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About haloman30

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    Owner of Chaotic United
  • Birthday 07/30/1999

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    I am the clouds
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  1. Version 1.0.2


    This is the texture pack that we have assigned to the MC server. Older versions are kept available for archival purposes. You will need to use OptiFine to see the textures. In MC 1.15.2, ensure you use a version above pre20 in order to see armor textures.


  2. * Included recompiled Laser Mod instead of old one - Removed Killerteddy
  3. haloman30

    6/28/2020 Update

    + Added new page for Age of Rebirth server + Added Age of Rebirth to navigation menu * Renamed [REDACTED] Update notes blog to Age of Rebirth Update Notes * Renamed Brink of Chaos subforum to Age of Rebirth * Updated Modded MC subforum icon - Removed Killerteddy
  4. Alrighty folks - the wait is over. Those of you who've been craving a Modded MC experience have to wait no longer - Age of Rebirth is here. We've got some big plans for the modpack as time goes on, however for this initial release we're focused on getting something comparable to a less-buggy Brink of Chaos available. Most of our ideas include more story-driven/RPG elements, but not much of this exists except for some structures here and there - and the actual premise of the modpack. You may (or may not) be wondering, how does Survival Minecraft fit into any sort of tangible or believable plot or world? Well, the answer is this: That is the description of the modpack on Technic, as well as on the modpack webpage. Several aspects of the modpack have been designed to help "sell" this premise - as you'll discover through playing. A handful of hand-made structures are placed around (with more to pop up here and there), but a number of natural structures have also been introduced - the details of which I'll let you discover on your own. There has been a fair bit of testing done, albeit this was earlier in the year. Even so, some bugs are expected here and there. If you find any new bugs, you can submit any bug reports in the Age of Rebirth section in the bug tracker. Installing the modpack is the same process as Brink of Chaos. If you need additional help installing the pack, just CLICK HERE for an installation guide. The rest of the topic will be spent on going into some of the new additions to the modpack. If you'd like to avoid spoilers, then feel free to stop reading here and go play the pack. New Features Spawn - Finally! An actual spawn! I know! Crazy to think about! It's nothing too crazy, but it's a drastic improvement compared to past spawns if you ask me. Granted, that doesn't exactly say much - but hey. Gotta start somewhere right? The main goal was to build something that properly takes advantage of modded blocks. Flans Mod - An actual wide array of weapons and vehicles! The old Brink of Chaos modpack had a "wide range of weaponry", according to the old webpage for it. Well, Age of Rebirth actually has a lot of weaponry. And vehicles. Aircraft tends to be buggy so I'd advise avoiding those, but land vehicles and handheld weapons work just fine. + Added Immersion A couple mods have been added to help increase immersion. Dynamic Surroundings adds additional sound effects such as environmental sounds, as well as footstep sounds. Fancy Block Particles makes all particles 3D instead of 2D. Most recently, we've added Real First Person 2 - which makes it so that you aren't just a floating camera in first person. Rather, you're a full person with legs, arms, and a body. It has several different modes and you can cycle through them with F1 - one of which turns it off, if you aren't a fan of it. Other New Mods Along with the highlights above, a number of other mods have been introduced, including but not limited to: Advanced Chimneys Catwalks Compact Machines Doomlike Dungeons Food Expansion Iron Backpacks MCFrames Modular Powersuits ReAuth Recurrent Complex RFTools Roguelike Dungeons Ropes Plus Tinker's Mechworks Waystones WorldEdit CUI Other Additions/Changes Custom logo/colors during Forge initialization New font used throughout the modpack New hotbar/UI design (can be disabled using a built-in resource pack) DefaultKeys mod added, which means that config options and keybindings won't get reset with each update Ding mod added to play a little "ding" when the modpack is fully booted New main menu music ITLT mod added which allows for a custom application icon and window title Bugfixes! Some of the following major issues have been fixed: Laser mod no longer mass spams console when using reflector blocks DIMENSION PORTALS WORK PROPERLY AND PERFECTLY FINALLY, NO MORE HAVING TO WARP TO DIMENSIONS Skins no longer break down and display incorrectly when switching between worlds OpenBlocks elevators now place the proper color (not craftable yet, coming soon) A couple other help topics have been posted and pinned in the Age of Rebirth subforum as well feel free to give those a look-over. Otherwise, just boot up the modpack and have fun!
