So we have been getting new players coming in, from what I've seen over the past 2-3 days is that lots of the new players that join leave very shortly after. I was thinking that along with advertising to get new players in, we make an effort to start getting more to do on the server. Survival, Skyblock, Factions, and Creative are the main gamemodes on the server and practically ever single god damn server has that, we should try and give these gamemodes a hint of uniqeness and introduce new gamemodes. In the idea of making things unique we should start with factions because that's a popular gamemode on other servers, and add something like special perks or classes; I've seen servers where the players select special classes which then gives passive buffs and active abilities for pvp/pve and gathering rescources; sort of like mcmmo but with some sort of CU specific spin to it ex. Haloman class provides the passive ability of hunger 1 (cause he won't become an android so he starves) and has the "Anger" ability which when around dogs/wolves the player gets strength 1 (shouting at soggy is optional on the players behalf). Next up, minigames. Minigames are a great way to get new players to keep playing because there are a multitude of different games to choose from. We should start with some generic, easy to do games like spleef and tnt run, but not just a flat platform, I mean some small top platforms which open to larger platforms, basically just interesting maps for those. Then proceed to expand on top of those existing gamemodes, and maybe invent some ourselves. An in-game currency specific to minigames can be implemented aswell for boosts or cosmetic items which makes players want to continue to play, and opens up a good donation revenue.
These are just some ideas on how to keep new players coming in, and have them stay. Of course we're already working on things like this but it's always a good idea to have a few suggestions for new stuff.