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Posts posted by haloman30
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1 minute ago, soggy said:
halo lied to me, I change my vote from #1 to "too short" cause 15 seconds is far too short bud
how long should it be then
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Alright, so as of recently there seems to have been some controversy about CU's donation perks.
I have been told by a few people that I should remove and/or limit the use of /item, /fly, and /gamemode perks. My stance has been, and still is, to maintain the system exactly as set up by the old CU. This has worked just fine for the past almost 4 years, but this past week people have suddenly had an issue with it - enough where I feel a poll should be conducted regarding this as well as another idea that has been presented to me: a Semi-Vanilla server.
Now, this idea is something I mentioned in the previous announcement as something I would not do, but this was in the concept of replacing the main server with such a server. The idea I am presenting now is to have this as a separate server entirely, likely BungeeCord-ed with the main server for easily going between the two. This server would have some basic stuff - /home, /me, CUEmotes, Residence, WorldGuard, Essentials, anticheat, and possibly a single donation rank with a few added perks (maybe) - but that's about it. Staff would have only the extra perks needed to effectively check grief and fix it, moderate, and so on, which excludes a lot of the typical stuff that can be seen as "extras", which means they can play legitimately right beside players. This idea is something that ND experimented with right before we merged with them originally, and it seemed to do well. This idea has been mentioned to me by a few people as well, and while I absolutely will never replace the primary server with this, I believe that setting it up and making it a reality would be both easy on the team and easy on our available server hardware.
The poll presents various voting options for how these things should be handled, and get your guys' interests figured out. A couple things to note before we wrap up this topic though: On the 2nd question (the one regarding the perks directly and with the most choices), please PICK TWO - and ONLY two. If you do not pick two, your votes will be ignored entirely. Additionally, these votes do NOT guarantee that we will go in that direction (or not exactly specifically), this is meant to see where current user interest lies and doesn't automatically determine the exact direction we will go. Rather, the votes you make will be taken into consideration when we do decide. This doesn't mean that what the winning vote is won't happen, it just means that us (the CU Staff) ultimately reserve the choice to do what we feel is the best for the future of the community. Also, if you select "Other" for that 2nd question, make sure you give us your idea by replying!
The cooldown that was mentioned in the first question was implemented today - it is 15 seconds per use of the command. More details on the update can be found here:
Lastly, if you happen to be a donator of these ranks, we want your feedback especially, as everything that was suggested thus far was (mostly) from people who didn't wield these powers.
We look forward to hearing your feedback, and we thank you for your interest and participation in helping make CU better!
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The only thing that interferes with my learning is my education.
― Albert Einstein
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So, just yesterday (or earlier today?) I made an announcement on Discord telling people that Factions would be removed in a week if it wasn't played. So far, I've had 0 people asking to keep it and several people asking for its removal - so that's what's happening today.
After talking with @Windwhistle a bit last night, I came to the realization that having as many modes as we do may in a sense actually cause more issues. His suggestion was to remove every single gamemode except for Survival - something I am not willing to go through with (unless you guys want it), and while I find that to be very extreme, we are going to dial back our focus on minigames and whatnot and instead focus on the things that made CU great to begin with, primarily survival.
Starting today, 2 modes are being removed from the server: Factions and The Arena. Let's go into more detail as to why.
The biggest common reason is just that nobody touches it. If I go into any of the other 3 main gamemodes, it's clear that they are all played. From creative spawn, you can go outside and see tons of creations all over the place. Survival, too, has plenty of builds attached to the spawn itself, and more as you go further out. SkyBlock, you can see several islands from the spawn area. But when I go into the factions world, the only clear change from when it was created was a small wooden wall right on the edge of spawn:

