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stoneharry

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  1. New PvP Plugin - Minecraft Due to popular demand and many requests for a new PvP (player vs player) system, I decided to write a new system for the server. The new player vs player system can be used globally within any world. To turn your PvP status on, just do: /pvp To turn it back off you just do the same command again. Be warned however - you cannot turn PvP off for 30 seconds after turning it on, and if you try to relog while in combat you will be destroyed. Furthermore, potions only hurt people who have PvP on if you yourself have PvP on. So good luck, and happy hunting!
  2. Two from 1.8 (I think) that I have:
  3. I pre-generated the world but only players manually traversing each chunk causes the server to index it and insert it into the cache.
  4. If you are all connected to the same network connection, only two of you can register. The server will lag quite badly for the first day while all the new map is indexed into a cache. You will slowly see the server start to speed up the longer we wait.
  5. Fellow veterans of ChaoticUnited, It is with deep regret that I must finally come to the painful announcement of what is happening with Minecraft. For those of you who are not aware of the situation yet: the hosting company that we were with went rogue, and continued taking payments but did not renew the contract. This meant that without prior notice we had our dedicated server terminated and lost all data on it. Luckily for World of Warcraft and Runescape, there were valid backups to be restored from. Unluckily for Minecraft, the only recent backup that was feasible to use failed to restore from due to data corruption from the transfer process. This means that we have been forced to start fresh in 1.2.5. We recovered what data we could, such as authentication details, encrypted personal information and McMMO data. These have been restored and you will find that they continue to function as they previously did before the downtime. However, we lost too much data to restore the map feasible. This means that the map has been reset and the economy has been reset. Do not despair for we have learnt from this experience and are prepared to battle the forces of the unknown with the power of contingency planning! We have implemented several new plugins, and have written many more changes to the software so that this will not happen again. Furthermore we have implemented new functionality that will improve your gameplay experience. Everyone is entitled to 1 free zone protection (aprox. 40x40 blocks maximum). This means that you will have a zone that cannot be touched by anyone other than yourself. Furthermore we have implemented many anti-griefing tools and anti-exploit automated features that will heighten the enjoyment that players will have competing within this entrepreneurial server. When you now do the "/done" command, you will be teleported to a random point within the entire map. This will also be automatically done when you die. This will allow you to explore the server and quickly travel to unpopulated areas so that you can build in the protection of your solitude. We are now also allowing two accounts per IP so that friends and family can play together on our wonderful server (this does not allow two accounts per 1 person). And thus we bring you, the regenerated and better than ever, ChaoticUnited Minecraft server. Thank you for being a part of this network, ~The ChaoticUnited Staff
  6. I can make it so that you can change when you have PvP on and off, but not sure about limited PvP areas. It is hard to flag the entire world for no-pvp, with some areas pvp as it is not handled like that. PvP is either on or off by default, and then you change the map to a non-pvp zone afterwards by getting all chunks and flagging them.
  7. One should look for existing topics before posting. /closed
  8. Nothing will change other than the new patch being supported.
  9. There is already a thread for this. /closed
  10. I will update it at the weekend. We use many custom features and plugins for the server, so it needs to be rewritten to work with the latest bukkit API.
  11. It now updates in real-time!