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Found 5 results

  1. Hey, everyone! Our MC server has just been updated to 1.17! Surprisingly, it didn't take too long compared to past updates - only a couple weeks from the initial release. For the most part, the server is unchanged from 1.16 - however, there are a few key changes to go over. Website Updates This is a fairly minor bit, but still worth mentioning. A couple days ago we quietly updated our forums theme. Not much within the theme itself has changed, however we've done some adjustments to the logo design (for the first time since 2016). Compare these two icons - the left one being our previous Discord icon, and the right being its updated replacement. One thing we wanted to do was make a more cleaned-up version of the HD logo. You see, this specific recreation of the logo came all the way back from 2016, when I was only just learning how to do graphic design. It wasn't bad per se, but it wasn't fully faithful to the original logo either. It had a little more curvature than made sense and if you looked closely, you'd be able to see some imperfections. Since 2016, I've gotten a fair bit better at graphic design, and so I wanted to go back in and make a more faithful recreation of the logo - and at the same time, make it look just a little more fresh and line up with the current visual design by turning what used to be 2 flat colors into subtle gradients based off of those original colors. Top it all off with a drop shadow, and you've got an update that - in my opinion - manages to be both a more faithful recreation of the original logo, while still feeling fresh enough to not feel like some kind of crufty carryover. For those who might be unaware of this original logo, the only remaining image of that logo is this: If you can't tell, it's almost laughably low-resolution, and was pulled from the old CU forums in 2013. From 2014 to 2016, this is as good as we had to work with. It wasn't until 2016 - where I was finally able to both recreate the icon as a vector graphic and track down the original font used - that I was able to finally utilize a higher resolution version of that logo. There almost certainly was a higher resolution out there - but the only person likely to have it is the original designer - MikeStardust. He's not around anymore, but hey - he made that original logo all the way back then, and we're still more or less using it now - so he ought to get some credit. SkyBlock Reset Now, first up in regards to the server itself, we've ended up having to make a fairly significant change to SkyBlock. Our original plan was to keep all the worlds left unchanged until 1.18, and then perform all the fresh resets at the same time as the big world overhauls. Unfortunately, our old SkyBlock plugin, uSkyBlock, has no update to 1.17 as of yet - along with that, there's been several issues that have been persistent with that SkyBlock plugin for a while - most immediately the issue with Nether Portals not taking players to the right locations. So, we've decided to switch to a brand new SkyBlock plugin - one that seems to have a lot more active development, and which is already updated for 1.17. There's no way to migrate data from the old plugin to the new one, so this will require a world reset. The silver lining is that we won't need to reset SkyBlock come 1.18 - this new world will be retained through that update. We hope that this new plugin won't be too difficult to adjust to. Please bear with us as we all explore and learn this new SkyBlock plugin - there might be some issues here or there that crop up. If there are any, feel free to report them on our Bug Tracker. Cracked Support We have to talk about cracked support going forward. Despite my own personal belief that people really should have bought Minecraft at some point during the 10 years that CU has been around, I've made it a point to maintain CU's cracked support on the MC server - primarily because, well, we've always been cracked. Chaotic United's MC server began life as a cracked server, and that support persisted even through Nuclear District. We haven't advertised it as a feature, and premium players (people who own a copy of MC) don't have to /login or /register, but it's been left in for the few cracked users we may still have from time to time. This is something that could potentially change going forward. Early on, cracked support wasn't really too difficult to maintain. It never got in the way. AutoIn helped ensure that skins were forwarded and that premium users never had to mess around with login commands. However, over time, things have somewhat degraded a bit and cracked support isn't nearly as seamless as we'd like. In terms of minor surface-level bugs, there will sometimes be cases where the "Please /login with /login <password>" message is shown after the automatic login confirmation - which has resulted in some confusion for existing and new users, causing them to think they had to log