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About haloman30

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    Owner of Chaotic United
  • Birthday July 30

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  1. Hey everyone. We have a fairly large announcement to make! Since September 2014, we have had our eyes on a prize. We have been after this particular thing since day one. And today, it is finally ours. We officially own chaoticunited.com. At the moment, the website domain redirects to chaoticunited.net, mc.chaoticunited.com points to our MC server, and ts.chaoticunited.com points to our TeamSpeak (yes, we still have a TeamSpeak). For those of you who are new aboard the CU train, let me explain the significance of this domain name. The old CU ran on this domain from 2011 to 2013, and it was used by HurricaneCraft in 2014. Since the old CU shut down, the domain was in the hands of either Killerteddy, the former owner of CU, or perhaps one of its higher admins such as Spencer. We really never found out. But a few months ago, the domain changed hands. It was in the hands of a domain reseller called New Ventures Services. We had a run-in with them in the past as they had the domain tidalwavegaming.com for a good while until a couple years later when the domain went from them onto many other domain resellers and eventually expired. By that point, I was able to reacquire it. The beloved chaoticunited.com was a different story. Unlike TWG.com, it had a long history of having massive amounts of traffic for years. TidalWaveGaming did not get anywhere near as big and thus is why it was dropped - as nobody was going to pay $1300 dollars for a domain with next to no traffic. CU.com had tons of traffic and due to the domain's shaky status of going in and out of availability, we jumped on the opportunity and obtained the domain. For the foreseeable future, we will continue to have our site on chaoticunited.net as we have spent the past three years building the new CU on this new domain. We may migrate everything back to .com, or we may not. At this point we have not decided what exactly to do with it - although we have a couple ideas. Overall, we don't want to throw the domain to the side and leave it as a redirect forever, but we also don't want to do that to CU.net which has housed CU since the revival started. What we end up doing is yet to be seen, but for right now, we did it. This is truly a milestone in CU history - one of the biggest ones we could hope to achieve. Moving forward, there is now no other milestone next besides growing the community - and that is what we plan to do. We have a lot of plans behind the scenes for a relaunch of CU as we stated before. And now, with this domain, that relaunch is going to be more epic than ever. The Chaotic United Team ---------------------------------- haloman30 alycat Atomicbeast101 16dbaxter esponshadow1 Blizzardbball
  2. The pack currently runs off of the Technic launcher as FTB has no easy way of adding user-created modpacks. Also I hid your other two posts - if you could not fucking spam swastikas and soviet symbols that'd be great.
  3. Many of these aren't up to date anymore. PortalGun is in the pack already, there are no cars but there is a ships mod that lets you create flying ships or boats from your builds. I may look into cars however. Aether was actually in a previous version of the pack but was removed for what if i recall correctly was compatibility problems.
  5. Pixelmon probably not as it wouldn't fit into the theme and the modpack is already intensive as can be (120+ mods)
  6. actual suggestions pls
  7. Hey everyone! Just thought I'd let you guys you know our plans for 1.12. You may recall last year when we did our official relaunch. The original plan for this was to rebuild our MC server from the ground up and, well, re-launch. The major problem in the way that was executed is that at the time we had one physical server to work with and that was it. As a result, the MC server was inaccessible to normal users and thus a lot of potential traffic was simply lost. During a large portion of the time, myself and many other staff members were effectively "on break", mine of which was pulled to a screeching halt when I learned that Nuclear District planned to close. After that fact, we wanted to just get MC back online, and thus, no real major changes were made and we merely had the same server with a fresh coat of paint. Nowadays, however, we are not in this position. I have a personal server of mine that nowadays is used for testing out CU servers. Most of the things detailed in CU Updates #17 will make their debut on 1.12. This time around, we are going to do a real relaunch. And this time, there is no pressure on us to rush everything just to get a server up. We can take as much time as we need without making you guys be unable to have anything to play. Some of the work for 1.12 has already been done, actually. Mostly in regards to spawns and builds. So far, we have gotten a handful of additions suggested by you guys for Brink of Chaos mods. But now, I want to ask you guys what you want to see on our vanilla server. Any particular features or plugins or gamemodes you'd like to see on the next iteration of Chaotic United Minecraft, just as before, send me or any other staff a message, be it public or private, with your suggestion. If it is feasible and everything is compatible, then you can expect to see it make an appearance. Just know that due to our still limited resources, that we can't add literally every mode ever created (yet), and thus the most popular suggestions will be prioritized (this mostly applies to gamemodes. If you just have a simple addition to the server or a specific mode, this isn't as much of an issue). That's all for now, folks! We hope to see you all on 1.12 and beyond!
  8. That's because both of them are 100% original ideas thought up here at home :^) As for the lack of players, it is mainly due to the lack of advertisement and whatnot, and I also attribute it to the fact that we have had the same 3-4 modes since 2014. Going forward we plan to remedy that by adding new gamemodes as seen above as well as some more well known ones, and by the overhauled advertising system I mentioned.
