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    WorldEdit Guide


    WorldEdit Guide

    This will guide you the basics on how to use WorldEdit commands. There are a tons of commands to manipulate the blocks in Minecraft,

    but that will take me years to develop all of the guides for it so I will only give you the basics and you can figure out the rest.

    Here's a link to a good one to start with: https://minecraft-worldedit.fandom.com/wiki/Worldedit_Commands

     

     

     

    Making Selections (First step before running any WorldEdit commands that require selections) :

    To make a selection, you have two options. You can either use a Wood Axe to make the selections (left click for one point, right click for other point) or run //pos1 & //pos2 to make the selections at your location when you run the command at.

    For example, I want to make the selection to change a square/rectangle area into glowstone so I would use a Wood Axe to make the selections. Doing the left-click with Wood Axe will show the following message:

    axe_leftclick.png

    and the right-click will show this instead:

    axe_rightclick.png

    Congrats, now you have made the selections. Continue to the next part where you run a command to make changes to the selection!

     

     

     

    <pattern>

    There are a lot of options that you can apply to pretty much any W/E commands. Since there's quite a bit out there, I will only cover two basic concepts:

    1. To set one block type, simply use the block type as the pattern. Example: //set glowstone
    2. To set a random pattern of two different blocks, simply do: //set 50%glowstone,50%stone This means it will apply 50% glowstone and 50% stone to equal to 100%. Now there has been reports that you don't need to equal it up to 100% so you may have to mess it around to fit your liking.

     

     

     

    //set <pattern>

    This will set all of the blocks in a region to whichever pattern you selected. To give an example, I will run the following command:

    //set glowstone

    to turn this:

    set_before.png

    into this:

    set_after.png

     

     

     

    //replace <from_block> <to_pattern>

    This command will replace the following block(s) into different block(s). Here's an example of how it works:

    Running //replace glowstone stone will turn this:

    before.png

    into this:

    replace_after.png

     

     

     

    //walls <pattern>

    This command will generate the walls with the following pattern you provide in the selection you made. Since this was done with only one layer, only one block-height of walls will be shown. However, if you increase one of the selections up a few more blocks, the //walls command will generate the walls at that height specified by the selection.

    Running //walls stone will turn this:

    before.png

    into this:

    walls_after.png

     

     

     

    //center <pattern>

    This command will generate the pattern you provide at the center of the 2 selections you made. This is ideal if you're trying to get the center of a region to build something in. If the X/Y coords are even, it will show as 2 blocks in center. If it's in odd value, it'll show as one block instead.

    Running //center iron_block will turn this:

    before.png

    into this:

    center_after.png

     

     

     

    //sphere <pattern> <radius#>

    This command will generate a sphere based on the radius you give at your location.

    Running //sphere glowstone 10 will make this:

    sphere.png

     

     

     

    //hsphere <pattern> <radius#>

    This command will generate a hollow sphere based on the radius you give at your location.

    Running //hsphere glowstone 10 will make this (this is me being inside the hollow sphere):

    hsphere.png

     

     

     

    //cyl <pattern> <radius#> <height#>

    This command will generate a cylinder based on radius and height you give at your location.

    Running //cyl glowstone 5 5 will make this:

    cyl.png

     

     

     

    //hcyl <pattern> <radius#> <height#>

    This command will generate a hollow cylinder based on radius and height you give at your location.

    Running //hcyl glowstone 5 5 will make this:

    hcyl.png

     

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