in. Not a big deal really, but still a source of confusion. There are, however, more serious bugs which sometimes show up (and sometimes don't). There have been several cases where username changes have resulted in someone being unable to play - as FastLogin will treat them as a cracked player. Now, this issue has seemingly been nonexistent since 1.16 - but still, it's an indicator that sometimes these kinds of critical issues can crop up. Along with that, cracked severs generally get treated less than favorably by both the Minecraft community as well as server lists. This is why we haven't advertised CU as a cracked server in many years. These issues alone aren't enough for me to drop cracked support, however. Most of these issues are minor, uncommon, and when major issues crop up, they often get fixed. However, those issues combine with something else that make me willing to consider it. There's been a thought floating around within the staff team for a while now that this cracked support may be holding us back further than we realize. It's possible that players join, realize we're cracked, and then dip as a result. It's also possible that server lists are able to identify us as cracked due to AuthMe and FastLogin and are quietly burying us in the deepest pages of the list. And, of course, it's also possible that neither of these are happening and that cracked support has nothing to do with our lack of player retention. So, starting sometime soon, cracked support will be temporarily dropped. The current plan is to start this with 1.17.1, though it may be sooner or later depending on how things go. We had originally planned to include this as part of the 1.17 update, but for a number of reasons we've opted to postpone it for just a bit longer. We aren't ready to commit to ditching cracked support permanently just yet, but we want to experiment and see if dropping this support happens to fix some of these issues - most likely, this will remain the case until the end of the year. The good news is that in early testing, AuthMe and FastLogin both work without issue on 1.17 - so there won't be any technical barrier to keeping cracked support. The bad news for you cracked folk out there is that if dropping this cracked support happens to turn around our population problems, then this will likely be a permanent change. Only time will tell. The Future To wrap things up, something I plan to do starting with 1.17 is properly get back into Minecraft server stuff again. I've been doing some reflection a bit to try and figure out why it is I haven't felt the desire to do anything on CU outside of the bare minimum maintenance here and there - and I think I've figured out why. The answer is in that very question - I haven't wanted to do much CU stuff for a while because for a while, it's largely just been maintenance and bugfixing and reimplementing old features again. I haven't been getting on and working on cool things because I want to make something cool, it's because there's some big problem that I have to solve in order to maintain a baseline. What I want to do starting with 1.17 is knock the two big looming clouds out of the way. Cross-server /tp and /warp functionality. I've been putting these off for a long time - and I think the time has come to finally fix this. Once that's done, I've got a comically long list of possible features that I want to work on - and I think that's the key. I need to make new things - even if those new things are small. I need to stop sitting around and working on features that already exist and fixing bugs - I need to get in and start doing what I used to do with the server - creating new things. I've devoted a long period of time lately towards Elaztek Studios and the Blamite Game Engine - it's been over a year since I last did a hard focus on Chaotic United. And while I don't plan to spend the entirety of the next year focused solely on Chaotic United, I think it's time for the pendulum to swing in the other direction for a bit. Stay tuned.
  2. Version 1.0.1

    0 downloads

    This is the SkyBlock world that was used from 1.13 until 1.15.2. Please note that any newly-generated chunks will generate as normal terrain, as the world is generated with a custom plugin. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  3. Version 1.0.0

    3 downloads

    This is the SkyBlock world that CU had from 1.12.2 and prior. We have left the spawn intact this time around for archival purposes. Please note that any newly-generated chunks will generate normal terrain if loaded in a singleplayer environment without any sort of custom empty world generator. You cannot take this map, or any structures within it, and run it in your own server or someone else's. This is only for those who wants to continue their projects on it instead of having to start over in single player mode. Breaking this rule will result in your download privileges being permanently suspended and could result in your account being banned.