Additionally, there were only 2 factions that existed that had any members at all. The Arena also had this issue, plus the added bonus of being either outright broken.The original plan was to get a custom plugin to replace the pile of garbage one we had before, but that never happened. We hope to one day revisit the idea when we have more resources to work with (and maybe a paid dev or two), but for now it was just creating clutter.
Now as a reminder, Factions can be readded - exactly as they were - if there is demand. It would take nothing more than a couple small config edits and a quick server restart to bring them both back. But, if the demand isn't there, they won't be returning.
Now, for those of you with a craving for PvP, we have introduced a feature that some old CU folk should remember: /pvp. In either Survival or Skyblock, you can now do /pvp to enable or disable PVP. If you and another player want to PvP, you both just need to enable PvP.
Below, you can read the full changelog for this server update (it's not that long).
Be sure to give us your thoughts and feelings on these changes with a reply to the topic!
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Hey, folks! We have an exciting announcement to make! We have officially launched our ElDewrito servers! Woohoo!
We are starting off with 3 servers - Forge, Grifball, and Big Team Battle. The IP's have all been posted at the bottom of this topic. We have a lot more servers planned for the future, so stay tuned for those!
Additionally, we are going to be officially launching the CU Download center - along with allowing users to upload mods, game variants, Forge maps, and more. Not only will we be supporting content for ElDewrito, but also we will be allowing you guys to submit Minecraft content as well. Going forward, we hope to expand this section of the website and allow you guys to share all sorts of content. But more on that another day.
For information on how to obtain ElDewrito and connect to our servers, check this handy topic. We're excited about these new servers - and for me personally, it's great to be able to finally blend my love for Halo and passion for Chaotic United.
See you on the battlefield!
- The Chaotic United Team
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In order to start playing the game, you will need to acquire a download for the ms23 build of Halo Online. Check this post on the ElDewrito/HaloOnline subreddit for more information on how to install the game.
After you've successfully installed the game, you have two ways of connecting to one of our servers:
Method 1 - Server Browser (Easiest)
This is a piece of cake, just click the Server Browser on the top of the menu and search for "Chaotic United". You should see something like this after a minute or so:

From here, you can just click on any server, and you're in!
Method 2 - Direct Connect (Easy)
If the server browser ever goes offline, fails to load all the servers, or any other strange hiccup even after multiple refreshes, you can get around it entirely by using the console. Press the ~ key and you should see something like this:
Yours will likely be a bit easier to see, as I am running on a 4K display - but it should look basically the same. Once you're here, get the IP of any of our servers and run the following command:
Server.Connect <IP>
Replace <IP> with the IP of any of our servers - for instance, to connect to our Grifball server, you'd run:
Server.Connect dewrito.chaoticunited.net:11785
And that's it! You're in and ready to play! See you on the battlefield, Spartans!
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7 years ago, Chaotic United entered the gaming world, starting with a WOW, Runescape, and MC server. As time went on, MC took over everything and the other servers faded into the past. Come 2014, CU's team went on to create Nuclear District. Later in 2014, myself and Alycat began the work here to rebuild CU. In late 2015, us and ND merged to unite as one. Come 2016, ND closed its doors - leaving CU as the only remaining group of the old Chaotic United left alive.
I know what you're expecting, another topic of "we've got big plans and look how far we've come in the past year, etc." with not too much to support any of it. That is more or less what the topic is, but we're doing it a bit different this year.
Admittedly, CU hasn't had a whole lot going on the past 6 months or so. That being said, within the past year some pretty huge things have happened.
First of all, last June, we finally obtained the chaoticunited.com domain name - which for those of you around back in late 2014/early 2015, will remember that we actually had a little countdown timer on the sidebar counting down to the day we would obtain the domain. Little did young halo know, that timer would mean absolutely nothing.

