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haloman30

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Posts posted by haloman30

  1. YooOOOOOO

     

    Found this on old chaoticunited.com archives, I only vaguely remember this spawn - but here's an actual screenshot of it:

     

    jtweBqP.jpg

     

    lowkey want to rebuild this one of these days, it's actually sorta feasible now since there's an actual picture of it now

  2. Hey folks! Just because 1.14 has launched, we've not stopped working on getting the server some new stuff!

     

    Today, we're launching our new-and-improved Vote Reward setup!

     

    Some of you may recall that our previous rewards were... a bit weak. They weren't outright terrible - but needless to say there was a lot of room for improvement. They'd been left basically alone since their initial configuration all the way back when we first implemented them.

     

    For those who weren't familiar with the original vote rewards, they were as follows:
     

    Spoiler

    Rewards

    • Ooh, Shiny!
      • 1 Diamond
    • The Rock
      • 7 Obsidian
    • Steel Yourself
      • 12 Iron Ingots
    • KEEP IT CLEAN
      • 3 Water Buckets
    • Envy
      • 6 Emeralds

    Milestones

    • Made it to 25 (every 25 votes)
      • 10 XP levels

     

    Yeah. Needless to say, these were terrible. Shortly after the 1.14 update, we updated the awards a bit to be a bit more acceptable:

     

    Rewards

    • Ooh, Shiny!
      • 1 Diamond
    • Morning Wood
      • 32 Oak Log
    • Steel Yourself
      • 16 Iron Ingots
    • Fortification
      • 128 Stone Brick Wall
    • Finally Some Good Fucking Food
      • 20 Cooked Beef

     

    The milestones were still left unchanged. Once again - still pretty awful, just slightly less awful.

     

    So, without further adieu - let's dive into the new system!

     

    Every single vote will grant you a Vote Key - a key which can be used at the Vote Crate in either Survival or Skyblock. In Survival, it's just beyond the main walkway (Baxter Road). In SkyBlock, it's just after the end of the bridge.

     

    The key will let you roll the dice and give you a random reward from the crate. Unlike the original selection, the crate has a much broader range of items available - far too many to list them all here. But you can expect to get things like:

    • Shulker Boxes
    • Spawn Eggs
    • Elytra Wings
    • Music Discs

     

    Additionally, the following milestones are available:

    • Another 25 in the Bag (every 25 votes)
      • Vote Key
    • A Hundred and Counting! (after 100 votes, NOT recurring)
      • 2 Vote Keys
      • 8 Diamonds
      • 50 CUPoints

     

    And if that wasnt enough, we now have streaks! If you vote several days in a row without missing a day, you can get additional rewards, including:

    • And on the 7th Day (7 days of voting)
      • Vote Key
      • 4 CUPoints
    • Two Weeks in a Row! (14 days/two weeks of voting)
      • 2 Vote Keys
      • Tier 6 Crate Key
      • 8 CUPoints
    • Oh Baby - a Triple! (21 days/3 weeks of voting)
      • 3 Vote Keys
      • Tier 6 Crate Key
      • 12 CUPoints

     

    To see the full list of awards available, left-click the crate. If you have a key, right-click the crate with your key to claim your reward!

     

    The rewards aren't fully ironed-out yet, so don't be surprised if items are added or removed from the crate winnings. Additionally, if you have anything you'd like to see (within reason) made available for voting, feel free to drop us your suggestions!

     

    As a final note - even if you aren't on Minecraft regularly, you can still vote! Your rewards will be held and can be claimed the next time you log on. Voting helps us get higher up on server lists, which in turn helps boost the number of players we get. So go vote!

     

    We've got other features in the works as well - some of which you've already seen in the form of the Money Toplist and Banlist. Others are a bit earlier on in their implementation - but are slowly making their way down the pipeline nonetheless. Stay tuned!

  3. Hey, folks! It's finally happening! We made it to 1.13!

     

    ...or should we say, 1.14! As we've said, 1.13 brought a great amount of underlying technical changes - changes which made it extremely difficult for us to get updated. We were actually feature-complete for 1.13 as of February, however we (and you guys, too - based on a poll we did) believed that it was best to hold off until 1.14, that way we could spend the extra time working on new content - not just bringing the same content into a newer MC version. So, without further adieu, let's talk some of those changes, shall we? (or if you want to explore some of the changes on your own first, feel free to hop on the MC server and see what awaits you!)

     

    Survival - The Balance between Semi-Vanilla and Traditional CU


    So, this one's been all over the place. At the very start of the 1.13 update, the plan was to just keep going with the existing system. Later, as Semi-Vanilla's lifespan went on, we changed gears and did a full 180 - we were going to switch the entire thing over to the system that Semi-Vanilla had. However, this had a serious issue.

     

    People have purchased ranks, both in old CU and current-day CU. People bought those ranks for the perks. A decision we made virtually on day one is that we would always honor past donations, and we reinforced this later when ND chose to gut its ranks to comply with EULA - leaving many people without their perks. At one point in the past we briefly considered putting an end to honoring historical donations - but we never ended up doing so, as we realized that it just wasn't quite right. Especially not with us using the Chaotic United name. The argument could be made that, while Nuclear District was created by many of the same people from CU, it was still a new community. They chose another name with the intent of separating themselves somewhat from CU's tainted past. We chose a different path, we opted to clean CU's name. We wanted to, under a new team and new leadership, bring Chaotic United back to its former glory - and in doing so, try to make up for the mistakes of the past.

     

    The point is, people paid for them, and we believed that while we may not have been the ones to get the money, we had a moral obligation to do so. And to abolish those old ranks would be a huge slap in the face to those who paid for them. We had the idea of having some kind of separate mode that would retain the old perks (one idea we had was Anarchy - which we could still do if you guys are interested), but it still wasn't the same. It didn't feel right. And more importantly, we don't believe that the ranks and perks were even the key to Semi-Vanilla's success.

     

    What we ended up settling on was what we referred to as "Blended" - a mix of the best parts of traditional CU survival with some of the best parts of Semi-Vanilla. What changes does that entail?

