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Found 4 results

  1. Important Update - 2/12/2021 On our Discord server, a poll was hosted to determine how we approach SkyBlock and Survival inventories. The original plan (as reflected in the topic) was to postpone migrating either of those gammeodes until 1.17 - at which point both would be reset. The community poll voted instead for a 14-day grace period to allow players to store their inventories in chests in order for their contents to be safe. We'll be going forward with this approach with the 14 day clock starting now. On February 26th (or the most recent time after that date where I have time to perform the migration), Survival and SkyBlock inventories will be reset, with the worlds remaining unaltered. Survival is still most likely going to reset with 1.17 due to worldgen changes, but SkyBlock will NOT be reset with 1.17. The gamemodes will be broken away into their own self-contained servers, much like how Creative and Minigames work as of today - at which the main server as it is currently known will act primarily as the default hub. The following data will be PERMANENTLY LOST after the reset: Inventory and Armor contents XP Levels (take a screenshot of your XP at the moment and we'll restore it manually afterwards) Ender Chest contents Hey, everyone! Got some updates for you folks regarding BungeeCord! As of today, Minigames and Creative have been broken off into their own separate servers. The original plan was to get CUWarps rewritten (and working inter-server), as well as getting cross-server /tp and /tpa working before doing this. However, in the interest of bringing optimizations and improvements sooner rather than later, we've gone ahead and done this early. What does this mean? Let's start with the good news. Any potential lag should be much less noticeable and less frequent. Anytime someone is doing a big WorldEdit (which can sometimes briefly freeze the server), the effects of that will only be felt within the server it was done in. So, if someone does a big WorldEdit in Creative, people in other gamemodes won't be affected whatsoever. And the major one - bugs should both be less common, and be easier to diagnose/fix. However, a few things are still in the works that leave things in a sort of limbo state at the moment. The most immediate one being warps. As of right now, warps for Minigames and Creative will only work if you are already in the appropriate server. This will only be a temporary issue, as the end goal is to rewrite CUWarps entirely and fully replace Essentials' warp system in favor of something based around MySQL instead of a bunch of .yml files - and in doing so, make warps work between servers. Additionally, mail is also not yet available between servers. This, too, will be fixed in due time. It isn't a super high priority as it seems as if mail isn't used that often, but y'know - just in case. Lastly, you'll notice that the Play menu (compass) and Donation Store items that you previously had within the Hub are now replaced with 'Unavailable' items. The donation store item referred to the old CraftingStore shop - which isn't in active use anymore, and the Play menu won't work with any BungeeCord commands. We'll be getting that entire plugin replaced with something a bit better, though regrettably it's quite likely that the menus won't have the same level of depth as before. However, there is one major part of this migration that has yet to be completed - and one that depends on your immediate action. Survival & SkyBlock Previously, we've relied on Multiverse to allow for multiple gamemodes within a single server. This generally worked fine, however as time has gone on, things have degraded enough to where it's begun to negatively impact the player experience. The two main issues are with Nether Portals within Survival and SkyBlock, and a rare (but yet still has happened twice since 1.13) issue that would wipe a single player's inventory contents. The Nether Portal issue has been the most extreme in SkyBlock, where players for whatever reason just would not spawn in the right portal. They would often spawn either on the wrong island, or on a random portal attached to the Nether roof. This may come as a shock, but this isn't intentional at all (/s). Wind tried to fix the issue with a custom plugin called CUNetherPortalPatch, and while it seemed to help in Survival, it hasn't worked so well in SkyBlock. But like before, this has both a good side and a bad side. The good news is that, since these gamemodes now live within their own, isolated servers, Multiverse is no longer required for those gamemodes. Which means that once it is removed, the issues above should be virtually nonexistent (excluding any other plugin or MC bugs). The bad news is that there is no way to migrate existing inventory data out of Multiverse. This means that, in order to leave Multiverse behind, an inventory reset will be required. As such, SkyBlock and Survival still use Multiverse and continue to live within the Main MC server - and will continue doing so until 1.17. This does mean that that the above issues will persist until the next world reset - and that both worlds will in fact reset with 1.17. The original plan was to avoid resetting SkyBlock, but this move has more or less mandated it. Don't worry, as with all past resets the old worlds will be preserved and made available for download - and we'll try to not reset SkyBlock for a while after this. See notice at top of topic for information. Closing Thoughts It's been an interesting process to finally migrate things over to BungeeCord - and we aren't fully done yet. But this marks a significant step forward in making sure the server will be more reliable, stable and just overall better in the future. As with any major change - if you find any bugs, let us know by submitting a bug report. Don't just tell me - I've always got at least 47 things going on, and if you expect me to remember a bug you happen to toss my way casually, chances are I'll forget about it entirely after 20 minutes. So, please - use the bug tracker. It makes life easier for both of us, and helps ensure that the bugs can actually be tracked - and thus actually get fixed. It may seem like a bit of extra and unnecessary work on your part, but having proper bug reports make it much easier for me to diagnose and fix issues - as well as not have to rely on my seemingly shoddy memory to remember each and every one. Oh, and if you happen to recall any old bugs that you want to submit - try and reproduce it again now that we've migrated. Some of the older issues just might be fixed as a result of all this. If they still happen, then by all means - submit it! That's all we've got for now, folks! Stay tuned for additional updates as some of the kinks get ironed out and we work through the growing pains.