    Free
  4. Hey everybody. The time has come. Chaotic United has relaunched! Let's go over some of the big changes! No? Well, for those of you who have no interest in reading the post, check the info directly below. Below that is the actual post. MC.CHAOTICUNITED.NET 1.12.x Backwards compatiability still works, so you can still play on anything from 1.4.7 to 1.12.2, though it is NOT recommended. NEW GAMEMODES We have introduced MobArena! After being on the request list for a good while, we finally managed to introduce MobArena. To start off, we have 3 maps and we plan to expand and add more as time goes on. The first map is called Heat, a nether-themed map built by myself along with some help from @*-=(Jayden)=-*. The second map is called Ruin, which is a map built off the first CU revival survival spawn (2014) made by @AimWicked. The third map is a modified version of the survival spawn area from CU back in Beta 1.7.3 (2011, not our current beta 1.7.3 server). Additionally, we have introduced The Arena - a PvP-focused gamemode. Like MobArena, we have 3 maps to start with and we will be introducing more maps as time goes on. The first map is called Beaver Creek, which if you couldn't tell, is a map from Halo: Combat Evolved and Halo 2 remade in Minecraft. It was built outside of CU and the original map can be found here. The second map is called Tomb, which is a map from MCUniverse that was formerly only referred to as Quake. It is a small map and is designed for close-quarters encounters. The third map is called Labrynth, which is derived from an old thing that @alycat built a long time ago, but better spaced out and better adapted for arena gameplay. The Arena is not complete. We plan to expand upon this mode as time goes on. We plan to introduce SurvivalGames, SkyWars, and other lesser-known modes, some of which will be exclusive to CU. PARKOUR UPDATES Our parkour plugin, NDParkour, has recieved some updates as well as having new maps added. The plugin itself now stores each player's checkpoints and remembers them, and will reject unlocking the same checkpoint twice. This was particularly an issue on larger, vertical maps that just went up and up. If you were to fall down and land on an older checkpoint, you were suddenly set back a huge margin. That will no longer happen anymore. Additionally, there is now an Easy, Normal, and Hard mode. Normal mode is how the plugin has operated in the past. Easy mode operates by allowing you to set a checkpoint at any location, but cuts your award down to 25% (1/4 or 0.25x, however you want to format it). Hard mode gives you 10x the award you normally would, but disables checkpoints entirely. In addition to the various changes that have been made to the plugin, we have a few new maps. You guessed it, 3 new maps. The first one is Oasis, a parkour map set within a mountain wall with a shallow pond of water. It was built by myself with the actual parkour layout being made by @*-=(Jayden)=-*. The second one is called Sandstorm, which is set within a desert. Once again, the main parkour layout was built by @*-=(Jayden)=-* with the map styled and prettified by me. The third map is a simpler map, called EndParkour, which has an End-style theme. It has a strange uniformity to it.You guessed it. @*-=(Jayden)=-* made the core map, with the map prettified by me. Additionally, an older map now known as MagmaParkour has finally been expanded upon. Instead of 3 short layers, the original vision for the course has been realized and it is a crazy tall course. It's also worth a fair chunk of cash, so keep that in mind too. WEBSITE UPDATES Our website has recieved a facelift. We wanted to keep it still fairly similar to the previous website and keep it familiar, but at the same time bring a noticeable facelift. You will notice some new animations as well as some updated page designs. The timeline page looks a lot better than ever before, and most of the website now works better on mobile. Mobile navigation is now a separate menu instead of an awkward emulation of the main navigation menu. The helpcenter index looks much better and now has individual icons for each page. Additionally, the icons are more obviously links. FORUMS UPDATES We have added some new features to the public on our forums. We are introducing Blogs for public use! As a regular user, you are able to create blogs and add entries to them as you desire. In the past we have been using Blogs internally for our update changelog. Now, you can manage your own, too! Additionally, we are now launching our Download center! Our vision for the download center is to foster an environment for content creators, inside and outside of Minecraft, to share their content and, eventually, be able to monetize them if desired. We are still working out the kinks in this system, and we will make an announcement later when we have more definite figures on it. THE FUTURE This update is not the final stage of the server. Now that we've finally