This countdown timer was made using some free online service, before I had any real knowledge of web development. As you can tell both by CU's website and forums and especially Elaztek's homepage, my skills have increased a bit since then.
Our Minecraft server also had another relaunch a few months ago, which managed to increase the playerbase size a bit. Not only that, but this month has seen the most donations than we've seen the entire year prior. Still isn't a huge chunk of cash, but it's still more than we've had in a while (thanks @Faerien, @Em_Aru, Murloc, and all others who donated!).
But what about the future?
In the past, I've said things along the lines of "aly's getting a job", or "we have access to new technology enabling us to do x, y, and maybe even z". This won't be any of that - at least, not exactly.
On May 19, I will be graduating from High School and moving up in the world to get a job and to begin pursuing my dreams of starting a game development company - Elaztek Studios. But don't think for even a minute that CU will be left behind, no way in hell. I've seen too many admins just go off to college and get jobs and just abandon this project - that's something I have sworn to never do. Chaotic United has been too wonderful and good to me. I've had too much fun and made too many memories for me to just leave it in the dust.
I don't know how much time I will be able to invest, it depends on what the future holds. But one thing is certain, once I start getting income, you can bet that CU will get a lot more happening. I'll be able to invest in more servers, pay developers to create custom plugins and whatnot, and so much more. At the same time, not all of my money is going here either. I will also be investing to make Elaztek Studios happen, as I've wanted to do game development since before I even knew what Minecraft was, before I was even out of elementary school. I can't say how much will go which direction, but the goal is to have both of them be at least slightly better off than they are right now.
In the more immediate future, however, we have several ElDewrito servers planned to hit all at once. You've probably noticed the huge announcements over the past couple days regarding some of the issues occurring between 343 Industries, Microsoft, and the ElDewrito team. If you haven't seen the more recent ones, just know that the game's files cannot be found on the Halo Online subreddit due to issues with Microsoft. Also, there was no DMCA or C&D, nor is the ElDewrito team permanently stopping development - only a temporary pause until further notice. So if you happen to see people continuing to believe that the project has been shut down, killed off, or permanently stopping development, call them out because too many people have absolutely no idea what they are talking about and do not read announcements. Anyways - if you check the pinned messages in the #eldewrito channel on Discord, you can find a zip that contains the game files, ready to run - courtesy of espon/wolfbitez.
Currently, we have the following servers planned:
- Forge - Accomplished with an old Halo 3 mod that changed a custom game variant to use Forge in custom games
- Grifball - The classic grifball gametype, featuring maps made from people here on Chaotic United!
- BTB/Etc. - This server contains both BTB and other large-scale gametypes, will likely end up being purely BTB variants, however.
- Customs - A server with tons of crazy custom game variants - ie, Parkour, Indiana Jones, Jenga, and stuff along those lines.
These Forge, Grifball, and BTB are all near completion and will likely be up and running very soon, so stay tuned! Additionally, if you have any maps you want to submit, you can upload them here. Additionally, you can suggest maps from other sources (ie, ForgeHub) if you want us to consider implementing them. The same goes for game variants an so on.
Overall, while the past while has been fairly slow, we are excited for what the future holds for Chaotic United - and we hope you are too. The future is bright, and soon things will start moving to help make that actually happen.
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6 hours ago, Atomicbeast101 said:
FAKE
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This was just an April Fool's joke. Feel free to enjoy the announcement anyway, though!
Hey, everyone!
For the past few years, we have been thinking that we need to move into new business ventures. For many years, we have only had a Minecraft server and we've failed to evolve. For the past couple months, our team has been hard at work thinking up new ways to expand and grow Chaotic United, and we are finally ready to show off our boldest move yet.
Ladies and gentlemen, boys and girls, the Chaotic United team is proud to present:
Our dog food is an entirely original formula, created specifically for a happy, healthy dog. The food is great for puppies and grown dogs, so no need to change their food on them as they get older. Some of the key ingredients include:
- Vitamin D
- Vitamin P
- Red 46
- Blue 122
- Calcium
- dog vitamins
- Minerals
- Natural flavors
Now, I know what you must be thinking. Where can I buy some of this? Well, we are still in the process of working with major retailers to put our food on store shelves. However, we are offering it directly from our own store!
Buy Woof Bites™ from the CU Store
We hope you guys are as excited as we are for the future of Chaotic United!
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It's always great to see some old CU folks coming back around!

Sadly I can't say I recognize your name (but then again I barely remember anyone's names from back then DX), but in either case welcome back! Our community is most active on Discord - even when literally everything else is completely dead silent. You can get in by this link: https://discord.gg/h282hYn. I also do apologize for the late reply, I've been busy doing development work and other things - and it's not every day someone actually takes time to register
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Anyways, we hope you have a great time on Chaotic United!

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On 2/7/2018 at 5:50 AM, Jãÿdëñ said:
I agree and oh my Halo: That is, don't go into overly graphic detail on your sexual encounters or how you went totally numb after beating your d*** so damn hard 30 to 45 minutes ago. That killed me lmao
hehehe
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Hey, folks! Since our December survey has been concluded, we are going to go over the results now.
In total, 9 users participated in this survey. Thanks to all of you! If you submitted a survey and did not get a code, contact me and I will get your code.
Survey Responses

First off, let's talk about what modes you guys want to see. The top picks were Survival, Creative, SkyBlock, and Parkour. The top 4 picks are all core modes of CU, and have been present for a while now. Behind those, RPG, SkyWars, and MobArena were voted for. RPG is currently a project we have going on behind the scenes, and has been mentioned a few times before. We will keep you guys updated as that starts to come together. MobArena also made it in at the last minute for MC. SkyWars is something we've wanted to do for a while, but sadly we are having some trouble finding a proper plugin for it. That being said, we will keep you guys posted and we will continue to look into these.