  2. Hey everybody. The time has come. Chaotic United has relaunched! Let's go over some of the big changes! No? Well, for those of you who have no interest in reading the post, check the info directly below. Below that is the actual post. MC.CHAOTICUNITED.NET 1.12.x Backwards compatiability still works, so you can still play on anything from 1.4.7 to 1.12.2, though it is NOT recommended. NEW GAMEMODES We have introduced MobArena! After being on the request list for a good while, we finally managed to introduce MobArena. To start off, we have 3 maps and we plan to expand and add more as time goes on. The first map is called Heat, a nether-themed map built by myself along with some help from @*-=(Jayden)=-*. The second map is called Ruin, which is a map built off the first CU revival survival spawn (2014) made by @AimWicked. The third map is a modified version of the survival spawn area from CU back in Beta 1.7.3 (2011, not our current beta 1.7.3 server). Additionally, we have introduced The Arena - a PvP-focused gamemode. Like MobArena, we have 3 maps to start with and we will be introducing more maps as time goes on. The first map is called Beaver Creek, which if you couldn't tell, is a map from Halo: Combat Evolved and Halo 2 remade in Minecraft. It was built outside of CU and the original map can be found here. The second map is called Tomb, which is a map from MCUniverse that was formerly only referred to as Quake. It is a small map and is designed for close-quarters encounters. The third map is called Labrynth, which is derived from an old thing that @alycat built a long time ago, but better spaced out and better adapted for arena gameplay. The Arena is not complete. We plan to expand upon this mode as time goes on. We plan to introduce SurvivalGames, SkyWars, and other lesser-known modes, some of which will be exclusive to CU. PARKOUR UPDATES Our parkour plugin, NDParkour, has recieved some updates as well as having new maps added. The plugin itself now stores each player's checkpoints and remembers them, and will reject unlocking the same checkpoint twice. This was particularly an issue on larger, vertical maps that just went up and up. If you were to fall down and land on an older checkpoint, you were suddenly set back a huge margin. That will no longer happen anymore. Additionally, there is now an Easy, Normal, and Hard mode. Normal mode is how the plugin has operated in the past. Easy mode operates by allowing you to set a checkpoint at any location, but cuts your award down to 25% (1/4 or 0.25x, however you want to format it). Hard mode gives you 10x the award you normally would, but disables checkpoints entirely. In addition to the various changes that have been made to the plugin, we have a few new maps. You guessed it, 3 new maps. The first one is Oasis, a parkour map set within a mountain wall with a shallow pond of water. It was built by myself with the actual parkour layout being made by @*-=(Jayden)=-*. The second one is called Sandstorm, which is set within a desert. Once again, the main parkour layout was built by @*-=(Jayden)=-* with the map styled and prettified by me. The third map is a simpler map, called EndParkour, which has an End-style theme. It has a strange uniformity to it.You guessed it. @*-=(Jayden)=-* made the core map, with the map prettified by me. Additionally, an older map now known as MagmaParkour has finally been expanded upon. Instead of 3 short layers, the original vision for the course has been realized and it is a crazy tall course. It's also worth a fair chunk of cash, so keep that in mind too. WEBSITE UPDATES Our website has recieved a facelift. We wanted to keep it still fairly similar to the previous website and keep it familiar, but at the same time bring a noticeable facelift. You will notice some new animations as well as some updated page designs. The timeline page looks a lot better than ever before, and most of the website now works better on mobile. Mobile navigation is now a separate menu instead of an awkward emulation of the main navigation menu. The helpcenter index looks much better and now has individual icons for each page. Additionally, the icons are more obviously links. FORUMS UPDATES We have added some new features to the public on our forums. We are introducing Blogs for public use! As a regular user, you are able to create blogs and add entries to them as you desire. In the past we have been using Blogs internally for our update changelog. Now, you can manage your own, too! Additionally, we are now launching our Download center! Our vision for the download center is to foster an environment for content creators, inside and outside of Minecraft, to share their content and, eventually, be able to monetize them if desired. We are still working out the kinks in this system, and we will make an announcement later when we have more definite figures on it. THE FUTURE This update is not the final stage of the server. Now that we've finally launched, we will be working to test things better with you guys and expanding the content further, and here soon we will start our advertising campaign. All of us have been working pretty hard (the admins especially) and so we will be taking a little bit of a rest break in between now and then. We've worked very hard to help create a truly awesome experience, and to finally begin to push to a new frontier in the future of Chaotic United. Lastly, for those of you who submitted survey results thus far, you will be sent your crate key codes via Discord, or if that fails, via forums. We will be posting survey results soon! That's all for now folks. We want to thank all of you for sticking with us this far, and we hope you can stick with us going forward into the future. View Full Update Changelog The Chaotic United Team ----------------------------------- haloman30 alycat AwakenedRage 16dbaxter esponshadow1 Blizzardbball
