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Found 6 results

  1. Hey, everyone - we've officially updated our MC server to 1.18! If you want to explore and experience the update firsthand, you can hop on mc.chaoticunited.net right now and join. If, however, you'd like to get a full breakdown of what's changed with this update (and also in the time leading up to it), keep reading. World Resets & Spawns As planned, Survival and Semi-Vanilla have both reset for 1.18. This includes economy, ender chests, inventories, and of course the worlds themselves. Benefactor world and any items in player vaults have been preserved - so you can rest easy that those items are safe. And of course, soon we'll be getting the worlds put up for download, including the 1.16 versions of both worlds in addition to the final 1.17 versions. Survival has been given a brand new spawn - as it was desperately needed. The previous Survival spawn got some flak from a few users, and rightly so. It was a bland, boring, simplistic spawn that was rushed together to get the update out the door. This time around, we planned ahead and started work earlier - so that once all the technical stuff was in place, the spawns could be dropped in and configured. The other new spawn area is for the Hub - featuring an appropriately themed cave spawn. A lot of the aesthetic for this spawn was actually inspired from an old CU spawn from back in the day, though with the designs being updated to take advantage of newer building techniques and to look/feel like a modern build. Semi-Vanilla, while it did undergo a reset, retains the same spawn as before - as we feel that it didn't quite get enough time in the spotlight. That, and we simply ran out of time to get a new one finished. Whoops Factions That's right - the day has finally arrived. Factions has returned (once again) to Chaotic United! The original Factions plugin hasn't been updated past 1.12, so we had to find an alternative plugin - as such, it may take some getting used to. If there are any major bugs or issues, let me know so I can investigate it further. Otherwise - have fun! Survival (and Semi-Vanilla) Changes Random Teleports The range for /rtp has been reduced from 3000 (5000 in Semi-Vanilla) to 1750. The reasoning behind this was simple - some folks tend to build extremely far from spawn - perhaps not even bothering to see what spawn even contains. This can sometimes result in Survival and Semi-Vanilla feeling more like singleplayer with chat rather than a proper multiplayer experience. I briefly considered dropping /rtp outright, but after polling the staff, the votes were overwhelmingly in favor of keeping it - so I've instead opted to reduce it's range a little bit. Vaults Near the end of the 1.17 Survival world, we introduced a feature called Vaults. The idea was to have a means for players to save a few items between resets. While this may be unfortunate news to many of you - we've made the decision to leave Vaults behind. This means that your items in the Vault will not be accessible in 1.18. After further consideration, having a way to start people off with potentially valuable gear goes against the entire point of increasing difficulty and encouraging playing - after all, why work towards better items if you start out with the best stuff already? Durite Durite will be briefly unavailable in the world early on (outside of the vote crate) - we plan to bring it back soon better than ever, by having it generate automatically in the world (both above and underground), as well as having it be the first custom blocks introduced into the server using our new plugin that allows us to create custom blocks. Changes to Rank Perks Following results from a community survey, as well as some internal discussion with the team, we've decided to make some adjustments to several of the perks available in our donation ranks. Let's get one thing out of the way - nearly all of the perks remain available as before. A few of the major ones have had limitations imposed in an effort to balance them somewhat, without removing them outright. We're gonna try this out for a while and see how things go, and adjust things as needed. Something else that I want to clarify - while we don't currently plan to remove the perks outright - if we do ever decide to do so, we will be offering refunds for a limited time after the perks are removed to those who wish. Death Chests and /back Only two perks have been removed outright - one of them being a relatively recent addition, and the other not having been a paid perk for over a year. The new Death Chests feature has been disabled for all ranks. Along with that, using /back on death has also been disabled across the board. It can still be used after teleporting, but it cannot be used to return to your death location. In addition to some buggy behavior with Death Chests, their existence and the ability to use /back after death almost entirely ruin the challenge of death ingame. These features may or may not return at a later date, but for right now - they're gone. This applies both to Survival and Semi-Vanilla. Additionally, there are now additional limitations to several other major perks. Item Spawn There are now two limitations added to the use of /item - a cooldown timer, and a maximum item spawn limit per day. Using /item will require a 10 second cooldown between each use. Along with this, /item can only be used 50 times per day. Along with those use restrictions, the following items have been added to the item spawn blacklist, and as such, can no longer be obtained with /item (excluding Chaotic rank, which has access to /gamemode regardless): All Diamond Armor All Diamond Tools All Netherite Armor All Netherite Tools All Iron Armor All Iron Tools All Gold Armor All Gold Tools Iron Ingot Raw Iron Iron Nugget Iron Ore Deepslate Iron Ore Raw Iron Block Gold Ingot Raw Gold Gold Nugget Gold Ore Deepslate Gold Ore Raw Gold Block Golden Apple Enchanted Golden Apple (Notch Apple) Golden Carrot God Mode (/god and /mobgod) God mode and Mob god can both only be used for 1 hour per day (once again excluding Chaotic since they have Creative mode). After this time has elapsed, they