Howdy folks. How about we do something for a change and make an announcement, yeah?
First of all, as you saw in Discord, we are working to try and bring back Modded MC via whatever means necessary. Vanilla MC, fun as it is, just can't quite match the experience that modded MC brings to the table. So, we are going to try and bring modded back. We are asking for each and every one of you to suggest your favorite mods. Keep in mind that not every suggestion will be implemented due to either being redundant to an existing mod, compatibility/stability issues, etc. We also want to try and ensure the pack continues to be playable on lower end PC's to some degree (that degree being around the 30fps mark) and thus we can't take the pack up to 200+ mods as it would simply require too much memory to run. That being said, there is no fixed mod limit really, and if you suggest a mod that we think just HAS to be in the pack, then you can bet it will be added if at all possible.
Now let's address the elephant in the room. The fact that CU has basically been a ghost town since April 23. For those of you who weren't around during that time, we had some issues with staff being very much against one of the heads of the community (Alycat) who is also a near and dear friend of mine. This went on for several months starting initially on January 29th and finally coming to a close April 23. Several of our staff, including higher up admins, left CU and now most are camped out on Elaztek Studios. Since that point, I have been working basically full time to get Elaztek up and running. I will still be putting a lot of energy towards it of course, however I want to start to get CU moving again. Right now, the folks that left CU and Elaztek are sitting around laughing at us - and for good reason. We have sat here doing jack for two months. Some may even have the idea that they were what made CU great (although it couldn't be further from the truth). I think it is high time to get things moving again. We have a staff team that has no issues with itself, and in a way I believe that the events that happened may have not been so terrible as they seemed at first. I think that CU in the state that it is in now lends itself to big opportunities going forward. We have a clean slate to work on. We can experiment and try new things and see what works and what doesn't, and thus you may or may not see features periodically being added and removed from our vanilla server. You won't see this at first as we are working on modded MC at the moment, but after modded gets settled in you can expect to see some changes being done for MC.
We have several plans for the future of CU. Without going into details, we want to expand beyond just hosting a vanilla MC server - and beyond hosting servers in general. While we won't stop hosting servers of course, we want to try new things as well. In addition, our MC server will be featuring some new stuff in the coming months as well, including but not limited to:
- Reamped to the Advertiser rank system
- Purge Apocalypse gamemode, a CR idea that involves defending against hordes of mobs while also defending against other players as well. See the post below for more information on that.
- Trackerzine, a new minigame that involves riding a minecart and placing tracks to eventually reach the center (or other end point). First one to the goal wins. This can be 'previewed' if you will in the creative world, where Alycat built a sort of concept arena for it. Hit aly up for more details on how the mode will work and such and to get an idea of how it plays.
Information on Purge Apocalypse:
On 2/16/2017 at 4:19 AM, alycat said:- The Purge apocalypse
There are a set of teams on the server (We could have a custom built map or several maps for this) where they fight each other and the hordes of monsters that come in waves each round, the teams use there surroundings to deafened them selves whether its a fort near by or its what ever, they have a limited time to create a fort and gather weapons before the wave begins, different teams are in different areas, the last standing team or last standing player wins, as this is a purge based game just because your on teams doesn't mean you cant kill each other and steal the fame for yourself.
Keep in mind that some ideas may or may not be altered to better fit into a coherent gamemode.
So that's about it folks, don't leave us just yet. Because we have a lot of stuff in store for the future.