlus The idea of having custom blocks was discussed as far back as when the original Durite was created. Back then, we didn't know of any method to do this - and so we settled for having particle effects on an existing block in order to distinguish them. However, as it turns out, there was always a way to have custom blocks - with custom textures. Not only that, but they'd work without OptiFine. In fact, it turned out that not even the items needed to use OptiFine. We learned about the CustomModelData NBT tag. This NBT tag is why that as of v2.0.0 of the resource pack, OptiFine isn't needed at all - excluding custom armor and elytra. This tag has been around for quite some time, and is able to do everything that the old OptiFine CIT method could - but better. Now, we dont have to hamfist ugly lore tags into an item for it to have a specific function or appearance. Custom items can be fully masked, and display as genuinely unique items. The only giveaway is if you have debug tooltips enabled, you can see the real material underneath. Other than that - nothing. It may as well be a real item. However, that's only half the story. The biggest breakthrough was custom blocks - using Note Blocks. It turns out, you can override many block models based on specific states. Any block which has extra metadata for things such as orientation, powered/unpowered, and so on can be overridden - including Note Blocks. You can override the block model based on any combination of instrument and note - giving us around 400 possible custom blocks we can create. If we really wanted to, we could override based on redstone power state as well to get 800, but this didn't really play nicely from the technical aspect of things - so we settled at 400. This should be more than sufficient, as we also introduced another type of custom block we can create, all based around item frames. Since we can specify the position of a model when placed in an item frame - and since we can now have invisible item frames - we can use this as an alternative custom block method for cases where we might want transparent blocks. All of this knowledge resulted in CUCraftingPlus - a plugin that actually started off based on a very different approach for custom blocks, but evolved into a plugin that acts as the single home for all custom content going forward. This plugin was designed to make adding new content as easy as possible. That way, when an idea strikes - once we decide whether or not it's a solid addition, the process of introducing it is quick and painless. Creating this surrounding infrastructure is part of why this took so long - while I was spending a lot of time trying to piece my finances back together after losing Dad last August, all while also managing a job and dealing with the continuous background stress of knowing that money is uncomfortably tight - getting this massive system for managing custom content just wasn't something that was going to come easy. But now, outside of any bugfixes that will inevitably have to happen now that the plugin is out in the wild, it's done. It's ready for use - and as such, adding new content in the future should be relatively painless. Limitations The plugin does have a few limitations that are virtually unavoidable - this pretty much only impacts donators as they have to do with WorldEdit and item spawning respectively. First off - none of the custom items will be spawnable. Not even by Chaotic. This is because tracking custom blocks/items is a lot more challenging than normal blocks (which itself has its own troubles). Additionally, not all of the items that have been setup through CUCraftingPlus are intended to be public. In fact, most of what CUCraftingPlus is aware of isn't public. Almost every custom item the server has had thus far - Durite, MagicStuff, etc - are present, though in some cases without full functionality. We wanted to make sure everything was accounted for initially as, in time, we'd like to start bringing some of this content back. Plus, with the continued work on RPG, many of those items will be only obtained via quests - so being able to spawn them in kind of defeats the purpose. Additionally - as I hinted at before, WorldEdit fundamentally breaks custom blocks. There is a potential solution to this - and could end up being a requirement depending on if any bug reports come in - but part of how the plugin was designed was to minimize the amount of data we have to store. For most custom blocks, the only data stored is within the state of the Note Block itself. WorldEdit will cause the instrument to change as the material below it changes - and as such, the block will effectively change its material - permanently. Even with the aforementioned potential solution, copy/pasting custom blocks would remain impossible. This should not happen during normal gameplay - if it does, you should report it as a bug ASAP so that I can get it fixed (and give you back the proper materials). 1.19 Survival/Semi-Vanilla Reset Just a quick note on 1.19 - at this time, we do not plan to do a world reset after the update happens. Instead, we'll be expanding the world border to allow for discovery of new terrain. Our current worlds haven't had quite enough time in the limelight, and we really don't want to make a habit of resetting so often. The Future The future overall looks quite bright. We feel that this is a strong first step towards the future of the Minecraft server - and that as we continue to grow our custom content offerings, it'll help us finally have a reason to stand out in an ocean of other servers. Keep your eyes and ears peeled for new additions as the year goes on. For now - have fun with Durite again! As per usual with any new feature, if you run into any issues (particularly cases where custom blocks lose their identity), let me know as soon as possible!