  9. A small change was applied to the forums. + Added new emoticons (see spoiler) - Removed Killerteddy New Emoticons:
  10. Howdy folks. How about we do something for a change and make an announcement, yeah? First of all, as you saw in Discord, we are working to try and bring back Modded MC via whatever means necessary. Vanilla MC, fun as it is, just can't quite match the experience that modded MC brings to the table. So, we are going to try and bring modded back. We are asking for each and every one of you to suggest your favorite mods. Keep in mind that not every suggestion will be implemented due to either being redundant to an existing mod, compatibility/stability issues, etc. We also want to try and ensure the pack continues to be playable on lower end PC's to some degree (that degree being around the 30fps mark) and thus we can't take the pack up to 200+ mods as it would simply require too much memory to run. That being said, there is no fixed mod limit really, and if you suggest a mod that we think just HAS to be in the pack, then you can bet it will be added if at all possible. Now let's address the elephant in the room. The fact that CU has basically been a ghost town since April 23. For those of you who weren't around during that time, we had some issues with staff being very much against one of the heads of the community (Alycat) who is also a near and dear friend of mine. This went on for several months starting initially on January 29th and finally coming to a close April 23. Several of our staff, including higher up admins, left CU and now most are camped out on Elaztek Studios. Since that point, I have been working basically full time to get Elaztek up and running. I will still be putting a lot of energy towards it of course, however I want to start to get CU moving again. Right now, the folks that left CU and Elaztek are sitting around laughing at us - and for good reason. We have sat here doing jack for two months. Some may even have the idea that they were what made CU great (although it couldn't be further from the truth). I think it is high time to get things moving again. We have a staff team that has no issues with itself, and in a way I believe that the events that happened may have not been so terrible as they seemed at first. I think that CU in the state that it is in now lends itself to big opportunities going forward. We have a clean slate to work on. We can experiment and try new things and see what works and what doesn't, and thus you may or may not see features periodically being added and removed from our vanilla server. You won't see this at first as we are working on modded MC at the moment, but after modded gets settled in you can expect to see some changes being done for MC. We have several plans for the future of CU. Without going into details, we want to expand beyond just hosting a vanilla MC server - and beyond hosting servers in general. While we won't stop hosting servers of course, we want to try new things as well. In addition, our MC server will be featuring some new stuff in the coming months as well, including but not limited to: Reamped to the Advertiser rank system Purge Apocalypse gamemode, a CR idea that involves defending against hordes of mobs while also defending against other players as well. See the post below for more information on that. Trackerzine, a new minigame that involves riding a minecart and placing tracks to eventually reach the center (or other end point). First one to the goal wins. This can be 'previewed' if you will in the creative world, where Alycat built a sort of concept arena for it. Hit aly up for more details on how the mode will work and such and to get an idea of how it plays. Information on Purge Apocalypse: Keep in mind that some ideas may or may not be altered to better fit into a coherent gamemode. So that's about it folks, don't leave us just yet. Because we have a lot of stuff in store for the future.
  11. This update also includes changes from April 23, 2017 to now * Updated timeline * Promoted Alycat to Owner * Demoted Wind to Veteran - Removed WF theme (only accessible by admins) - Removed Killerteddy
  12. i do indeed
  13. I think it instead is the product of someone trying to exit a state of depression, trying to save a friendship, and trying to save a community, but that's just me. Please do not come here trying to start shit, as we do not come on your community trying to start shit either. Amen.
  14. Follow Up A quick little follow up in regards to Wind, and the reason Aly was actually demoted. Aly was demoted in order to allow the WindFrontier merge to be given another attempt. Aly consented to a temporary demotion, but quickly that changed over to Aly leaving outright due to being shit talked nonstop. Wind had reasons of his own consisting of immaturity and Aly's overall behavior as not being "Owner material", among other things. The truth is that half of these reasons were either outright fabrications or were simply not anything worthy of demoting an Owner from power. Alycat never once during this ordeal manipulated me. What I think simply happened personally is that people were drawn to Wind's character and continue to be and thus are more quick to follow and believe his word. While CU did have instances where people tried to throw Aly off the boat, these instances were years ago and were over meaningless things, and being in a time where both myself and Aly were far less mature than we are now. Despite what some of my posts have said in regards to Alycat, a lot of it was my own judgement being clouded by both Wind and by my own anger at the situation at large. Anger that was used as fuel to perpetuate the same bullshit lies about my friend. This will be the last and final post I make that so much as acknowledges WindFrontier. Unless Alycat has anything left to add, WindFrontier discussion will be disallowed entirely on Chaotic United, effective immediately. I want to thank those of you who have had the patience to stick with us during these hard times and I hope that you continue to stick by our side as we continue to grow and expand.