Of these, the big winners were mcMMO, Jobs, and random loot chests. So far, mcMMO and Jobs were both in, but loot chests weren't able to make it in (yet). We have some ideas, so stay tuned for that! Quests and /warp event both scored fairly well, both of these being ideas we want to explore in the future. Quests is an uncertain one due to an RPG server basically taking that role, but as with the chests - we have some ideas. /warp event is basically where periodically, the staff will host an event within the server (mostly in Survival) with some kind of award tied to it. These were common on old CU, but have fallen out of favor since 2014. We may end up looking into these however. Vanilla survival and an Auction house were both not really wanted (among those who voted).

The overwhelming winner in this scenario was another modern MC server, though I think in retrospect I should have added a "no more servers" option. Followed closely behind was a modded server, with everything else falling in line behind that. We already have both of these, which seems to mirror the current server structure anyhow. Not much else on that.

We got some fairly positive feedback on our Beta 1.7.3 server. Of those of you who played it, most of you rated it a 3 and a couple of you gave it a 5/5. A fair chunk of you didn't really vote on this (or just had no real opinion of it) due to not playing, but really, the point of that server isn't to bring in huge mountains of people anyways.

Lots of love for Brink of Chaos! Most of you voted a 4 or a 5, but one of you voted 2
. I suspect this is largely due to the steep performance requirements of the pack, but I can't say for sure. Whoever voted for that, if I am incorrect with my assumption, do let me know why it is you voted the way you did!

Generally, we had positive opinions on our main server. A lot of you voted 4 or 5, with a few of you giving it a 3. Honestly, for a server that was pre-relaunch, I was expecting worse. Good to see a lot of you guys are enjoying it!

Now for the good stuff. This is an interesting one. Based on the chart above, you would think that TTT would be the winner. However, we held a similar poll on Discord of just this question, and we were met with different results.

As you can see, CS:GO was actually the winner in this scenario, with TTT being at the very bottom. However, looking back at the original chart again, we also notice that CS:GO is split across 2 options, which if combined result in a 5 - which is above TTT. That being said, the results there are much closer than the total annihilation that CS:GO did to all the others on the Discord poll. In either case, we do actually have a CS:GO server now. You may recall back when the failed merge occurred, we had a CS:GO, ARK, and a couple other servers. When Elaztek started up, those servers got moved over to Elaztek. The CS:GO server as of now is basically a shared server between the two, which are on much better terms nowadays. You can play by connecting to csgo.chaoticunited.net

The 3 big winners of this were story-driven games, puzzle games, and games that bring you to their knees with absurd difficulty. Behind that came power fantasies, then MMORPG's, and then everything else. The reason we asked this will become clearer as time goes on. You'll see.

I had to edit this graph in Photoshop, because Google Forms decided to shove it into multiple pages - hence the 2nd page thing beneath the actual votes. The ones you see are the ones on the graph. Most of you picked that it didn't apply, or "I still play". Two of these are clearly trolls, so let's ignore those. Some said that you didn't have time to play games anymore - the sad truth. Life is that big thing that comes in the way of your game time and some people just don't have the time to play MC and invest hours and hours into building things anymore. Others said that they just got bored of Minecraft itself - and sadly, there isn't a whole lot we can do in this case either. If you are bored of MC itself, the core game, all we can do is offer other services and do different things to encourage you to remain within the community (which are continuing to make an effort to do). Others of you voted that you were just embarrassed to play a "kids" game. I understand feeling that way, but let me offer a thought - I am 18, many of our players are 16 and several are in their 20's. Other large servers are run by adults or at the very least people with mental maturity. On top of that, our community is very loose when it comes to adhering to any sort of PG-13 nonsense. So don't be embarrassed! If you want to play MC, don't let the opinions of others prevent you from doing that.