    • McMMO and Jobs have been removed - While I can't say that it will never return (that's up to you guys ultimately), we wanted to be at least a bit more traditional going forward.
    • The Survival economy has been isolated to itself - Other gamemodes, like SkyBlock and the various Minigames, no longer award Survival money as a prize. The only way to get Survival money is within Survival.
    • While the donation ranks haven't been altered, our Staff ranks have been. Previously, most staff ranks had a great deal of excessive permissions that really weren't needed for the jobs they did. Going forward, this will no longer be the case. The only permissions available will be those that are required (and any donation perks if they paid for them) and nothing else. Manager and above are NOT affected by this, however, as these users are generally involved in managing the server on a deeper level to at least some degree.
    • Some of the cool features that were made for Semi-Vanilla have been brought forward into Survival. These features/plugins include:
      • CUSlimeballJump - If you toss a slimeball on the ground within a slime chunk, it will bounce after a few seconds

      • CUUnenchant - Lets you unenchant your tools and items and store them in books

      • CULeashTP - Lets you bring your tied up companions with you upon teleport! (not like that you perv wth is wrong with you)

     

    Along with all that, we added some brand new stuff, too:

    • CUWarps - You can now purchase warps without needing to track down a Moderator! You can also make these warps private if you desire, or publicly available in the warplist. Yes, the /warp list is now publicly viewable to everyone. For more info on what CUWarps is, you can check this topic (though some things have changed since then).
    • PhantomToggle - If you're no fan of those annoying Phantoms that come and attack you when you don't sleep, you can use /phantomtoggle to get them off your back. Props to @Windwhistle for this handy feature!
    • /warp forest - Some of you old school folks might remember this. Granted it's not exactly the single most useful thing, but if you like you can chop some trees without affecting the natural environment by getting your wood from /warp forest! Just make sure you replant your saplings, and leave any extras in the chest nearby.

     

    And, of course, we have some changes to the donation ranks as well:

    • /aura is no longer available - The plugin we used for auras hasn't been updated in ages, and in fact isn't even available for download anymore. No suitable alternative was found - so they had to be cut.
    • /carz - Some of you may recall when this was a thing. Well, it's back! Benefactor and up now have access to /carz, where you can drive a minecart around like a car.
    • VeinMiner - Sponsor and up now have access to veinminer, which can be used to chop trees, break leaves, and mine ore veins in an instant. If you don't like it, you can disable by doing /vm toggle or do so for just a moment by crouching.
    • Not a new feature, but a reminder for those of you with Benefactor or above - you're eligible for a plot at /warp benefactor (which doesn't exist as of yet and will be created when someone wants a plot). These plots will be copied and preserved through server resets.

     

    One other small thing we did for survival is place a total of 9 hidden chests around Survival spawn. They are relatively near the 9 active campfires. If you find one, be sure to let someone know (if nothing else /mail me ingame) so we can turn off the fire for it. Just a neat little bonus thing if you're looking for some extra adventure.

     

    We hope that going forward, we can provide a truly great Survival experience for everyone.

     

    Registration - Except this time it's not awful


    Don't panic - it's not awful, we promise!

     

    For those of you who are veterans of Chaotic United, you may recall in the past when you had to register in order to play on the server. For a very brief period we actually had this system in place (which I'd completely forgotten about) back in 2014, until it was removed for obvious reasons. However, we also have had a fairly hard time getting people on forums - which is what the old registration system was put in place to solve.

     

    This new system is NOT the same as the original - in fact chances are, you won't notice much in terms of changes. Our approach to registration is simple: registering will get you extra perks, but you can still play without registering. For up-to-date information on what registering will earn you, check this topic. As of the time of writing, registration will get you the Member rank - which has the following extra perks server-wide:

     

    • Ability to extinguish campfires with water bottles
    • Ability to use Chairs
    • Access to CUEmotes
    • Access to /disenchant (/unenchant)
    • Access to /fuckify
    • Access to /tinytext
    • Access to /tinyfuckify

     

    Additionally, you'll get the following abilities in Survival and Creative:

    • Access to SilkSpawners
    • Access to /buywarp
    • Access to CUXPSell
    • Ability to create CraftBook mechanics
    • Ability to create up to 5 homes

     

    If you've played on the server before 1.14, you can get Member rank without registering. Just let a Moderator know and they'll fix you up!

     

    Minigames - Changes to Rewards, and New Minigames!


    As we mentioned before, Survival's economy is being entirely self-contained. What will minigames give out now?

     

    The answer to this challenge lied within the past - deep in the depths of 2014, the old Nuclear District server had a secondary economy as well - NDPoints. We opted to take that idea and run with it, giving it a rebrand as CUPoints. These are points that will be awarded as opposed to Survival money. No more blowing through parkour to rack up cash (sorry bois)!

     

    The commands for CUPoints are as follows:

    • /cupoints - Main command, shows your account status by default
    • /cupoints check [player] - Lets you check the account status of other players
    • /cupoints help - Shows you the CUPoints help guide
    • /cupoints pay <player> <amount> - Allows you to pay CUPoints to another player

     

    Currently, we are still ironing out what these points will actually be used for - currently, you're free to just collect them and save them up as the place to spend them (CUShop) is still being worked on. On top of that, we want to hold off on setting up prices for things until we get a better feel for how easily players are able to earn those points.

     

    Along with that, when I was working on implementing this functionality into NDParkour, I got carried away and ended up doing some massive updates to the plugin.