  5. + Added Immersion + Added mod: Real First Person 2 (can toggle/switch modes with F1) + Added new main menu background images * Updated ArchitectureCraft from 1.3.1 to 1.7.2 * Recompiled LaserMod to fix console spam when using redirection blocks * Disabled Decocraft block outline when targeting (PTRModelLib) - Removed Killerteddy
  6. Hello there! This post is designed to help users get our modpack running without too much trouble. Requirements: 64-bit Java Runtime (Make sure you choose one of the options that has 'x64') Technic Launcher Memory: 4gb minimum, 8gb recommended Installing the Modpack: Before you do anything, you will first need to open the Launcher settings and increase the allocated memory to at least 4gb. If you only have 4gb of system memory, set it to 3.5gb. If you do not see an option to go up to 4GB, then you either don't have enough system memory or you are using 32-bit Java. Try installing 64-bit as seen at the top of the post. If you have 64-bit Java it will say so in the Minecraft Java Version field. Note how it says (1.8.0_91 64-Bit). Look for that. This has to be done manually because, by default, Technic will only assign 1GB of memory to the modpack. If you attempt to run the modpack like this, the modpack will likely take much longer to load and will eventually crash. You must have 4GB or more of free memory in order to play the modpack. After you've done that, open the Modpacks tab and in the search field, type 'Age of Rebirth' Then, click 'Install' and once it's done installing, you should be set! Click the Play button once you've installed, and by default our server is on the Multiplayer servers list. Double click it on the Multiplayer menu, and have fun!
  7. All of these recipes will only work in a Crafting Table. They will NOT work in a Crafting Station or other crafting area. The Age of Rebirth modpack includes a mod called MineTweaker. There are some items within the modpack that simply don't have recipes, or in the case of the Division Sigil, doesn't have a functioning means of obtaining. We have implemented some custom recipes to resolve this issue. This topic will hold a list of any and all custom recipes we have created. Miniature Green Heart - Tinkers Construct (Shapeless) Place a Miniature Yellow Heart and a Miniature Red Heart in a crafting table to get one Miniature Green Heart. Miniature Green Heart - Tinkers Construct (Shapeless) Place a Miniature Green Heart, Eye of Ender (x2), and an Empty Canister in a crafting table to get one Green Heart Canister. Division Sigil, Active - Extra Utilities (Shaped) Place 4 redstone, an Enchantment Table, a block of Obsidian, a Block of Coal, a Diamond Sword, and a Diamond Block in a Crafting Table as shown above to get an Activated Division Sigil with 256 uses. Division Sigil, Stabilized - Extra Utilities (Shaped) Place 3 Red Matter Blocks, 2 Dark Matter Blocks, Grass, Blaze Powder, a Splash Potion of Leaping (Jump Boost II, 1:07), and the wait music disc in a Crafting Table as shown above to get a Stabilized Division Sigil. Water, Flowing - Minecraft (Shaped) Place 7 Stone and 1 Water Bucket into a Crafting Table to get 8 Flowing Water (an empty bucket will be returned). Water, Still - Minecraft (Shaped) Place 7 Stone, 1 Potion of Slowness (Slowness, 1:30) and 1 Water Bucket into a Crafting Table to get 8 Still Water (an empty bucket and glass bottle will be returned). Lava, Flowing - Minecraft (Shaped) Place 7 Stone and 1 Lava Bucket into a Crafting Table to get 8 Flowing Lava (an empty bucket will be returned). Lava, Still - Minecraft (Shaped) Place 7 Stone, 1 Potion of Slowness (Slowness, 1:30) and 1 Lava Bucket into a Crafting Table to get 8 Lava Water (an empty bucket and glass bottle will be returned). Fire - Minecraft (Shaped) Place 8 Stone and 1 Blaze Powder into a Crafting Table as shown above to get 8 Fire. Brewing Stand Technical Block - Et Futurum (Shapeless) Place a Brewing Stand into a Crafting Table anywhere to get the Brewing Stand Technical Block. Brewing Stand - Minecraft (Shapeless) Place a Brewing Stand Technical Block into a Crafting Table anywhere to get the Brewing Stand. Industrial Diamond - IndustrialCraft 2 (Shapeless) Place a piece of Diamond Dust from Minecraft Comes Alive into a Crafting Table anywhere to get an Industrial Diamond.
  8. haloman30