For those of you who have seemed to find another server, the top reason was a variety in gamemodes. Behind that, it was a tie between there being more to do, someone who has some beef with the CU community for being "cancerous", and someone who seems to not be very fond of Alycat. We are always working on improving our selection of gamemodes - which, thus, leads to there being more to do. The issues with the community and with Aly, unfortunately, aren't issues that can exactly be "fixed". So I'm sorry that those of you who picked that feel that way.

Not gonna lie, not a lot of useful stuff here. Ignoring the trolly/uncreative/funny stuff, there is one real suggestion among this. Map resets every 7 months - nice that you picked up on my love for the number 7, but even that can't really convince me of this. Our build team isn't exactly huge, and creating an entirely new set of spawns every 7 months just gets exhausting and just isn't feasible. Prizes for being on top of leaderboards is an interesting one, I like this. Parkour is something we already have - however we may do some "one time" maps for /warp event. Not sure what trivia is, nor do I know what you mean by "make factions better". Whoever suggested this, I would appreciate if you elaborated a bit, I am intrigued by what you may have in mind.
Also, can I just ask: who in the world just put "Yes". You said yes, you had ideas - but you seem to have forgotten what the ideas are. ._.
Anyways, I want to give a huge thank you to all of you who participated in the survey! While some of the feedback make take time to implement, it is never forgotten and it is always taken into consideration when we discuss what we want to do to expand and improve Chaotic United. Have a great day everyone! And remember to check out our MC server if you haven't for a while. We just relaunched at the very end of 2017 and so far 2018 has been incredible! We are continuing to expand and improve MC with each passing day.
Also I had to re-do this entire post because somehow I managed to send the "back" command to my browser with some kind of obscure key combo or something, so that sucked.
Anyways, have a good day everyone!
- The Chaotic United Team
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Hey everybody. The time has come.
Chaotic United has relaunched! Let's go over some of the big changes!
No? Well, for those of you who have no interest in reading the post, check the info directly below. Below that is the actual post.
MC.CHAOTICUNITED.NET
1.12.x
Backwards compatiability still works, so you can still play on anything from 1.4.7 to 1.12.2, though it is NOT recommended.
NEW GAMEMODES
We have introduced MobArena! After being on the request list for a good while, we finally managed to introduce MobArena. To start off, we have 3 maps and we plan to expand and add more as time goes on.
The first map is called Heat, a nether-themed map built by myself along with some help from @*-=(Jayden)=-*.
The second map is called Ruin, which is a map built off the first CU revival survival spawn (2014) made by @AimWicked.
The third map is a modified version of the survival spawn area from CU back in Beta 1.7.3 (2011, not our current beta 1.7.3 server).
Additionally, we have introduced The Arena - a PvP-focused gamemode. Like MobArena, we have 3 maps to start with and we will be introducing more maps as time goes on.
The first map is called Beaver Creek, which if you couldn't tell, is a map from Halo: Combat Evolved and Halo 2 remade in Minecraft. It was built outside of CU and the original map can be found here.
The second map is called Tomb, which is a map from MCUniverse that was formerly only referred to as Quake. It is a small map and is designed for close-quarters encounters.
The third map is called Labrynth, which is derived from an old thing that @alycat built a long time ago, but better spaced out and better adapted for arena gameplay.
The Arena is not complete. We plan to expand upon this mode as time goes on. We plan to introduce SurvivalGames, SkyWars, and other lesser-known modes, some of which will be exclusive to CU.
PARKOUR UPDATES
Our parkour plugin, NDParkour, has recieved some updates as well as having new maps added.
The plugin itself now stores each player's checkpoints and remembers them, and will reject unlocking the same checkpoint twice. This was particularly an issue on larger, vertical maps that just went up and up. If you were to fall down and land on an older checkpoint, you were suddenly set back a huge margin. That will no longer happen anymore.
Additionally, there is now an Easy, Normal, and Hard mode. Normal mode is how the plugin has operated in the past. Easy mode operates by allowing you to set a checkpoint at any location, but cuts your award down to 25% (1/4 or 0.25x, however you want to format it). Hard mode gives you 10x the award you normally would, but disables checkpoints entirely.
In addition to the various changes that have been made to the plugin, we have a few new maps. You guessed it, 3 new maps.
The first one is Oasis, a parkour map set within a mountain wall with a shallow pond of water. It was built by myself with the actual parkour layout being made by @*-=(Jayden)=-*.
The second one is called Sandstorm, which is set within a desert. Once again, the main parkour layout was built by @*-=(Jayden)=-* with the map styled and prettified by me.
The third map is a simpler map, called EndParkour, which has an End-style theme. It has a strange uniformity to it.You guessed it. @*-=(Jayden)=-* made the core map, with the map prettified by me.