will be disabled and cannot be re-enabled for the rest of the day. While playing with either of these enabled, you will receive periodic reminders informing you of how much time you have left. Old Forum Topics For those unaware, a little while back I started manually porting forum topics from the old Chaotic United forums into the current forums. Most topics were lost for good, unfortunately - however, a handful were captured in part or in full on Wayback Machine, and they all contain enough data to where I can reconstruct them in the current forums. The only caveat, however, is that all of this has to be done by hand. Each post in each topic must be manually copied and pasted, with care taken to ensure formatting is preserved, and then each topic and post must have the author name manually set and the post time manually set as well. Even with the tiny amount of posts and topics, it's a monumental task and is about as tedious as it sounds. I made some good progress, but lately I've been slacking. Copy/pasting dates and times got old after a while, so I'm taking a break to focus on more pertinent server features and improvements. Be rest assured - I will be returning to this project to finish the job soon enough. RPG As some of you may have heard, we've begun planning out the long discussed RPG features that will be gradually making their way into Survival. We've planned out the rough plotline of a main questline, along with some of the core mechanics. Over the coming months, you'll start seeing some of these mechanics be introduced piece by piece. We'll be listening for feedback as we do - tweaking things as needed - and eventually, once all the pieces are in place, we plan to create a main questline that aims to be unmatched by other MC servers - both in story, and in presentation. We hope to be able to create a truly engaging storyline that people can come to love on its own - rather than a story that exists purely to service gameplay mechanics. We intend to create something that's truly fun to experience and play - and doesn't feel like a chore to get through. We'll be taking cues and nods to Chaotic United's past - as the storyline is (loosely) based on Chaotic United's real world history. Who knows - we might even pay homage to some older CU hallmarks, both inside and outside of Minecraft - if you get what I mean. Wrapping Up 2022 is looking to be an exciting year for Chaotic United - we've got some stuff coming down the pipeline that will hopefully turn this thing around and begin to take us to those heights we've been aiming at for so long now. As per usual with major updates - odds are, something is bound to be bugged out or broken. If you find any new issues, let me know or report it on the bug tracker. For now, folks, that's all we've got. See you folks on the server, and stay tuned - we've got a lot of good stuff coming down the pipeline.
  2. Some small changes have been applied to the MC server and website. * Restriction on use of /item - command can only be used every 15 seconds * Renamed main website navigation option: Arena Map Browser - renamed to Minigame Map Browser - Removed 'The Arena' block from Minecraft games page on main website - Removed 'Factions' block from Minecraft games page on main website - Removed 'The Arena' navigation item from main website - Removed 'Factions' navigation item from main website
  3. An update has been applied to the MC server in order to do some housekeeping and add room for added features: + Added plugin: PvPToggle * /play (or using the Play item in the hub) no longer shows MobArena or Factions - Removed MobArena - Removed Factions - Removed Killerteddy
  4. So, just yesterday (or earlier today?) I made an announcement on Discord telling people that Factions would be removed in a week if it wasn't played. So far, I've had 0 people asking to keep it and several people asking for its removal - so that's what's happening today. After talking with @Windwhistle a bit last night, I came to the realization that having as many modes as we do may in a sense actually cause more issues. His suggestion was to remove every single gamemode except for Survival - something I am not willing to go through with (unless you guys want it), and while I find that to be very extreme, we are going to dial back our focus on minigames and whatnot and instead focus on the things that made CU great to begin with, primarily survival. Starting today, 2 modes are being removed from the server: Factions and The Arena. Let's go into more detail as to why. The biggest common reason is just that nobody touches it. If I go into any of the other 3 main gamemodes, it's clear that they are all played. From creative spawn, you can go outside and see tons of creations all over the place. Survival, too, has plenty of builds attached to the spawn itself, and more as you go further out. SkyBlock, you can see several islands from the spawn area. But when I go into the factions world, the only clear change from when it was created was a small wooden wall right on the edge of spawn: Additionally, there were only 2 factions that existed that had any members at all. The Arena also had this issue, plus the added bonus of being either outright broken.The original plan was to get a custom plugin to replace the pile of garbage one we had before, but that never happened. We hope to one day revisit the idea when we have more resources to work with (and maybe a paid dev or two), but for now it was just creating clutter. Now as a reminder, Factions can be readded - exactly as they were - if there is demand. It would take nothing more than a couple small config edits and a quick server restart to bring them both back. But, if the demand isn't there, they won't be returning. Now, for those of you with a craving for PvP, we have introduced a feature that some old CU folk should remember: /pvp. In either Survival or Skyblock, you can now do /pvp to enable or disable PVP. If you and another player want to PvP, you both just need to enable PvP. Below, you can read the full changelog for this server update (it's not that long). Be sure to give us your thoughts and feelings on these changes with a reply to the topic!