    6/26/2020 Update

    * Fixed 'Board index' link on UAC website * Reduced server status timeout on homepage and forums index * Fixed Builder rank on forums being unable to view Bug Tracker categories - Removed ElDewrito block from homepage services list - Removed Killerteddy
  9. + Added mod: CUStuff + Added custom recipes for colored OpenBlocks elevators + Added custom recipes for colored OpenBlocks rotating elevators * Adjust logo and color on splash screen * Fix custom font not being enabled by default * Update OpenBlocks from 1.5 to 1.6 * Update OpenModsLib from 0.9 to 0.10.1 * Downgrade Forge from 1614 to 1558 * Downgrade Forestry from to * Downgrade DynamicSurroundings from to * Fixed an issue where Nether portals would always send you to the spawn area of either world - Removed mod: ShetiPhianCore - Removed mod: Platforms - Removed Flan content pack: Global Firestorm v3.2 to fix Vehicle Crafting Table crash - Removed Killerteddy
  10. haloman30

    6/22/2020 Update

    + Added emoji: - Removed Killerteddy
  11. haloman30

    6/21/2020 Update

    + Added timeline entries for 2020 thus far + Added timeline entry for MinecraftMarket shutdown in 2018 + Added new announcement banner to old MM shutdown topic - Removed Killerteddy
  12. Howdy, folks! If you've kept up with Discord, you may have noticed the following announcement was posted, with little to no context: This was a sorta-cheesy way to launch one of hopefully several server-wide events - leveraging OptiFine's Custom Item Texture (CIT) support to introduce entirely new tools and items into the game. This was all possible thanks to @Windwhistle, who you might recall from such plugins as Grifblock and our MobArena replacement. The textures were first given rough shapes by Wind and I went in and polished them up - with the end result being Durite. The Tools Durite tools are just as strong as Diamond tools, but have some extra quirks about them: Durite Hammer - Acts identical to the Gravity Hammer in Grifblock Durite Pickaxe, Durite Shovel, and Durite Axe - Mines a 3x3x3 cube wherever you mine, similar to hammers in Modded MC (except those are 3x3x1) Durite Sword - Nothing too crazy, but does more damage than a Diamond Sword Durite Armor - Taking damage can actually charge up the armor. When the particles around the armor show up and turn to a light purple/pink, right click on the ground to let out an explosion Along with those specific abilities, all armor and tools have a 1 in 3 chance of not taking any damage when used/hit - which effectively makes all of the tools and armor 33% stronger than Diamond. Obtaining Durite As of now, there are a number of small hand-placed Durite craters, with a larger one present somewhere as well. The specific locations are up to you to find - but here's a hint: Dynmap will likely be of assistance. If that's not enough, the image attached to the Discord announcement (see the spoiler above) also includes a subtle hint. Additional Notes on Durite In the event that all Durite craters are depleted, we are able to add more - don't count on this happening for a while though - the whole point is for them to be fairly rare and thus quite valuable. Additionally, textures for the items and armor are handled using a server resource pack. You will need to allow this to be applied as well as be using the latest version of OptiFine for the textures to display properly. We'll likely be making more use of this resource pack over time - and already it does make an adjustment outside of Durite. Go check out Grifblock again if you'd like to see what it is. The only real limitation to OptiFine's CIT is that we can't do truly custom block textures - hence why Durite Ore isn't a proper block texture. But considering that all of this can be done within vanilla Minecraft is, to me, quite crazy to think about and lends itself to a wide array of ideas - ones that you should be seeing in the somewhat near future. Modded MC Just want to give a major apology for the lack of updates in regards to Modded MC. I've largely been focused on Elaztek for a while, and because of that I haven't had a ton of time to really sit down and work on Brink of Chaos' successor. Make no mistake - it is coming, and I plan to shift gears and focus on it before returning to working on Elaztek. I can't guarantee when it'll happen of course - because things never quite go to plan - but I just want to acknowledge that we haven't just canned the idea of modded MC. I've just been fairly busy with a bit too much on my plate as of late. What I will say is don't expect it to be super soon. 1.16 is just around the corner (June 23rd), and it likely won't be too long after that Spigot and Paper update. I plan to work on modded a bit before that happens, but once it does I will be focusing primarily on 1.16. On top of that, I've got other adult life things to work on before I can do either of those, so I can't really give a proper time frame as to when everything will happen. Just hang in there - it's coming. I promise. DonationStore So, something we mentioned a while ago was an overhaul to our donation store, using the creatively-named software called 'DonationStore'. Unlike our previous stores which used MinecraftMarket and later CraftingStore after MM shut down, this store is entirely self-hosted. How is that a good thing? Well, it means that at no point will we face something like what happened to MinecraftMarket. What happened to them, you might ask? Well, in Summer 2018, they just vanished - with seemingly no real information