  3. Version 1.0.0

    5 downloads

    This is the creative world that was used on CU from 1.7.10 up until its retirement in 1.10. This creative world was retained on CU from day one of the revival. Unlike the survival map, this was not falsely retained due to lack of experienced server administration, but because it didn't need a reset. Yet. It was eventually retired to allow for larger scale builds on the MC server, as there was no other means of doing it aside from an experimental 'OpenCreative' mode. This had the drawback of limited grief prevention and ultimately didn't work out well, and was scrapped. This map was retired when the server updated to 1.10 and was replaced with the upsized plotworld featuring 200x200 plots - nearly 3x as large. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  4. Hello members of Chaotic United! If you have been with us recently (before ND closed down) you know that we took our MC server offline to do some work, as seen by this post. We didn't say a whole lot as to what was being done to the server. Today, Chaotic United is officially relaunching! Let's get right into the updates. Website The website has seen a good number of changes recently. First of all, there is a new theme selector. We have done some minor edits and facelifts to the old visual styles to bring them more up to date and make it feel more like Chaotic United. In addition to that, we have a theme designed to replicate the visual appearance of Nuclear District's website. For those that prefer the older and somewhat broken themes, they are available under a tab titled 'Classic Themes'. The old theme options are also still available, however due to the way they tend to cause noticeable visual errors they have been moved into a legacy tab. You can still poke with them if you desire but please keep in mind that the website from here on out will not be designed with those options in mind (and frankly have never been designed with them in mind to begin with). In addition to the look and feel of the site, we have some new pages! First off, the Forums tab has been renamed to 'Community' and is now a dropdown. Within it is the old forums link and a new Twitch Feeds page, also inspired by Nuclear District's website. Any Twitch streams that you guys post in the Streams forum that are continuously active, or any Streams we think you should take a look at will be added to that page. Additionally we have an About page that serves as a basic information page and also replaces the old Staff pages. The old staff pages have been moved into a 'Legacy' tab for those who wish to view them, however they will no longer be updated. With a similar layout and design, a Veterans page has been added that memorializes old legends of CU and the staff at ND. Lastly, a new Credits page has been added that has various credits of all the people or groups that had a hand in CU's history, as well as people who have contributed to the current iteration of CU Minecraft.. Minecraft The MC server is of course the main reason you guys are here. Let's get right into it. The most immediate change is that we have finally updated past 1.8! We are officially on 1.10! One bug that has been noted, you should not use 1.10.2 (1.10.1 is untested) as it causes a bug with our anti-cheat plugin and walking on certain blocks will cause it to think you are no-clipping. To prevent the bug, please use base 1.10. In terms of gamemodes, we are launching with Creative, Survival, and SkyBlock. We have a PvP focused gamemode in the works, but we decided to work with it post-launch as to get the server online sooner rather than later. Every single world has been given a brand new spawn. Some things are inspired from past creations, but this time around the builds themselves are brand new. For quite some time, we have been reusing pieces of old spawns or entire old spawns with some sloppy worldedit block filters. Ultimately, it was kind of neat and nostalgic at the same time, but for this relaunch we really wanted to give CU a fresh start, a clean slate from the mess of a server that existed in 2014-2015. Introducing: CraftBook! Some of you might not have a clue what this is. Those of you who do know what it is, are probably excited. It allows for a heap of new changes and tweaks to the game to expand it. Custom crafting recipes, gates, doors, bridges, and so much more. Some of the mechanics are only allowed in survival, and will show a 'You don't have permission to use this mechanic' message in other gametypes. As per before, we will continue to expand the MC server as time goes on and as new features are requested. Lastly, if you have yet to do so, you are invited to the Chaotic United discord server! If you are from ND or wish to keep in touch with original CU members that are not around anymore, check out NARA. Happy Minecrafting, The Chaotic United Team