Additionally, an older map now known as MagmaParkour has finally been expanded upon. Instead of 3 short layers, the original vision for the course has been realized and it is a crazy tall course. It's also worth a fair chunk of cash, so keep that in mind too.
WEBSITE UPDATES
Our website has recieved a facelift. We wanted to keep it still fairly similar to the previous website and keep it familiar, but at the same time bring a noticeable facelift. You will notice some new animations as well as some updated page designs. The timeline page looks a lot better than ever before, and most of the website now works better on mobile.
Mobile navigation is now a separate menu instead of an awkward emulation of the main navigation menu. The helpcenter index looks much better and now has individual icons for each page. Additionally, the icons are more obviously links.
FORUMS UPDATES
We have added some new features to the public on our forums.
We are introducing Blogs for public use! As a regular user, you are able to create blogs and add entries to them as you desire. In the past we have been using Blogs internally for our update changelog. Now, you can manage your own, too!
Additionally, we are now launching our Download center! Our vision for the download center is to foster an environment for content creators, inside and outside of Minecraft, to share their content and, eventually, be able to monetize them if desired. We are still working out the kinks in this system, and we will make an announcement later when we have more definite figures on it.
THE FUTURE
This update is not the final stage of the server. Now that we've finally launched, we will be working to test things better with you guys and expanding the content further, and here soon we will start our advertising campaign. All of us have been working pretty hard (the admins especially) and so we will be taking a little bit of a rest break in between now and then. We've worked very hard to help create a truly awesome experience, and to finally begin to push to a new frontier in the future of Chaotic United.
Lastly, for those of you who submitted survey results thus far, you will be sent your crate key codes via Discord, or if that fails, via forums. We will be posting survey results soon!
That's all for now folks. We want to thank all of you for sticking with us this far, and we hope you can stick with us going forward into the future.
The Chaotic United Team
-----------------------------------
haloman30
alycat
AwakenedRage
16dbaxter
esponshadow1
Blizzardbball
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Hey everyone, short and sweet today.
What kinds of servers would you like to see (that are not MC related) in the future? We are currently looking to try and broaden our servers and we want to try and have something beyond MC. Just vote on the poll!
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Hey folks! We are making some changes to our Discord (and community) rules and guidelines. There has been a serious lack of enforcement for the past three years, and while I do not want to be overly strict, I do want to keep some level of order and sensibility within the community.
What's changing?
- Any and all use of the N word, including any derivatives or any word that sounds like it (regardless of dictionary definition) will be disallowed. What this means is that if a word looks and sounds like the N word, it isn't allowed. If the word is a real word in the dictionary and has a definition of something totally different, it still is not allowed. However, use of the word is entirely permitted in the #memes channel. Other racial slurs are also not allowed. You also should exercise a level of common sense. Using redskin as a derogatory term for indians is not allowed, but using redskins in context of the sports team is fine. Use your head and think about these things before posting.
- Memes, shitposts, and other such posts should be kept to #memes. There has been a lot of shitposting and garbage posting done within the lounge and other channels as of late, and it has started to become very excessive and annoying as of late. As such, this new rule will be enforced. Lounge, Tek, Politics and other such channels are meant for actual discussion - not for garbage and shitposting. Any shitpost content will be deleted from these channels if done excessively and repeat infractions will result in a mute. If things continue to be a problem then shitposting will not be allowed period in these channels. Shitposts include overuse of the :b: emoji, copypastas, support of communism or nazism, random emojis (emojis as a response to a message is fine), random references with no context of any sort (ie, "no u") and so on.
- Earrape and "shitqueuing" with WakaUnited -
What's allowed?
- NSFW discussion - Talk about how you masturbated 6 times in a day, speak out against no nut november and other such things as you please. We won't judge you - we know you do it and you know we do it. You may not however post porn links (not even in #memes, sorry). You also should exercise a level of restraint. That is, don't go into overly graphic detail on your sexual encounters or how you went totally numb after beating your d*** so damn hard 30 to 45 minutes ago.
- Swearing - Swearing and foul language (except for the N word and other racial slurs) is fully permitted.