  2. Howdy, folks! If you've kept up with Discord, you may have noticed the following announcement was posted, with little to no context: This was a sorta-cheesy way to launch one of hopefully several server-wide events - leveraging OptiFine's Custom Item Texture (CIT) support to introduce entirely new tools and items into the game. This was all possible thanks to @Windwhistle, who you might recall from such plugins as Grifblock and our MobArena replacement. The textures were first given rough shapes by Wind and I went in and polished them up - with the end result being Durite. The Tools Durite tools are just as strong as Diamond tools, but have some extra quirks about them: Durite Hammer - Acts identical to the Gravity Hammer in Grifblock Durite Pickaxe, Durite Shovel, and Durite Axe - Mines a 3x3x3 cube wherever you mine, similar to hammers in Modded MC (except those are 3x3x1) Durite Sword - Nothing too crazy, but does more damage than a Diamond Sword Durite Armor - Taking damage can actually charge up the armor. When the particles around the armor show up and turn to a light purple/pink, right click on the ground to let out an explosion Along with those specific abilities, all armor and tools have a 1 in 3 chance of not taking any damage when used/hit - which effectively makes all of the tools and armor 33% stronger than Diamond. Obtaining Durite As of now, there are a number of small hand-placed Durite craters, with a larger one present somewhere as well. The specific locations are up to you to find - but here's a hint: Dynmap will likely be of assistance. If that's not enough, the image attached to the Discord announcement (see the spoiler above) also includes a subtle hint. Additional Notes on Durite In the event that all Durite craters are depleted, we are able to add more - don't count on this happening for a while though - the whole point is for them to be fairly rare and thus quite valuable. Additionally, textures for the items and armor are handled using a server resource pack. You will need to allow this to be applied as well as be using the latest version of OptiFine for the textures to display properly. We'll likely be making more use of this resource pack over time - and already it does make an adjustment outside of Durite. Go check out Grifblock again if you'd like to see what it is. The only real limitation to OptiFine's CIT is that we can't do truly custom block textures - hence why Durite Ore isn't a proper block texture. But considering that all of this can be done within vanilla Minecraft is, to me, quite crazy to think about and lends itself to a wide array of ideas - ones that you should be seeing in the somewhat near future. Modded MC Just want to give a major apology for the lack of updates in regards to Modded MC. I've largely been focused on Elaztek for a while, and because of that I haven't had a ton of time to really sit down and work on Brink of Chaos' successor. Make no mistake - it is coming, and I plan to shift gears and focus on it before returning to working on Elaztek. I can't guarantee when it'll happen of course - because things never quite go to plan - but I just want to acknowledge that we haven't just canned the idea of modded MC. I've just been fairly busy with a bit too much on my plate as of late. What I will say is don't expect it to be super soon. 1.16 is just around the corner (June 23rd), and it likely won't be too long after that Spigot and Paper update. I plan to work on modded a bit before that happens, but once it does I will be focusing primarily on 1.16. On top of that, I've got other adult life things to work on before I can do either of those, so I can't really give a proper time frame as to when everything will happen. Just hang in there - it's coming. I promise. DonationStore So, something we mentioned a while ago was an overhaul to our donation store, using the creatively-named software called 'DonationStore'. Unlike our previous stores which used MinecraftMarket and later CraftingStore after MM shut down, this store is entirely self-hosted. How is that a good thing? Well, it means that at no point will we face something like what happened to MinecraftMarket. What happened to them, you might ask? Well, in Summer 2018, they just vanished - with seemingly no real information as to why. They appeared to be hacked by "XrtGroup", although some theorize that this wasn't even a hacker group - but instead was MM's owner trying to just up and leave with people's money (albeit with no real evidence to support that claim). Fortunately this didn't result in any serious ramifications for users who donated to us (or other stores) as MM didn't store actual payment method information. What this did mean was that any configuration, packages, images, and payment history was gone - forever. Luckily, we've kept a list of all the donators available via /warp donator ingame which saved us from losing all payment information, but that list may not be complete. On top of that, any payment history from the old NuclearDistrict store (which I'd been given access to by @Baxman) was also gone for good. In other words, we had no way to see who donated to ND in the event someone from ND came back to CU and wanted a rank back. We also lost package information for our own store as well as ND's store - which is particularly painful for me since, as you guys know, I like to preserve history and archive things obsessively. When that first went down, DonationStore was one of the candidates I looked at. Unfortunately, at the time the only one available was 1.0 which was reported to be fairly insecure and/or buggy. The 2.0 rewrite was well underway, however, but was still years from release. I moved to CraftingStore instead, but kept an eye on DonationStore's Discord. For those who wish for a more in-depth explanation, you can check the announcement we posted upon first moving to CraftingStore here. But, let's digress back to DonationStore. At the start of 2020, DonationStore 2.0 finally launched publicly - and I was all over it. It took a bit to get the funds for it, but I bought a license back in Spring. However, shortly after that purchase I started to set up plans to get CU's services migrated to a dedicated server of my own, to take the burden off of Michael, and so I held off on doing all the configuration. By the time I finally got the chance to get it setup, a ton of updates had been released and I'd only gotten the cheapest upgrade duration - so I dropped another 16 bucks to get the new features (which looked quite nice to me personally) and got to work. The major thing that's nice about a self-hosted store, besides the obvious protection against a 3rd-party site being able to shut down at a moment's notice, is that you have a lot more control over the site than you would otherwise. Granted, you can get almost all of these features by getting a premium plan with one of the existing platforms - but for a monthly fee only. DonationStore allows you to pay once and then never again. You do have to pay for additional feature updates, but then it's no worse than IP.Board (what we use for forums). If you don't care for the new features, you can pay once and never have to again. Your store doesn't get features retroactively locked down if you don't renew or anything like that. Oh, and since it's selfhosted, we don't have to pay for something as basic as SSL - just fire up CertBot and it's good to go. So payments are now finally going through HTTPS - like they realistically should always be doing regardless. The new store is live at https://donate.chaoticunited.net. The new design is a blend of the old MinecraftMarket store, the CraftingStore store, as well as bringing some elements from our own website/forums theme as well. It doesn't deviate heavily from the stock design - but if you ask me, it doesn't really need to. Along with the new design, we've also introduced a setting where you can choose where your donation goes - as mentioned in the apology topic I posted not too long ago. After adding an item to the cart, you'll be greeted with this screen: Other than that, all the old payments have been imported from CraftingStore as well as all original packages. Something I plan to do here soon is introduce the massive list of disguises that are currently unavailable, as well as do some price-cutting on a lot of the disguises. While bringing these over, I noticed how ridiculously expensive a lot of these are - so expect an announcement somewhat soon announcing some price-cuts on most, if not all existing disguises (and the introduction of a whole ton of new ones). If you find any issues with the store, be sure to let me know so I can go in and fix it! Wrapping Up That's all I've got for now though, folks! Go hunt down that Durite! If you have any feedback regarding Durite (or anything, really) don't hesitate to let us know! Otherwise, enjoy your new toys!