as to why. They appeared to be hacked by "XrtGroup", although some theorize that this wasn't even a hacker group - but instead was MM's owner trying to just up and leave with people's money (albeit with no real evidence to support that claim). Fortunately this didn't result in any serious ramifications for users who donated to us (or other stores) as MM didn't store actual payment method information. What this did mean was that any configuration, packages, images, and payment history was gone - forever. Luckily, we've kept a list of all the donators available via /warp donator ingame which saved us from losing all payment information, but that list may not be complete. On top of that, any payment history from the old NuclearDistrict store (which I'd been given access to by @Baxman) was also gone for good. In other words, we had no way to see who donated to ND in the event someone from ND came back to CU and wanted a rank back. We also lost package information for our own store as well as ND's store - which is particularly painful for me since, as you guys know, I like to preserve history and archive things obsessively. When that first went down, DonationStore was one of the candidates I looked at. Unfortunately, at the time the only one available was 1.0 which was reported to be fairly insecure and/or buggy. The 2.0 rewrite was well underway, however, but was still years from release. I moved to CraftingStore instead, but kept an eye on DonationStore's Discord. For those who wish for a more in-depth explanation, you can check the announcement we posted upon first moving to CraftingStore here. But, let's digress back to DonationStore. At the start of 2020, DonationStore 2.0 finally launched publicly - and I was all over it. It took a bit to get the funds for it, but I bought a license back in Spring. However, shortly after that purchase I started to set up plans to get CU's services migrated to a dedicated server of my own, to take the burden off of Michael, and so I held off on doing all the configuration. By the time I finally got the chance to get it setup, a ton of updates had been released and I'd only gotten the cheapest upgrade duration - so I dropped another 16 bucks to get the new features (which looked quite nice to me personally) and got to work. The major thing that's nice about a self-hosted store, besides the obvious protection against a 3rd-party site being able to shut down at a moment's notice, is that you have a lot more control over the site than you would otherwise. Granted, you can get almost all of these features by getting a premium plan with one of the existing platforms - but for a monthly fee only. DonationStore allows you to pay once and then never again. You do have to pay for additional feature updates, but then it's no worse than IP.Board (what we use for forums). If you don't care for the new features, you can pay once and never have to again. Your store doesn't get features retroactively locked down if you don't renew or anything like that. Oh, and since it's selfhosted, we don't have to pay for something as basic as SSL - just fire up CertBot and it's good to go. So payments are now finally going through HTTPS - like they realistically should always be doing regardless. The new store is live at The new design is a blend of the old MinecraftMarket store, the CraftingStore store, as well as bringing some elements from our own website/forums theme as well. It doesn't deviate heavily from the stock design - but if you ask me, it doesn't really need to. Along with the new design, we've also introduced a setting where you can choose where your donation goes - as mentioned in the apology topic I posted not too long ago. After adding an item to the cart, you'll be greeted with this screen: Other than that, all the old payments have been imported from CraftingStore as well as all original packages. Something I plan to do here soon is introduce the massive list of disguises that are currently unavailable, as well as do some price-cutting on a lot of the disguises. While bringing these over, I noticed how ridiculously expensive a lot of these are - so expect an announcement somewhat soon announcing some price-cuts on most, if not all existing disguises (and the introduction of a whole ton of new ones). If you find any issues with the store, be sure to let me know so I can go in and fix it! Wrapping Up That's all I've got for now though, folks! Go hunt down that Durite! If you have any feedback regarding Durite (or anything, really) don't hesitate to let us know! Otherwise, enjoy your new toys!
  13. + Added plugin: CUEventMeteor + Added server resource pack + Added Durite crash sites around Survival world + Added new resource and toolset: Durite * Gravity Hammer in Grifblock now uses a custom texture (from Halo Minecraft Wars texture pack) * Energy Sword in Grifblock now uses a custom texture (from Halo Minecraft Wars texture pack) - Removed Killerteddy
  14. * Added barriers to Grifblock arena Court to hopefully ensure the grifblock doesn't end up out of bounds * Migrated server to new server (that halo finally pays for) * Updated CUMobArena to fix an issue with spectating * Updated PGGrifblock to fix an issue with spectating - Removed Killerteddy
  15. haloman30

    6/7/2020 Update

    + Added messages on MC, Forums, and Donation Store informing users about anti-police-brutality donations * Fixed an issue on MC where nether portals would take you to the wrong destination (skyblock sort of works but not perfectly) - Removed Killerteddy