- Shitposting and using racial slurs in #memes - Keep it in that channel and that channel alone, and we won't have any problems.
Why are you changing this? Why the sudden spike in enforcement?
The truth is, my intention is not to go from 0 to 100 in terms of enforcement. I want to continue to be somewhat lax on the rules. The issue is that despite me continuously trying to kindly ask that you guys stop outright breaking the rules, it is ignored. I would love to just say "don't be an ass" and call it a day, but the thing is I can't be vague anymore. As time has gone on, people have continued to push the rules to their absolute limit. They have continued to try and rationalize their actions with "you dont like communism? THATS POLITICAL BASHING", or making a laundry list of over 100 variations on the N word, or by posting a shitpost in video format and saying "i was going to talk about my favorite video". I have to explain what exactly is and is not allowed, because people have gotten the idea that if I don't explicitly state that it is against the rules, then it must be allowed and if I say otherwise it's admin abuse.
You can say it's all a joke, it doesn't matter. If it was a joke, then those of you who break the rules would stop when I ask you to. I am not one to be fond of strict rules. I know you guys aren't either. That is why this post exists.
I ask that you guys work with me as to help keep CU a relaxed environment to chat in. If the rules continue to be ignored and I continue to get this trying to get by with technicalities bullshit, then things will only continue to get strict and will eventually end up at a point where the content described above won't be tolerated at all outside of #memes.
Why don't you just allow the N word and whatnot? Why are these not allowed? Why is this a problem?
This is an issue because it's just annoying. Not everyone in CU is a memelord and not everyone will enjoy that type of content. There are a lot of people (myself included) that typically find the content to be annoying and just garbage. That being said, I understand that after 3 years of the content being fully permitted, I would be an idiot to disallow it outright, and to be honest I don't want to ban all memes and whatnot from CU entirely.
Lastly, just keep in mind that as Owner, if I say something is not allowed, it is not allowed. I don't do this to say an asshole, but to simply keep order. Additionally, staff are not exempt from these rules - your job is to enforce them. It is not abuse, it is how things have been and always will be.
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Just now, soggy said:
Looks like a great arena map, a wee bit to small for SG though. We could use this for arena and make a bigger one based off of it for SG.
keep in mind we dont have a huge amount of players. It looks bigger when you actually get into it. Trust me this thing is huge. thats what she said
- alycat, Atomicbeast101 and Baxman
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Hey everyone!
We are making some progress with the MC relaunch and we want to share it with you thus far.
So far, most of the work completed has to do with SurvivalGames and Arena builds. Without giving away too much, here is the latest map that has been completed - Corrupsula.
This map has been in the works for months. It was started by Arlem/Windwhistle as a SG map that I wanted him to build. He got the center isle built but ultimately the rest came down to CU's build team. Have a look:
More screenshots
We have more maps, but we don't want to reveal everything do we? Gotta have something to discover!
Additionally, we have two new staff members! @Nish and @rookie_11! Both are helpers, give them a warm welcome to the CU Staff team!
We are still continuing to have open positions for staff to compensate for some of our staff going off to college as well as people being slammed with schoolwork. Hit the button below if you want to apply!
If you have any questions or concerns, or anything else to say regarding the future of CU, feel free to speak up! We love hearing from and talking to you guys and getting your view on things.
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2 hours ago, Blizzardbball said:
Ew red is for faaaaaaaaaaaaagots
nah
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i like my colors like i like my name color
red
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swooshy
show us a pic for reference my boy
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true ofc
the person below is wet for airports and/or prescriptive hand holding
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Hey guys, just figured I would bring something up to you guys.
For a while, we were planning on having an RPG mode for the relaunch. The idea being that it would be an experience made to be fun with, or without anyone else online. A few weeks back, we made the decision internally to push that mode off from the relaunch and slate it as something to develop post-relaunch, as such a major project would hold up the other developments which, while they will take time, will take nowhere near the time and effort needed to build an RPG world, plugins, quests, and so on.
We have changed our plans once again.
The original idea for the "vanilla" RPG server, along with all the lore and whatnot associated with it has been put on hiatus in favor of a much different RPG mode. The biggest difference is that this mode is being build on modded MC.