    • Lobby spawn, arena starting point, and checkpoints now have rotation! No more starting the game looking backwards, and no more rotating every time you get sent back to your checkpoint! (you can change your checkpoint rotation by using /pkr setfacing)
    • Added resumable sessions - If you're playing and your game crashes, the server goes down, or you just decide to do something else, you'll be able to pick back up where you left off before (hardcore mode will only restore attempt counter for obvious reasons). If you have a session, you can view the details by doing /pkr session, and you can resume it by doing /pkr resume. You will be notified if you have a session upon trying to start a new game as well. You can have one session per arena.
    • The scoreboard on the side of the screen in a parkour game got a facelift! It will show your name in either Green, Blue, or Red depending on the difficulty you pick! It also shows a little symbol if an admin is using admin bypass - so you can know for sure if Soggy is cheating in parkour, or if he's just that good.
    • Parkour arenas now have support for prettier names!
    • Using the various join commands are no longer case sensitive! At last!
    • You now have access to /pkr list! This was previously an admin-only command, but not anymore!

     

    We also have two new Parkour maps available:

    • Temple - An old, forgotten temple filled with dangers - and riches.
    • Cold Cookies - Everyone likes ice cream sandwiches, right?

     

    There are more changes that happened, but those are the highlights and the ones you'll probably care about. If you want to see the full changelog for NDParkour 1.4.x, you can find it at the bottom of this post.

     

    Additionally, TheRedCore has also been modified to work with CUPoints. It recieved some small additions, such as the ability to force start a game with a single player (used for testing purposes) and fixing a couple grammatical errors. It also had to be modified a bit on the backend to work with newer WorldEdit versions.

     

    We've also introduced a couple new arenas for TheRedCore as well:

    • Waterworks - Big, wet, and wild.
    • Red Carpet - Keep your eyes sharp while walking down the red carpet.

     

    But the big burning question: Is there anything NEW?

     

    Why, yes! Yes there is!

     

    Introducing: CUSpleef! This is yet another custom plugin we've made to allows us to do spleef - our way. It was basically the same reason we brought NDParkour back to begin with - existing plugins were overly complicated and required too many steps to function - when an in-house solution is straightforward and simple to follow. While publicly available offerings for spleef aren't as atrocious as the ones for Parkour, (imagine having 12 pages of commands for parkour) it was still a lot more than we really needed or wanted. So, we created our own using NDParkour as a base.

     

    It works exactly as you'd expect. You'll find signs in the minigames hub, or you can just do /spleef join <name> to join the queue. Each arena has its own minimum and maximum player count (usually a minimum of 2), and once that is met, you'll have 30 seconds for others to join before the game starts. Once the game starts, start breaking blocks to try and send other players off the map. The last player left on the map wins!

     

    We made the plugin as such so that floors can be made of various materials, and be different shapes/sizes, and even be completely out of the ordinary. You'll see some arenas take advantage of this.

     

    Currently we have a handful of arenas available at launch:

    • GoldSpleef - This is a big gold box that some of you old players may recognize. @ci833508 did a livestream for us once many years ago while we manually-operated this arena. While it may not be the prettiest, we figure it's earned a spot in the selection.
    • TNTSpleef - This is a small spleef map we discovered while exploring the old Nuclear District minigame world. Might as well have it in, right?
    • Layers - This one plays best with a few people. There are 3 floors to this arena - once you fall through one, you land on the next.
    • Clouds - Another map made by @soggy, this map is a series of floating platforms high above a pit of lava. Hope you're decent at parkour for this one!
    • Rings - This is a small spleef map that @soggy made a while back. Unlike most other maps, this isn't just a flat square. Watch your step!
    • Sand Castle - This is a fairly standard map made by @Faerien, taking place within a rather colorful sand castle.

     

    Changes to MobArena Maps

     

    In addition to switching MobArena over to CUPoints for rewards, most of the maps have recieved some changes as well. The details are as follows:

    • Heat
      • Most containers have been altered to not be quite as overpowered
      • Fixed a couple of exploitable locations
    • C-173
      • Adjusted some containers to not be as overpowered
      • Patched a couple of broken windows (literally)
    • Ruin
      • Adjusted most containers to not be as overpowered
      • Added additional lava on the map to add to the atmosphere and to add some danger in the map itself

     

     

    Forums and Website Theme Update - Return of a Classic Design


    As you've no doubt noticed, our forums theme and homepage have changed ever so slightly. We have a fancy custom scrollbar now! You may or may not have noticed that one. The more obvious differences are a shift in hue for our blue color, as well as some new designs on forum category headers and such. Those of you around in 2012 will no doubt recognize that design - it's a modernized version of the decorations found in CU's 2012 forums theme. If you don't recognize it, feel free to look in the Themes menu and pick 'Chaotic Blue'. The same changes can also be found on our main site. As always, if you aren't a fan of the redesign, you can switch back to our 2018 theme by checking the Themes menu at the bottom. For the main website you can click the gears on the right side of the page. And yes, the homepage actually has themes for those who may not have known.

     

    Originally, we planned to release the 2018 theme with this very update. Obviously, though, things took a lot longer so we ended up releasing it early to bring some consistency. This nice update is something that we can give with this update that isn't a drastic change, but will help make our forums and site look more like what a gaming community should have - whereas the previous design feels a bit more "corporate", rather than being something you'd expect to see on a gaming community.

     

    A Note on Classic CU and ND Themes

     

    One note on old themes: we are aware that some older theme re-creations are starting to show some cracks. Especially Chaotic v3 - which (for me at least) produces absolutely atrocious framerates. On top of that there are a few minor bugs with Chaotic Blue, Chaotic Green, and Nostalgia. Here soon, though I can't say when specifically, we will be redoing these themes from the ground up at some point. The old v3 theme was made when I had little experience with theming, and Chaotic Green (and thus its derivatives) was built on top of a relatively weak job that I paid someone to do back when IP.Board 4.0 was in pre-release stages. I made a lot of improvements and have gotten far better since then, and here soon I'll start redoing those 4 themes. The existing ones will remain available until the new ones are created.

     

     

    Awards Update - What's Old is New


    In addition to themes and the general look of everything, we've gone and revamped our awards system! In addition to all awards having fresh new icons, we've also added a wide array of new awards - many of which actually come from the very early days of Chaotic United. I was just browsing the stuff on Wayback Machine for chaoticunited.com and stumbled upon a ton of spicy awards from back in the day. Along with that, a couple are back from ND as well that never made it over when we first migrated back over.