launched, we will be working to test things better with you guys and expanding the content further, and here soon we will start our advertising campaign. All of us have been working pretty hard (the admins especially) and so we will be taking a little bit of a rest break in between now and then. We've worked very hard to help create a truly awesome experience, and to finally begin to push to a new frontier in the future of Chaotic United. Lastly, for those of you who submitted survey results thus far, you will be sent your crate key codes via Discord, or if that fails, via forums. We will be posting survey results soon! That's all for now folks. We want to thank all of you for sticking with us this far, and we hope you can stick with us going forward into the future. View Full Update Changelog The Chaotic United Team ----------------------------------- haloman30 alycat AwakenedRage 16dbaxter esponshadow1 Blizzardbball
  5. Hello members of Chaotic United! If you have been with us recently (before ND closed down) you know that we took our MC server offline to do some work, as seen by this post. We didn't say a whole lot as to what was being done to the server. Today, Chaotic United is officially relaunching! Let's get right into the updates. Website The website has seen a good number of changes recently. First of all, there is a new theme selector. We have done some minor edits and facelifts to the old visual styles to bring them more up to date and make it feel more like Chaotic United. In addition to that, we have a theme designed to replicate the visual appearance of Nuclear District's website. For those that prefer the older and somewhat broken themes, they are available under a tab titled 'Classic Themes'. The old theme options are also still available, however due to the way they tend to cause noticeable visual errors they have been moved into a legacy tab. You can still poke with them if you desire but please keep in mind that the website from here on out will not be designed with those options in mind (and frankly have never been designed with them in mind to begin with). In addition to the look and feel of the site, we have some new pages! First off, the Forums tab has been renamed to 'Community' and is now a dropdown. Within it is the old forums link and a new Twitch Feeds page, also inspired by Nuclear District's website. Any Twitch streams that you guys post in the Streams forum that are continuously active, or any Streams we think you should take a look at will be added to that page. Additionally we have an About page that serves as a basic information page and also replaces the old Staff pages. The old staff pages have been moved into a 'Legacy' tab for those who wish to view them, however they will no longer be updated. With a similar layout and design, a Veterans page has been added that memorializes old legends of CU and the staff at ND. Lastly, a new Credits page has been added that has various credits of all the people or groups that had a hand in CU's history, as well as people who have contributed to the current iteration of CU Minecraft.. Minecraft The MC server is of course the main reason you guys are here. Let's get right into it. The most immediate change is that we have finally updated past 1.8! We are officially on 1.10! One bug that has been noted, you should not use 1.10.2 (1.10.1 is untested) as it causes a bug with our anti-cheat plugin and walking on certain blocks will cause it to think you are no-clipping. To prevent the bug, please use base 1.10. In terms of gamemodes, we are launching with Creative, Survival, and SkyBlock. We have a PvP focused gamemode in the works, but we decided to work with it post-launch as to get the server online sooner rather than later. Every single world has been given a brand new spawn. Some things are inspired from past creations, but this time around the builds themselves are brand new. For quite some time, we have been reusing pieces of old spawns or entire old spawns with some sloppy worldedit block filters. Ultimately, it was kind of neat and nostalgic at the same time, but for this relaunch we really wanted to give CU a fresh start, a clean slate from the mess of a server that existed in 2014-2015. Introducing: CraftBook! Some of you might not have a clue what this is. Those of you who do know what it is, are probably excited. It allows for a heap of new changes and tweaks to the game to expand it. Custom crafting recipes, gates, doors, bridges, and so much more. Some of the mechanics are only allowed in survival, and will show a 'You don't have permission to use this mechanic' message in other gametypes. As per before, we will continue to expand the MC server as time goes on and as new features are requested. Lastly, if you have yet to do so, you are invited to the Chaotic United discord server! If you are from ND or wish to keep in touch with original CU members that are not around anymore, check out NARA. Happy Minecrafting, The Chaotic United Team