I talked with a few staff about this and the thinking behind this is that it allows for a significant amount more flexibility than could ever be hoped for with plugins. With modded, we could literally hire voice actors and record real dialogue for characters during story missions (something we may or may not look into, don't hold your breath).
So far, here is what I can say about this new RPG server:
- It, much like the previous idea, NOT be focused on standard Minecraft building and general survival gameplay
- It will feature quests, unlockables, and other things of the sort
- It, unlike the previous idea, be Sci-Fi focused rather than medieval focused
- It will feature brand new blocks, items, UI, and so much more
I am bringing this up because I am curious to see what you guys think about this decision. As should be obvious by this point and the way things in the past have taken a 180 in the matter of a few seconds, nothing is set in stone. I am aware that by making RPG a modded-only thing, we take a significant hit to the potential player gains - both due to weak player computers as well as the much taller barrier to entry. As easy as Technic is, there are people who just won't bother putting in the time. We plan to have a healthy marketing scheme this time around as well as some promotional material and whatnot to entice players, but it won't be as much as if it was vanilla.
The simple fact is there is a lot that can't be done with plugins alone. You can sort of do things, sure. You can put stained glass panes in a fake chest, all renamed to text of some sort to represent a button. This is probably the most boring and weakest example ever, but that's a simple thing you can't do on vanilla. 3D gun models? Nope, not happening. Advanced quests with waypoints and so on? If only. Custom blocks and textures alongside vanilla blocks? LOL no.
That being said, this is why I said earlier that the previous RPG server has been put on hiatus. It is NOT being cancelled. All of its lore, backstory, and existing builds that have been set for it will remain on the side until the day comes that we may or may not need them. In the offchance that the old idea never gets revisited and this new project is a truly groundbreaking hit, we do plan to have these set in the same sort of universe - just in much different time periods. As such, some builds from that may be utilized in some form or fashion on the new RPG mode.
But I digress, none of this is truly final. You know what that means - poll time (again)! In the poll attached, just tell me: would you prefer a modded or vanilla RPG? Medieval or Sci-Fi? Or if you have anything else to say, or maybe even some ideas, feel free to reply!
Have a good day everyone!
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Hey everyone! Some exciting new developments have been happening today!
We once again have a dedicated server.
You guys may remember a while back we had a 32GB Dedi from OVH - that was dropped due to the steep pricing that we simply couldn't afford. However, with our expanding services and our desire to make a bigger, broader, and more epic Minecraft experience, the time has come once again to bring a dedi into the picture.
It isn't as grand as the old one, but still is going to spell huge improvements as this server boasts 16GB of memory - more than sufficient for the MC server as well as leaving plenty of room for expansion. That means no more random crashes every time some players get on, and no more running out of memory all the time.
Additionally, you guys may recall several instances where MC had to be abruptly taken down in the past and certain stats (namely Time-based ranking) got reset every single time (though was restored thanks to backups). That was all due to the fact that our VPS had only 40GB of disk space. Unfortunately, the MC server was really pushing it on resources as was evidenced by the several periods of time where the VPS just ran out of space. This also is what caused the recent reinstallation of the VPS last week as we believe it was this progressive running out of space that caused several system packages to just stop working. This ultimately resulted in the reinstall you saw not too long ago. Well, this will no longer be an issue, as the Dedi that powers MC has a hefty 2TB of space - WAY more than enough for MC.
The server has already been migrated and is up right now.
But wait! What about the VPS? Good question - it isn't going anywhere. In fact, this isn't just upgrade day for the main MC server, but the Beta 1.7.3 server as well. The server now has been given 4GB of RAM allocated to it since it no longer needs to share resources with the main server. Along with that, it has been given port 25565 and has its own IP as of now: b173.chaoticunited.net. Additionally, all Discord bots will continue to remain on the VPS and will have plenty of wiggle room. Soon, the old MC files will be downloaded and removed from the VPS to clear out the space for other potential smaller/lighter services in the future. Our plan is to let MC have that 16GB all to itself.
Moving forward, you should see major improvements in stability on all our services. This was a necessary change that probably should have happened a long time ago. But hey, better late than never, right? :^)
Lastly, I want to thank Michael/AwakenedRage/Kryptoaware for solely paying for this Dedicated server out of his own pocket. Give him some love!
Have a good day everyone, and happy crafting on our new and improved infrastructure!

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