     

    We've been pretty neglecting of the Awards system for the past while, so there's gonna be a lot of people who deserve awards who don't have them. If you believe you deserve one of the awards, let us know and we'll get you fixed up.

     

    You can check out all the new awards at http://chaoticunited.net/forums/awards.

     

     

    Creative - Changing from PlotMe to PlotSquared


    I personally love PlotMe. I am one of the people who are really hardcore on keeping it around - we've been using it since day one. It was never updated once after MC 1.8, and it's managed to work virtually perfectly this entire time. Unfortunately, though, it's world generator finally broke as a result of the breaking changes in 1.13. The original plan was to maintain it and update it to 1.13 ourselves, which actually made notable progress. World generation was fixed on a basic level, but certain tasks (ie, clearing plots) caused it to break down. Eventually, we decided to bite the bullet and switch to PlotSquared for now.

     

    I still adore that old plugin, and while I hope to one day bring it back on my own, for now we're stuck with PlotSquared. Which has actually been more of a positive overall - it's just kind of sad that the venerable PlotMe that's been with us since literally day one finally met its match.

     

    Most commands are the same between the two, with /plotme being an alias by default. Overall, you shouldn't notice any major changes aside from less PlotMe and more PlotSquared. The mainly different commands lie within those used by moderators or admins. This should only be slightly noticeable and shouldn't impact your usability of Creative at all. If you find any issues, notify someone or report it on the bug tracker.

     

    SkyBlock - World Reset, getting a new Shop sorted out


    SkyBlock has, after all this time, undergone a world reset. In the past, we left the world alone seeing as players could reset their islands themselves - so why should we force it?

     

    Turns out players don't want to actively wipe their progress (I know - shocking) and as such, many players just got bored and stopped playing it - not wanting to irreversibly erase their hard work but not having any further objectives to pursue. As such, we've opted to reset SkyBlock to square one - and we'll likely continue doing this with each major server update (any update that resets Survival).

     

    If you built cool stuff in the old map, don't fret - the old world will be put up for download soon and you can hold onto those builds forever.

     

    Along with that, as much as I hate to say that not everything is fully sorted out - that's where we're at. SkyBlock shop is still a work in progress, for two major reasons:

    • We need to figure out better pricing
    • We need to figure out a way to have the shop itself work with survival economy being restricted to itself (most likely this will be CUPoints)

     

    We hope to get that finished up sooner rather than later, but seeing as I've got other projects besides CU I can't confidently say when it'll be resolved. The hope is to get it sorted out soon.

     

    Other Community Changes


    There are a few more changes that don't really warrant their own category. As such, we'll be mentioning them here.

    • The homepage has been given some minor design updates. We have a new section for our less-supported services, Discord and TeamSpeak are now listed separately (yes, TS is still up), and the section showing the latest community update (not announcement, but the latest entry from our Update Notes blog) is now removed from the homepage.
    • Our TeamSpeak 3 server has been brought up-to-date and given some new channels to reflect where we are currently.
    • The navigation menu has been made consistent between the main website and the Forums (this happened a while back if you didn't notice 👁️)
    • The vote page has been given a facelift. Yes, this also happened a little while back but it's worth mentioning as we've finally moved from the old hideous vote page that was just a series of links.
    • Ban Appeals, Reports, MC Registration, Suggestions & Feedback, and Staff Applications now utilize a forms system for ease of use.
    • The Nuclear District and Unofficial Servers subforums have been archived. Nobody has touched these since 2016, and we don't really have much focus or need for community-hosted servers as we tend to like to do things in a more official capacity. If there is demand, we will restore the Nuclear District subforum for those who wish to use it.
    • We've implemented a new backup system, which can be interacted with by our staff via Discord. You may have noticed his username - BackupTX2. The name sounded better in my head, but hey it works.

     

     

    Other New Plugins


    There's some other new plugins we've introduced as well.

    • CUCommands - A fun little plugin that adds a handful of new commands (made by @Windwhistle)
      • /discordlink - Simple, just gives you the link to our Discord server.
      • /donate - Another simple utility one, it gives you the link to our donation store
      • /mobgod - (Creator and above only) Make yourself immune to all damage from mobs!
      • /fuckify - Take a piece of text and make it into a work of art.
      • /penis - Set the item in your hand to be named "penis". Yes. That's all it does. (xd)
      • /shrug - ¯\_(ツ)_/¯
      • /tinytext - ᴹᵃᵏᵉˢ ʸᵒᵘʳ ᵗᵉˣᵗ ᵛᵉʳʸ ˢᵐᵒˡ (it looks really hilarious ingame)
      • /tinyfuckify - The best of both worlds. A small masterpiece.
      • /togglephantoms - Tired of those annoying phantoms? Turn them off with this!
      • CUSilkSpawners - A custom-coded replacement for our old SilkSpawners plugin, made by @Windwhistle
      • CUDisenchant - It's the same as CUUnenchant, but named correctly. /unenchant is still a command, in addition to /disenchant.
      • And a couple old ones were updated too
        • CUXPSell - Nothing new, lets you sell your XP for money in survival
        • CUPing - Check your ping and the ping of others!

       

      What Happens to Semi-Vanilla?


      If it wasn't obvious enough, Semi-Vanilla (and with it the entire BungeeCord setup) is being retired. As with other previous worlds, Semi-Vanilla's world will be put up for download fairly soon (with the spawn removed for obvious reasons). While it had a good run, it doesn't make sense in the long-term to have two survival experiences spread across two separate servers. On top of that, with the BungeeCord network shutting down, we'll have a lot more resources freed up for the existing servers and potential future ones (though this isn't currently planned).

       

      The Future - What Comes Next?


      This update has been a major project to say the least. It took a lot of work to get everything back up and running smoothly, with several plugins we rely on being not only broken by 1.13, but being abandoned by their authors long ago. Mojang's mentality with a lot of the stuff in 1.13 was to build a more solid foundation for the future, and we've been working to do the same as well. The hope is that Mojang, and by extension us, won't need to make big, long updates that take ages to happen.