  5. Hey everybody. The time has come. Chaotic United has relaunched! Let's go over some of the big changes! No? Well, for those of you who have no interest in reading the post, check the info directly below. Below that is the actual post. MC.CHAOTICUNITED.NET 1.12.x Backwards compatiability still works, so you can still play on anything from 1.4.7 to 1.12.2, though it is NOT recommended. NEW GAMEMODES We have introduced MobArena! After being on the request list for a good while, we finally managed to introduce MobArena. To start off, we have 3 maps and we plan to expand and add more as time goes on. The first map is called Heat, a nether-themed map built by myself along with some help from @*-=(Jayden)=-*. The second map is called Ruin, which is a map built off the first CU revival survival spawn (2014) made by @AimWicked. The third map is a modified version of the survival spawn area from CU back in Beta 1.7.3 (2011, not our current beta 1.7.3 server). Additionally, we have introduced The Arena - a PvP-focused gamemode. Like MobArena, we have 3 maps to start with and we will be introducing more maps as time goes on. The first map is called Beaver Creek, which if you couldn't tell, is a map from Halo: Combat Evolved and Halo 2 remade in Minecraft. It was built outside of CU and the original map can be found here. The second map is called Tomb, which is a map from MCUniverse that was formerly only referred to as Quake. It is a small map and is designed for close-quarters encounters. The third map is called Labrynth, which is derived from an old thing that @alycat built a long time ago, but better spaced out and better adapted for arena gameplay. The Arena is not complete. We plan to expand upon this mode as time goes on. We plan to introduce SurvivalGames, SkyWars, and other lesser-known modes, some of which will be exclusive to CU. PARKOUR UPDATES Our parkour plugin, NDParkour, has recieved some updates as well as having new maps added. The plugin itself now stores each player's checkpoints and remembers them, and will reject unlocking the same checkpoint twice. This was particularly an issue on larger, vertical maps that just went up and up. If you were to fall down and land on an older checkpoint, you were suddenly set back a huge margin. That will no longer happen anymore. Additionally, there is now an Easy, Normal, and Hard mode. Normal mode is how the plugin has operated in the past. Easy mode operates by allowing you to set a checkpoint at any location, but cuts your award down to 25% (1/4 or 0.25x, however you want to format it). Hard mode gives you 10x the award you normally would, but disables checkpoints entirely. In addition to the various changes that have been made to the plugin, we have a few new maps. You guessed it, 3 new maps. The first one is Oasis, a parkour map set within a mountain wall with a shallow pond of water. It was built by myself with the actual parkour layout being made by @*-=(Jayden)=-*. The second one is called Sandstorm, which is set within a desert. Once again, the main parkour layout was built by @*-=(Jayden)=-* with the map styled and prettified by me. The third map is a simpler map, called EndParkour, which has an End-style theme. It has a strange uniformity to it.You guessed it. @*-=(Jayden)=-* made the core map, with the map prettified by me. Additionally, an older map now known as MagmaParkour has finally been expanded upon. Instead of 3 short layers, the original vision for the course has been realized and it is a crazy tall course. It's also worth a fair chunk of cash, so keep that in mind too. WEBSITE UPDATES Our website has recieved a facelift. We wanted to keep it still fairly similar to the previous website and keep it familiar, but at the same time bring a noticeable facelift. You will notice some new animations as well as some updated page designs. The timeline page looks a lot better than ever before, and most of the website now works better on mobile. Mobile navigation is now a separate menu instead of an awkward emulation of the main navigation menu. The helpcenter index looks much better and now has individual icons for each page. Additionally, the icons are more obviously links. FORUMS UPDATES We have added some new features to the public on our forums. We are introducing Blogs for public use! As a regular user, you are able to create blogs and add entries to them as you desire. In the past we have been using Blogs internally for our update changelog. Now, you can manage your own, too! Additionally, we are now launching our Download center! Our vision for the download center is to foster an environment for content creators, inside and outside of Minecraft, to share their content and, eventually, be able to monetize them if desired. We are still working out the kinks in this system, and we will make an announcement later when we have more definite figures on it. THE FUTURE This update is not the final stage of the server. Now that we've finally launched, we will be working to test things better with you guys and expanding the content further, and here soon we will start our advertising campaign. All of us have been working pretty hard (the admins especially) and so we will be taking a little bit of a rest break in between now and then. We've worked very hard to help create a truly awesome experience, and to finally begin to push to a new frontier in the future of Chaotic United. Lastly, for those of you who submitted survey results thus far, you will be sent your crate key codes via Discord, or if that fails, via forums. We will be posting survey results soon! That's all for now folks. We want to thank all of you for sticking with us this far, and we hope you can stick with us going forward into the future. View Full Update Changelog The Chaotic United Team ----------------------------------- haloman30 alycat AwakenedRage 16dbaxter esponshadow1 Blizzardbball
  6. So I'm the leader of my faction and I can't do a bunch of stuff, the first thing was trying to ally other factions (which was fixed) but now I've discovered I cannot unclaim land from my faction. This leads me to believe that the permissions in factions are just not set for regular players or something like that if this could be looked into that would be nice