       

      Beyond that, we want to actually start bringing in more new content. I can't say when, how soon, or to what degree, but we want to have more than just the occasional new thing here and there. There's a laundry list of stuff we want to do, and some of them may or may not end up happening. Only time will tell.

       

      As time has gone on and we've been working to get everything updated and improved, we internally decided that this update would mark a turning point. We've had a variety of issues internally that have been present for years - inactivity, rules, and so on. We've gone on for quite a while like this, and ultimately we've come to the realization that if CU is to grow into what we all want it to be, we have to turn a new leaf on our end, too. We want this update to not only be another update, but to be a point we look back on as the point in time where we started to turn everything around and make CU a thriving community again. Whether or not that will happen is yet to be seen. No matter what happens, we hope you all stick around for the ride.

       

      Lastly, if you happen to find any issues on the server - let us know! We expect there to be at least a few issues that we missed, so if you find anything that seems off, report it on our bug tracker.

       

      For now, though, that's all we've got. See you on the server!

       

      - The Chaotic United Team

       

      NDParkour 1.4.0 Changelog

      Spoiler

      NDParkour 1.4.0:
      + Added support for CUPoints (stored using old NDPoints config options)
      + Lobby spawn, arena starting point, and checkpoints now have support for yaw and pitch
      + Added resumable sessions - if a player disconnects from the server or leaves the game, they will have the option to resume their previous session
      + Added ability for players to adjust their yaw/pitch for the current checkpoint
      + Added ability for moderators to kick players from a parkour game, and choose whether or not to remove their current session upon doing so
      + Added ability to view session details via /pkr session
      + Parkour arenas can be hidden (they won't show in the arena list), and locked (only admins can join them)
      + Playernames show in different colors on the scoreboard depending on the chosen difficulty
      + Parkour arenas now have a display name, and the arena YML name is now stored in lowercase, as YAML config options are case-sensetive
      + Arena display names can be used for parkour signs

      + Added ability for admins to check other player's session details
      * Trying to join a parkour arena when a previous saved session exists will warn the user and prompt them to either resume their session or confirm to delete it
      * Checkpoints now save their location at the center of the block, rather than the edge
      * Scoreboard shows a status indicator if a player enables admin bypass mode
      * Scoreboard is now removed from players upon plugin reload
      * The parkour arena area selection wand (/pkr wand) no longer acts as a global toggle for all users
      * Scoreboard updating, admin bypass, and wand lists now rely on player UUID's rather than usernames
      * Various internal code cleanup and organization
      * Join commands are no longer case-sensetive
      * The parkour arena list is no longer an admin-only command
      - Players can no longer create NDParkour signs (they shouldn't have been able to in the first place)

       

      TheRedCore 1.1 Changelog

      Spoiler

      + Added CUPoints support

      + Added /trc forcestart to allow force starting of arenas with only one player

      * Support for WorldEdit 7.x

      * Fixed some grammatical errors

       

    • Looking to register? Curious what you'll get if you decide to do so? Here's the full list of abilities you'll get for just registering:

       

      Global Perks

      • Ability to extinguish campfires with water bottles
      • Ability to use Chairs and /sit
      • Access to CUEmotes
      • Access to /disenchant (/unenchant)
      • Access to /fuckify
      • Access to /tinytext
      • Access to /tinyfuckify

      Survival/Creative Perks

      • Access to CUXPSell (/xpsell)
      • Ability to create CraftBook mechanics
      • Ability to create up to 5 homes
      • Ability to claim up to 15 Creative plots
    • Howdy folks, I'm currently looking into mixing up the Brink of Chaos modpack a bit. Optimizing things, removing extraneous mods, and introducing some new things if possible. So, I propose two questions:

       

      1. What are some mods you can't live without?

       

      2. What are some mods you'd like to see removed (besides HardcoreDarkness :angerey:)?

       

      3. What are some mods you'd like to see introduced?

    • Howdy folks! Just a quick announcement today - in typical fashion, at 4AM.

       

      I know there's been a lack of information lately on our update to 1.14, and well - turns out that 1.14 Spigot wasn't such a minor upgrade as we'd have hoped. Hopefully this doesn't continue to be a trend with future updates. (pls mojang) As such, while this update is pretty small as well, we figure that any news is better than none. As of today, our test server has been updated to 1.14.3! And even better, most essential plugins are in fact up-to-date. A few are still broken, but the primary modes are all functional on at least some level.

       

      Additionally, I want to propose a question to some of you out there: would you be interested in a different take on the current modded MC server? Currently we do have Brink of Chaos, but it's not exactly known for being stable or easy to run. I can't promise anything whatsoever as there isn't any sort of Forge/Bukkit server software - the closest thing that exists is Sponge, but it's still a fundamentally different software that doesn't follow any of the same rules and may not have the same level of feature support as the current server. Along with that, we actually tried to construct a sort of "successor" modpack to Brink of Chaos, but it suffered from some pretty awful memory problems - far worse than Brink of Chaos. However, if this is something you guys would be interested in us looking into further, we can try to do so.

    • Benjamin Jay ate a turd and jumped like seabiscuit all his life, despite the development that his turtle contracted HIV during exile. His erect refrigerator took out the huge moist banana from his floor and into various holes of ntx's angina. Snowflakes make nice alternatives appealing to mediocre structures. Suddenly potatoes started raining endlessly across classrooms made much cake succumb with somali pirates which took advantage of exchanging condoms rised in Canada. According to Blar Flanagan, decomposing in Russia has declared that Ukraine became full of annoying rebels with tuxedos super glued to guard posts cursing battleships into shipwrecks, while eating trucks. Korean potatoes radioactively segregated all misconstrued antelopes, therefore the president ntx2 said "hallegua kamikaze", then raging apologetically, he proceeded to procrastinate mowing lawns for smallgoods and vegetables with Indians curry in my large futon mischievously nationalistically while seducing AtomicBeast101 inside a uterus when Alex pooped rainbows through his multiple ♥♥♥♥♥es. Bobbie had a ionized dump unloaded into Tai's car because he had to pee. Rockets launch right into Haloman30's pink greasy stretched canvas because Americans can't clone Bobbie's ♥♥♥♥♥ into inionized shorts. Valve can severely shut down Nik's small, wet potato using Micheal's massive ego and therefore had been alycats imagination that he was insane. The potato that esponshadow1 authorized had gotten very hot. Sometimes Windwhistle contracts aids while having popcorn. 420Blizzin had to live frugally. haloman30 eats large juicy pineapples. Killerteddy1 destroys massive populations of drug dealers while Stoneharry

    • Benjamin Jay ate a turd and jumped like seabiscuit all his life, despite the development that his turtle contracted HIV during exile. His erect refrigerator took out the huge moist banana from his floor and into various holes of ntx's angina. Snowflakes make nice alternatives appealing to mediocre structures. Suddenly potatoes started raining endlessly across classrooms made much cake succumb with somali pirates which took advantage of exchanging condoms rised in Canada. According to Blar Flanagan, decomposing in Russia has declared that Ukraine became full of annoying rebels with tuxedos super glued to guard posts cursing battleships into shipwrecks, while eating trucks. Korean potatoes radioactively segregated all misconstrued antelopes, therefore the president ntx2 said "hallegua kamikaze", then raging apologetically, he proceeded to procrastinate mowing lawns for smallgoods and vegetables with Indians curry in my large futon mischievously nationalistically while seducing AtomicBeast101 inside a uterus when Alex pooped rainbows through his multiple ♥♥♥♥♥es. Bobbie had a ionized dump unloaded into Tai's car because he had to pee. Rockets launch right into Haloman30's pink greasy stretched canvas because Americans can't clone Bobbie's ♥♥♥♥♥ into inionized shorts. Valve can severely shut down Nik's small, wet potato using Micheal's massive ego and therefore had been alycats imagination that he was insane. The potato that esponshadow1 authorized had gotten very hot. Sometimes Windwhistle contracts aids while having popcorn. 420Blizzin had to live frugally. haloman30 eats large juicy pineapples. Killerteddy1 destroys massive populations of drug dealers

    • 5 hours ago, Toxic_Saint006 said:

      i played on this server way back. i remember staff like koolaidcaprisun , ilovecars.

      bobbie_ is a very close friend , in fact i was the one who told him about the server way back. 

      idk if i cant remember my credentials or the account was wiped from the forums after some reset but i made a new account and here i am

       

      Welcome back! And yeah, we don't have any accounts or data from old CU unfortunately. But again - welcome back! Always good to see some old faces find their way back!

    • 3 minutes ago, kristopaquio said:

      Man i miss chaotic united during the 1.2.5 update era. I used to grief everyones blocks and sell them and get banned for griefing. There is nothing i miss more than how the server used to be, old spawn and all that. I log on and it almost makes me sick how far it deviated from how it used to be. Fuckin player shops, man. That was where it was at. Creating warps and all that fun stuff :( 

       

      I think you might like what we have in store for 1.14 👀

       

      If you have more specific details on what you think should be better though I do encourage you to make a post in Suggestions & Feedback - we haven't really deviated that far from the old ways save for adding new things to the mix, survival is mostly the same as it has been (minus some things like server shop and such). But I may not see these things or be entirely aware so do make a topic!

    • Hey folks! A little thing we've once again reintroduced - moods! Now it's a bit different than before, in a good way - we promise.

       

      In the past, moods were generally not looked at too fondly, and this quote from an old announcement draft from Alex sums it up quite nicely:

       

      On 4/3/2016 at 4:18 AM, Alex said:

      Just look at that gorgeous sidebar, there is a sleek font, a nice circular avatar, some information nicely presented, an elegant rank, modern awards, and a ♥♥♥♥ing old ass looking emoticon that's there just so that people can have a gag at lelele I'm ape with an annoying flipping animation.

       

      Why did you have bring moods back...

       

      Sorry Alex, moods were my idea back then. Forgive me :loveheart:

       

      The old moods were incredibly out of date. Even the modern default ones feel pretty out of date. If you aren't familiar with them, check the spoiler below for a few examples.

       

      Spoiler

      Old Moods

      Apelike.gif Chatty.gif Goofy.gif

       

      "New" Moods

      Giddy.png Happy.png Puzzled.png

       

      As you can tell - the old moods are horribly dated, and even the newer ones that come with the moods application feel dated (or maybe that's just me).

       

      In either case, we've decided against re-implementing the old ones exactly as they are - instead, we've given our new moods a facelift! Not all of the old moods have been reintroduced, as a lot of them were kind of superfluous and unnecessary. That being said, a fair number of the originals are still here. Along with that, we've added a few of our own too.

       

      If you have any idea for new moods that you'd like to see implemented, let us know! Additionally, you can check the spoiler below for all the moods that didn't make the cut to be updated. If you want to see any of them return, let us know - we'll add them back too.

       

      Spoiler

      Non-Updated Moods

      Shocked.gif Scurvy.gif Psychedelic.gif Predatory.gif Pensive.gif Paranoid.gif Notworthy.gif Mondayblues.gif Mellow.gif Hungover.gif Fiendish.gif Doh.gif Disagree.gif Depressed.gif Daring.gif Curious.gif Coldturkey.gif Cheerful.gif Chatty.gif Brooding.gif Breezy.gif Bashful.gif Apelike.gif Alienated.gif Aggressive.gif Blah.gif Bitching.gif Yeehaw.gif Veggedout.gif Twisted.gif Sunshine.gif Snobbish.gif Sneaky.gif Sick.gif 

       

       

      This feature isn't a huge deal, but we think it was a nice little addition to the forums back in the day and got a bad name due to the dated design of the moods. With our new set, they fit seamlessly into the rest of the site design.

       

      That's all we've got for now, though! Keep your eyes peeled as the update to 1.14 is ever so slowly approaching!


    • Benjamin Jay ate a turd and jumped like seabiscuit all his life, despite the development that his turtle contracted HIV during exile. His erect refrigerator took out the huge moist banana from his floor and into various holes of ntx's angina. Snowflakes make nice alternatives appealing to mediocre structures. Suddenly potatoes started raining endlessly across classrooms made much cake succumb with somali pirates which took advantage of exchanging condoms rised in Canada. According to Blar Flanagan, decomposing in Russia has declared that Ukraine became full of annoying rebels with tuxedos super glued to guard posts cursing battleships into shipwrecks, while eating trucks. Korean potatoes radioactively segregated all misconstrued antelopes, therefore the president ntx2 said "hallegua kamikaze", then raging apologetically, he proceeded to procrastinate mowing lawns for smallgoods and vegetables with Indians curry in my large futon mischievously nationalistically while seducing AtomicBeast101 inside a uterus when Alex pooped rainbows through his multiple ♥♥♥♥♥es. Bobbie had a ionized dump unloaded into Tai's car because he had to pee. Rockets launch right into Haloman30's pink greasy stretched canvas because Americans can't clone Bobbie's ♥♥♥♥♥ into inionized shorts. Valve can severely shut down Nik's small, wet potato using Micheal's massive ego and therefore had been alycats imagination that he was insane. The potato that esponshadow1 authorized had gotten very hot. Sometimes Windwhistle contracts aids while having popcorn. 420Blizzin had to live frugally

    • 8 hours ago, Jamplifier said:

      I am not suggesting dropping or forgetting about minecraft, but for example.. when you go to chaoticunited.net what is the first impression you get? Minecraft. Click on forums, minecraft. I'm not saying put less effort into minecraft instead put more effort into versatility.

       

      This sounds a lot more feasible, I like it.

       

      8 hours ago, Jamplifier said:

      Major side note: Why would you buy my old server hurricane craft? 😂😂😂😂

       

      I know aly answered but yes - it's part of CU's history. I try to preserve whatever I can if at all possible. That includes HurricaneCraft, TWG, ND, UAC, and anything else I can get my hands on.

       

      Fun fact - I currently own 42 domains :^)

    • Benjamin Jay ate a turd and jumped like seabiscuit all his life, despite the development that his turtle contracted HIV during exile. His erect refrigerator took out the huge moist banana from his floor and into various holes of ntx's angina. Snowflakes make nice alternatives appealing to mediocre structures. Suddenly potatoes started raining endlessly across classrooms made much cake succumb with somali pirates which took advantage of exchanging condoms rised in Canada. According to Blar Flanagan, decomposing in Russia has declared that Ukraine became full of annoying rebels with tuxedos super glued to guard posts cursing battleships into shipwrecks, while eating trucks. Korean potatoes radioactively segregated all misconstrued antelopes, therefore the president ntx2 said "hallegua kamikaze", then raging apologetically, he proceeded to procrastinate mowing lawns for smallgoods and vegetables with Indians curry in my large futon mischievously nationalistically while seducing AtomicBeast101 inside a uterus when Alex pooped rainbows through his multiple ♥♥♥♥♥es. Bobbie had a ionized dump unloaded into Tai's car because he had to pee. Rockets launch right into Haloman30's pink greasy stretched canvas because Americans can't clone Bobbie's ♥♥♥♥♥ into inionized shorts. Valve can severely shut down Nik's small, wet potato using Micheal's massive ego and therefore had been alycats imagination that he was insane. The potato that esponshadow1 authorized had gotten very hot. Sometimes Windwhistle contracts aids while having popcorn. 420Blizzin had

    • Hey folks! Minecraft turns 10 today!

       

      So, obviously one must ask - what are we doing to celebrate Minecraft's 10th birthday? Two things:

       

      1. Everything on https://donate.chaoticunited.net is 50% off for the next week! If you've been eyeing one of those shiny rank upgrades, now's a fine chance to grab it for cheap!

      2. The 10 year celebration map that Mojang put up is up on a server for you to explore! Fire up 1.14.1 and connect to 10years.chaoticunited.net to check it out!

       

      There is one other little thing that we'll be doing as part of this, but it won't come into effect until a fair bit later once we update to 1.14 - so stay tuned for that! If you haven't already, go ahead and check out the page on Minecraft.net in regards to its 10th anniversary.

       

      Nothing much else this time around - let's all celebrate 10 years of Minecraft!

    • 1 hour ago, HeyImJ0hn said:

       

      Most newer games don't have player-hosted servers, although they have ways to build a community.

      I'm aware that WoW and Runescape arent particularly new games, in fact they are  just a few years younger than me. Both these games have ways to build a community, whether it's clans or friend chats, u can do it. I've played a lot of CS:GO for example with people I met on a runescape clan. With that being said, managing a clan on both of those games can be fun and can help CU grow even if its a smal amount.

      Other games such as CS:GO do have ways to build servers and connect people. I don't know if you want to dedicate time to opening csgo servers or other shooters such as tf2 but it can be rewarding for the community.

       

      Also I do kind of agree with minecraft being "dead". Is it really dead? No. But does it have a declining player base? Yes.

      With new games coming out such as Fortnite or Apex, people are starting to shift to those games. My young cousins (11yo) used to play minecraft all the time and now just play fornite with their friends. I'm aware this doesn't mean everyone shifted over to these new games and that minecraft isnt just for kids but it's just goes to show that even they are leaving minecraft for other games.

       

      A small investment of time into these new games shouldnt hurt this community at all. 

       

      Just because a playerbase is declining (which also no, it actually isn't if you actually look at the number of people coming into the game) doesn't mean it's time to abandon ship.

       

      The other thing about having say clans and other such things for other games is that we don't (to my knowledge) have people willing to operate and maintain such a thing. I've got too much on my plate to begin with - what with trying to find a job (and eventually having one), running CU, and also programming and working on stuff for Elaztek.

       

      I'm not opposed to the idea of expansion - but someone else would need to lead such projects as I won't be able to do it the right way - my passion lies with MC and such, my game library is tiny and mostly consists of Halo, Minecraft, and a few other random miscellaneous games (that are usually older games). I don't have the personal interest to pursue clans on say Apex or Fortnite or whatever, so if I were the one to lead the charge it'd be a disaster.

       

      Once again though on the topic of MC - if you look at the state of the game right now, people are actually coming back. People who quit years ago are showing back up, partially due to a combination of new updates, nostalgia, and memes. And as I said before - just because something is declining a bit doesn't mean shit if the game is still wildly popular. It isn't an easy process to actually bring in members effectively without having funding behind it - which is something I'll be doing once I get this job.

       

      A lot of people like to say that the game is dead because in their limited circle, it is. Their friends have moved on, the people they know moved on, and they themselves moved on. When that's mostly all you see is people you know leaving the game to go play others, then it's no surprise that people get the feeling that the game is declining, dying, or dead. But at the end of the day, what happens in one or a thousand friend circles doesn't apply to the world. Maybe the game is declining - not much of a shocker, the game has been out for 10 years (actually today is the 10 year anniversary). But even so - it's still more than viable to build a community on, and that's why I intend to stick with MC.

       

      I know a lot of old folk would rather see me shift gears to something else and drop MC finally, I've yet to hear an actual compelling argument as to why I should put Minecraft to the side or even shut it down entirely in favor of other, newer games that I don't give a single shit about. The only argument I ever hear is that the game is dead or dying - which is simply not true. Look up the numbers yourself if you don't believe me. Go to the forums for various other servers. Check out PMC or MinecraftForum. There's a massive amount of Minecraft focused communities that are thriving today.

       

      The biggest issue CU has is that people have been slowly trickling away for the past 4 years and we've been clueless as to how to actually create a proper influx of people. Virtually every single person that's active is either from old CU or ND, or is a friend of someone from old CU or ND. Chaotic United's lack of success isn't because of the game, it's because of my ineptitude when it comes to advertising and self-promotion.

       

      I don't mean to come off as angry or dismissive - I do see value in expansion, and it's something I may talk to the team about and see if anyone is interested in building clans for those other games. I just get tired of hearing the same false argument being made time and time again and that I should just quit and focus on something else (yes I know you're not suggesting quitting it).

       

      Lastly in regards to TF2 or CS:GO servers - we've had those in the past and they performed absolutely horrible. That being said, a couple staff are interested in managing other gameservers, and once we update to 1.14 there should in theory be a lot more headroom to work with to actually run a couple more servers. So that might be something we explore here soon, along with me looking to invest financially into advertising and marketing for MC.

    • Just now, lipinskip123 said:

      I agree with Jamplifier. if we focus on other games we might have a chance. I'm not saying that we should just get a bunch of game servers, but if we do some research and find a game lots of people are playing and will continue to play (like Minecraft), we might be able to make this community into a big huge community. Now I know that there is legal stuff we have to do but in the long run, I think it will work.

      That is true, Minecraft is becoming that, but if we expand our servers we will have more players from that game join and like Jampifier said they might want to try out Minecraft and like the game.

       

      There are 2 primary issues:

       

      1. Most newer/popular games don't have player-hosted servers or any mechanisms to do so.

      2. Those that do likely only do through modding and it can be legal hell. Running a WoW or RuneScape server is illegal as shit and Blizzard has been known to file lawsuits and pursue legal action as a result.

       

      I don't think anyone here is looking to get in legal trouble for running a community. I sure as shit don't.

    • 2 hours ago, Jamplifier said:

      😫hopeless..

       

      How is being open and asking for clarification hopeless?

       

      I'm sorry that I don't subscribe to the unpopular opinion that Minecraft is just a dead game beyond any recovery, but if you look at it objectively, it isn't dead. Far from it. I'm not gonna throw away MC purely because some of CU's veteran players  have simply grown up and moved on from it.

       

      1 hour ago, alycat said:

      Here's a problem with it, we can't just look for popular games. There has to be a legal way to host and possibly make revenue. Most games have severe restrictions against that, for example: World of Warcraft or RuneScape. Now granted if an opportunity presents itself, I'm not opposed to checking into it. We aren't uneducated when it comes to that fact, I get that there are tons of popular systems and games, the point of this is we want to keep everything as legal as possible. We aren't kids anymore meaning there's real consequences if we don't follow the strict guidelines.

       

      I may be misinterpreting his original post, but I get the feeling he isn't suggesting gameservers - rather to somehow focus on creating a community without having self-hosted servers.

       

      However, in regards to popular games - there are two ways to look at it.

       

      On one hand, you can certainly build a following based on whatever's popular at the time. But when that thing stops being relevant, how many of those guys are gonna stick around? Allow me to echo your words in the original post and refer back to old CU - how many people were still around from WoW/RS in 2013? Not a whole ton, MC had overtaken it and everyone who came for those games eventually just left.

       

      The reason I'm hesitant to just follow the trends is because it's a bad long-term move. It's good at building a community for the lifetime of that game, but ultimately people aren't gonna stick around once the next big thing comes up most likely. That being said, clearly we're doing something wrong as we're sat here with a very small community.

       

      But at the same time, I'd like to think we're doing something right as well - for that small community is incredibly tight-knit. Despite many of the people not playing MC a ton, Discord is still alive and well and everyone still talks.

       

      I've figured that if nothing else happens, once I start getting a game out for Elaztek I'll do something to try and involve CU a fair bit in that if all else fails.

       

      I am still open to hearing the clarification - what are you suggesting? Servers? No servers? If no servers, are you suggesting something specific? I'm not known for being able to pick up on cues and I can't do much with a suggestion that I don't entirely understand.

    • Just now, Baxman said:

      Chrome is slow and laggy on my computer for some reason firefox it quick and seemless

       

      i have the opposite experience - most things run better on chrome for me

       

      most things work good in firefox too but some things run like absolute ass